mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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5c149648da
Migrates the rest of the recipe system to Ingredient inputs, Migrates the compost to an IBakedModel instead of a TESR
87 lines
2.7 KiB
Java
87 lines
2.7 KiB
Java
/*
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* This file ("EmpowererRecipe.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.api.recipe;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.Ingredient;
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public class EmpowererRecipe {
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protected final Ingredient input;
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protected final ItemStack output;
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protected final Ingredient modifier1;
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protected final Ingredient modifier2;
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protected final Ingredient modifier3;
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protected final Ingredient modifier4;
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protected final int energyPerStand;
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protected final float[] particleColor;
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protected final int time;
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@Deprecated
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public EmpowererRecipe(ItemStack input, ItemStack output, ItemStack modifier1, ItemStack modifier2, ItemStack modifier3, ItemStack modifier4, int energyPerStand, int time, float[] particleColor) {
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this(Ingredient.fromStacks(input), output, Ingredient.fromStacks(modifier1), Ingredient.fromStacks(modifier2), Ingredient.fromStacks(modifier3), Ingredient.fromStacks(modifier4), energyPerStand, time, particleColor);
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}
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public EmpowererRecipe(Ingredient input, ItemStack output, Ingredient modifier1, Ingredient modifier2, Ingredient modifier3, Ingredient modifier4, int energyPerStand, int time, float[] particleColor) {
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this.input = input;
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this.output = output;
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this.modifier1 = modifier1;
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this.modifier2 = modifier2;
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this.modifier3 = modifier3;
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this.modifier4 = modifier4;
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this.energyPerStand = energyPerStand;
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this.particleColor = particleColor;
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this.time = time;
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}
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public boolean matches(ItemStack base, ItemStack stand1, ItemStack stand2, ItemStack stand3, ItemStack stand4) {
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return input.apply(base) && modifier1.apply(stand1) && modifier2.apply(stand2) && modifier3.apply(stand3) && modifier4.apply(stand4);
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}
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public Ingredient getInput() {
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return input;
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}
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public ItemStack getOutput() {
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return output;
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}
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public Ingredient getStandOne() {
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return modifier1;
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}
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public Ingredient getStandTwo() {
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return modifier2;
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}
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public Ingredient getStandThree() {
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return modifier3;
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}
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public Ingredient getStandFour() {
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return modifier4;
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}
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public int getTime() {
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return time;
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}
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public int getEnergyPerStand() {
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return energyPerStand;
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}
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public float[] getParticleColors() {
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return particleColor;
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}
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}
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