mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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308 lines
10 KiB
Java
308 lines
10 KiB
Java
/*
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* This file ("TileEntityFireworkBox.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.tile;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerFireworkBox;
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import de.ellpeck.actuallyadditions.mod.network.gui.INumberReactor;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.entity.projectile.FireworkRocketEntity;
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import net.minecraft.inventory.container.Container;
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import net.minecraft.inventory.container.INamedContainerProvider;
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import net.minecraft.item.DyeColor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.nbt.ListNBT;
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import net.minecraft.util.Direction;
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import net.minecraft.util.WeightedRandom;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.LazyOptional;
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import net.minecraftforge.energy.IEnergyStorage;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.List;
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public class TileEntityFireworkBox extends TileEntityBase implements IEnergyDisplay, INumberReactor, INamedContainerProvider {
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public static final int USE_PER_SHOT = 500;
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public final CustomEnergyStorage storage = new CustomEnergyStorage(20000, 200, 0);
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public final LazyOptional<IEnergyStorage> lazyEnergy = LazyOptional.of(() -> this.storage);
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public int intValuePlay = 2;
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public int chargeAmount = 2;
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public int flightTime = 2;
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public float trailOrFlickerChance = 0.65F;
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public float flickerChance = 0.25F;
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public int colorAmount = 3;
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public float typeChance0 = 1F;
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public float typeChance1 = 0F;
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public float typeChance2 = 0F;
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public float typeChance3 = 0F;
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public float typeChance4 = 0F;
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public int areaOfEffect = 2;
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private int timeUntilNextFirework;
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private int oldEnergy;
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public TileEntityFireworkBox() {
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super(ActuallyTiles.FIREWORKBOX_TILE.get());
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}
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@Override
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public void writeSyncableNBT(CompoundNBT compound, NBTType type) {
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super.writeSyncableNBT(compound, type);
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this.storage.writeToNBT(compound);
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if (type != NBTType.SAVE_BLOCK) {
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compound.putInt("Play", this.intValuePlay);
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compound.putInt("ChargeAmount", this.chargeAmount);
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compound.putInt("FlightTime", this.flightTime);
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compound.putFloat("TrailFlickerChance", this.trailOrFlickerChance);
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compound.putFloat("FlickerChance", this.flickerChance);
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compound.putInt("ColorAmount", this.colorAmount);
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compound.putFloat("TypeChance0", this.typeChance0);
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compound.putFloat("TypeChance1", this.typeChance1);
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compound.putFloat("TypeChance2", this.typeChance2);
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compound.putFloat("TypeChance3", this.typeChance3);
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compound.putFloat("TypeChance4", this.typeChance4);
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compound.putInt("Area", this.areaOfEffect);
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}
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}
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@Override
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public void readSyncableNBT(CompoundNBT compound, NBTType type) {
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super.readSyncableNBT(compound, type);
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this.storage.readFromNBT(compound);
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if (type != NBTType.SAVE_BLOCK) {
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this.intValuePlay = compound.getInt("Play");
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this.chargeAmount = compound.getInt("ChargeAmount");
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this.flightTime = compound.getInt("FlightTime");
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this.trailOrFlickerChance = compound.getFloat("TrailFlickerChance");
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this.flickerChance = compound.getFloat("FlickerChance");
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this.colorAmount = compound.getInt("ColorAmount");
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this.typeChance0 = compound.getFloat("TypeChance0");
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this.typeChance1 = compound.getFloat("TypeChance1");
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this.typeChance2 = compound.getFloat("TypeChance2");
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this.typeChance3 = compound.getFloat("TypeChance3");
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this.typeChance4 = compound.getFloat("TypeChance4");
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this.areaOfEffect = compound.getInt("Area");
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}
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}
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@Override
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public void onNumberReceived(double number, int id, PlayerEntity player) {
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switch (id) {
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case 0:
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this.intValuePlay = (int) number;
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break;
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case 1:
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this.chargeAmount = (int) number;
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break;
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case 2:
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this.flightTime = (int) number;
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break;
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case 3:
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this.trailOrFlickerChance = (float) number;
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break;
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case 4:
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this.flickerChance = (float) number;
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break;
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case 5:
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this.colorAmount = (int) number;
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break;
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case 6:
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this.typeChance0 = (float) number;
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break;
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case 7:
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this.typeChance1 = (float) number;
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break;
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case 8:
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this.typeChance2 = (float) number;
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break;
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case 9:
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this.typeChance3 = (float) number;
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break;
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case 10:
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this.typeChance4 = (float) number;
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break;
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case 11:
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this.areaOfEffect = (int) number;
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break;
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}
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this.sendUpdate();
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}
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public void spawnFireworks(World world, double x, double y, double z) {
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ItemStack firework = this.makeFirework();
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double newX = x + this.getRandomAoe();
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double newZ = z + this.getRandomAoe();
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if (world.isBlockLoaded(new BlockPos(newX, y, newZ))) {
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FireworkRocketEntity rocket = new FireworkRocketEntity(world, newX, y + 1, newZ, firework);
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world.addEntity(rocket);
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}
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}
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private double getRandomAoe() {
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if (this.areaOfEffect <= 0) {
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return 0.5;
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} else {
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return MathHelper.nextDouble(this.world.rand, 0, this.areaOfEffect * 2) - this.areaOfEffect;
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}
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}
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private ItemStack makeFirework() {
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ListNBT list = new ListNBT();
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for (int i = 0; i < this.getRandomWithPlay(this.chargeAmount); i++) {
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list.add(this.makeFireworkCharge());
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}
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CompoundNBT compound1 = new CompoundNBT();
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compound1.put("Explosions", list);
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compound1.putByte("Flight", (byte) this.getRandomWithPlay(this.flightTime));
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CompoundNBT compound = new CompoundNBT();
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compound.put("Fireworks", compound1);
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ItemStack firework = new ItemStack(Items.FIREWORK_ROCKET);
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firework.setTag(compound);
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return firework;
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}
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private CompoundNBT makeFireworkCharge() {
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CompoundNBT compound = new CompoundNBT();
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if (this.world.rand.nextFloat() <= this.trailOrFlickerChance) {
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if (this.world.rand.nextFloat() <= this.flickerChance) {
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compound.putBoolean("Flicker", true);
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} else {
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compound.putBoolean("Trail", true);
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}
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}
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// TODO: [port] Validate this is the correct way to get colors
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int[] colors = new int[this.getRandomWithPlay(this.colorAmount)];
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for (int i = 0; i < colors.length; i++) {
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colors[i] = DyeColor.values()[this.world.rand.nextInt(DyeColor.values().length)].getColorValue();
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}
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compound.putIntArray("Colors", colors);
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compound.putByte("Type", (byte) this.getRandomType());
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return compound;
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}
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private int getRandomWithPlay(int value) {
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return MathHelper.clamp(MathHelper.nextInt(this.world.rand, value - this.intValuePlay, value + this.intValuePlay), 1, 6);
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}
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private int getRandomType() {
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List<WeightedFireworkType> possible = new ArrayList<>();
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possible.add(new WeightedFireworkType(0, this.typeChance0));
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possible.add(new WeightedFireworkType(1, this.typeChance1));
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possible.add(new WeightedFireworkType(2, this.typeChance2));
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possible.add(new WeightedFireworkType(3, this.typeChance3));
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possible.add(new WeightedFireworkType(4, this.typeChance4));
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int weight = WeightedRandom.getTotalWeight(possible);
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if (weight <= 0) {
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return 0;
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} else {
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return WeightedRandom.getRandomItem(this.world.rand, possible, weight).type;
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}
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}
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@Override
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public void updateEntity() {
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super.updateEntity();
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if (!this.world.isRemote) {
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if (!this.isRedstonePowered && !this.isPulseMode) {
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if (this.timeUntilNextFirework > 0) {
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this.timeUntilNextFirework--;
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if (this.timeUntilNextFirework <= 0) {
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this.doWork();
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}
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} else {
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this.timeUntilNextFirework = 100;
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}
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}
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if (this.oldEnergy != this.storage.getEnergyStored() && this.sendUpdateWithInterval()) {
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this.oldEnergy = this.storage.getEnergyStored();
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}
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}
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}
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private void doWork() {
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if (this.storage.getEnergyStored() >= USE_PER_SHOT) {
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this.spawnFireworks(this.world, this.pos.getX(), this.pos.getY(), this.pos.getZ());
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this.storage.extractEnergyInternal(USE_PER_SHOT, false);
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}
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}
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@Override
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public boolean isRedstoneToggle() {
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return true;
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}
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@Override
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public void activateOnPulse() {
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this.doWork();
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}
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@Override
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public CustomEnergyStorage getEnergyStorage() {
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return this.storage;
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}
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@Override
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public boolean needsHoldShift() {
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return false;
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}
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@Override
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public LazyOptional<IEnergyStorage> getEnergyStorage(Direction facing) {
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return this.lazyEnergy;
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}
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@Override
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public ITextComponent getDisplayName() {
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return StringTextComponent.EMPTY;
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}
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@Nullable
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@Override
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public Container createMenu(int windowId, PlayerInventory playerInventory, PlayerEntity p_createMenu_3_) {
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return new ContainerFireworkBox(windowId, playerInventory);
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}
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private static class WeightedFireworkType extends WeightedRandom.Item {
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public final int type;
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public WeightedFireworkType(int type, float chance) {
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super((int) (chance * 100F));
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this.type = type;
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}
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}
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}
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