mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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89 lines
3.2 KiB
Java
89 lines
3.2 KiB
Java
/*
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* This file ("RenderSpecial.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.special;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerModelPart;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Util;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.util.math.vector.Vector3f;
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public class RenderSpecial {
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private final ItemStack theThingToRender;
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public RenderSpecial(ItemStack stack) {
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this.theThingToRender = stack;
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}
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public void render(MatrixStack matrixStack, IRenderTypeBuffer buffer, int combinedLight, PlayerEntity player, float partialTicks) {
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if (this.theThingToRender.isEmpty() || player.isInvisible() || !player.isWearing(PlayerModelPart.CAPE) || player.isElytraFlying()) {
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return;
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}
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matrixStack.push();
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Vector3d currentPos = Minecraft.getInstance().player.getEyePosition(partialTicks);
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Vector3d playerPos = player.getEyePosition(partialTicks);
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matrixStack.translate(playerPos.x - currentPos.x, playerPos.y - currentPos.y, playerPos.z - currentPos.z);
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matrixStack.translate(0D, 2.575D - (player.isSneaking()
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? 0.125D
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: 0D), 0D);
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matrixStack.push();
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boolean isBlock = this.theThingToRender.getItem() instanceof BlockItem;
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if (isBlock) {
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matrixStack.translate(0D, -0.1875D, 0D);
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}
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matrixStack.rotate(Vector3f.ZP.rotationDegrees(180));
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float size = isBlock
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? 0.5F
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: 0.4F;
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matrixStack.scale(size, size, size);
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//Make the floaty stuff look nice using sine waves \o/ -xdjackiexd
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//Peck edit: What do you mean by "nice" you jackass? >_>
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double boop = Util.milliTime() / 1000D;
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matrixStack.translate(0D, Math.sin(boop % (2 * Math.PI)) * 0.25, 0D);
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matrixStack.rotate(Vector3f.YP.rotationDegrees((float) (boop * 40D % 360)));
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GlStateManager.disableLighting();
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matrixStack.push();
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if (!isBlock) {
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matrixStack.translate(0D, 0.5D, 0D);
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}
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matrixStack.rotate(Vector3f.XN.rotationDegrees(180F));
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Minecraft.getInstance().getItemRenderer().renderItem(theThingToRender, ItemCameraTransforms.TransformType.FIXED, combinedLight, OverlayTexture.NO_OVERLAY, matrixStack, buffer);
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matrixStack.pop();
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GlStateManager.enableLighting();
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matrixStack.pop();
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matrixStack.pop();
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}
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}
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