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52 lines
2.5 KiB
Java
52 lines
2.5 KiB
Java
package powercrystals.minefactoryreloaded.api.rednet;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import powercrystals.minefactoryreloaded.api.rednet.connectivity.IRedNetConnection;
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/**
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* Defines a Block that can connect to RedNet cables. This must be implemented on your Block class.
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* <p>
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* Note that when you implement this, the RedNet network makes several assumptions about your code -
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* It will not clamp values to 0 <= x <= 15. This means you must be able to accept any possible integer
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* without crashing, even negatives. It will also assume that calling the onInput(s)Changed() methods
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* are sufficient, and will not issue block updates. In Single mode, it will call onInputChanged.
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* <p>
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* RedNet cables have their subnets indicated to the user by colored bands on the cable.
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* The color of a given subnet is the same as the wool with metadata equal to the subnet number.
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* <p>
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* For reference:<br>
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* 0:White, 1:Orange, 2:Magenta, 3:LightBlue, 4:Yellow, 5:Lime, 6:Pink, 7:Gray,
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* 8:LightGray, 9:Cyan, 10:Purple, 11:Blue, 12:Brown, 13:Green, 14:Red, 15:Black
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*/
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public interface IRedNetInputNode extends IRedNetConnection
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{
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/**
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* Called when the input values to this block change. Only called if your block is connected in "All" mode.
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* Do not issue a network value update from inside this method call; it will be ignored. Issue your updates
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* on the next tick.
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*
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* @param world The world this block is in.
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* @param x This block's X coordinate.
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* @param y This block's Y coordinate.
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* @param z This block's Z coordinate.
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* @param side The side the input values are being changed on.
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* @param inputValues The new set of input values. This array will be 16 elements long. Do not alter or cache.
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*/
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public void onInputsChanged(World world, int x, int y, int z, ForgeDirection side, int[] inputValues);
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/**
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* Called when the input value to this block changes. Only called if your block is connected in "Single" mode.
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* Do not issue a network value update from inside this method call; it will be ignored. Issue your updates
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* on the next tick.
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*
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* @param world The world this block is in.
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* @param x This block's X coordinate.
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* @param y This block's Y coordinate.
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* @param z This block's Z coordinate.
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* @param side The side the input values are being changed on.
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* @param inputValue The new input value
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*/
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public void onInputChanged(World world, int x, int y, int z, ForgeDirection side, int inputValue);
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}
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