ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/particle/ParticleBeam.java
2024-03-12 18:48:51 +01:00

115 lines
4.6 KiB
Java

/*
* This file ("ParticleBeam.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.particle;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexConsumer;
import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
import net.minecraft.client.Camera;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.ParticleProvider;
import net.minecraft.client.particle.ParticleRenderType;
import net.minecraft.client.particle.SpriteSet;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.util.FastColor;
public class ParticleBeam extends Particle {
public static final ParticleRenderType LASER_RENDER = new ParticleRenderType() {
@Override
public void begin(BufferBuilder buffer, TextureManager textureManager) {
RenderSystem.disableCull();
RenderSystem.enableBlend();
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
}
@Override
public void end(Tesselator tesselator) {
RenderSystem.enableCull();
RenderSystem.disableBlend();
RenderSystem.defaultBlendFunc();
}
@Override
public String toString() {
return "actuallyadditions:laser_particle";
}
};
private final double endX;
private final double endY;
private final double endZ;
private final float[] color;
private final double rotationTime;
private final float size;
private final float alpha;
public ParticleBeam(ClientLevel world, double startX, double startY, double startZ, double endX, double endY, double endZ,
float[] color, float alpha, int maxAge, double rotationTime, float size) {
super(world, startX, startY, startZ);
this.endX = endX;
this.endY = endY;
this.endZ = endZ;
this.color = color;
this.rotationTime = rotationTime;
this.size = size;
this.lifetime = maxAge;
this.alpha = alpha;
}
@Override
public void render(VertexConsumer buffer, Camera camera, float partialTicks) {
float ageRatio = (float) this.age / (float) this.lifetime;
float currAlpha = this.alpha - ageRatio * this.alpha;
AssetUtil.renderLaserParticle(buffer, camera, this.x + 0.5, this.y + 0.5, this.z + 0.5, this.endX + 0.5, this.endY + 0.5, this.endZ + 0.5, (float) this.rotationTime, currAlpha, this.size, this.color);
}
@Override
public ParticleRenderType getRenderType() {
return LASER_RENDER;
}
public static class Factory implements ParticleProvider<BeamParticleData> {
public Factory(SpriteSet sprite) {
}
@Override
public Particle createParticle(BeamParticleData data, ClientLevel worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
return new ParticleBeam(worldIn, x, y, z, data.endX, data.endY, data.endZ, data.color, data.alpha, data.maxAge,
data.rotationTime, data.size);
}
public static ParticleOptions createData(double endX, double endY, double endZ, float[] color, float alpha,
int maxAge, double rotationTime, float size) {
return new BeamParticleData(endX, endY, endZ, color, alpha, maxAge, rotationTime, size);
}
public static ParticleOptions createData(double endX, double endY, double endZ, int color, float alpha,
int maxAge, double rotationTime, float size) {
return new BeamParticleData(endX, endY, endZ, colorFromInt(color), alpha, maxAge, rotationTime, size);
}
private static float[] colorFromInt(int color) {
float red = (float)(FastColor.ARGB32.red(color) / 255.0);
float green = (float)(FastColor.ARGB32.green(color) / 255.0);
float blue = (float)(FastColor.ARGB32.blue(color) / 255.0);
return new float[] {red, green, blue};
}
}
}