ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/base/FullyDirectionalBlock.java

69 lines
2.5 KiB
Java

package de.ellpeck.actuallyadditions.mod.blocks.base;
import net.minecraft.core.Direction;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Mirror;
import net.minecraft.world.level.block.Rotation;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.DirectionProperty;
/**
* Wrapper for Fully Direction block states extending from our base blocks. It's not super nice but it'll do.
*/
public abstract class FullyDirectionalBlock extends BlockBase {
public static final DirectionProperty FACING = BlockStateProperties.FACING;
public FullyDirectionalBlock(Properties properties) {
super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH));
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
return this.defaultBlockState().setValue(FACING, context.getNearestLookingDirection().getOpposite());
}
public BlockState getBaseConstructorState() {
return this.stateDefinition.getOwner().defaultBlockState().setValue(FACING, Direction.NORTH);
}
@Override
public BlockState rotate(BlockState pState, Rotation pRotation) {
return pState.setValue(FACING, pRotation.rotate(pState.getValue(FACING)));
}
@Override
public BlockState mirror(BlockState pState, Mirror pMirror) {
return pState.rotate(pMirror.getRotation(pState.getValue(FACING)));
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(FACING);
}
public abstract static class Container extends BlockContainerBase {
public static final DirectionProperty FACING = BlockStateProperties.FACING;
public Container(Properties properties) {
super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH));
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
return this.defaultBlockState().setValue(FACING, context.getNearestLookingDirection().getOpposite());
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(FACING);
}
}
}