mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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70 lines
2.5 KiB
Java
70 lines
2.5 KiB
Java
/*
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* This file ("BlockFluidCollector.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.blocks.base.FullyDirectionalBlock;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityFluidCollector;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityFluidPlacer;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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public class BlockFluidCollector extends FullyDirectionalBlock.Container {
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private final boolean isPlacer;
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public BlockFluidCollector(boolean isPlacer) {
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super(ActuallyBlocks.defaultPickProps(0));
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this.isPlacer = isPlacer;
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}
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@Override
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public TileEntity createNewTileEntity(IBlockReader worldIn) {
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return this.isPlacer
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? new TileEntityFluidPlacer()
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: new TileEntityFluidCollector();
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}
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@Override
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public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
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if (this.tryToggleRedstone(world, pos, player)) {
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return ActionResultType.PASS;
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}
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return this.openGui(world, player, pos, TileEntityFluidCollector.class);
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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switch (state.get(FACING)) {
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case UP:
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return Shapes.FluidCollectorShapes.SHAPE_U;
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case DOWN:
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return Shapes.FluidCollectorShapes.SHAPE_D;
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case EAST:
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return Shapes.FluidCollectorShapes.SHAPE_E;
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case SOUTH:
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return Shapes.FluidCollectorShapes.SHAPE_S;
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case WEST:
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return Shapes.FluidCollectorShapes.SHAPE_W;
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default:
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return Shapes.FluidCollectorShapes.SHAPE_N;
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}
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}
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}
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