ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/special/RenderSpecial.java
2021-06-27 10:56:17 -05:00

89 lines
3.2 KiB
Java

/*
* This file ("RenderSpecial.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.special;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerModelPart;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Util;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
public class RenderSpecial {
private final ItemStack theThingToRender;
public RenderSpecial(ItemStack stack) {
this.theThingToRender = stack;
}
public void render(MatrixStack matrixStack, IRenderTypeBuffer buffer, int combinedLight, PlayerEntity player, float partialTicks) {
if (this.theThingToRender.isEmpty() || player.isInvisible() || !player.isWearing(PlayerModelPart.CAPE) || player.isElytraFlying()) {
return;
}
matrixStack.push();
Vector3d currentPos = Minecraft.getInstance().player.getEyePosition(partialTicks);
Vector3d playerPos = player.getEyePosition(partialTicks);
matrixStack.translate(playerPos.x - currentPos.x, playerPos.y - currentPos.y, playerPos.z - currentPos.z);
matrixStack.translate(0D, 2.575D - (player.isSneaking()
? 0.125D
: 0D), 0D);
matrixStack.push();
boolean isBlock = this.theThingToRender.getItem() instanceof BlockItem;
if (isBlock) {
matrixStack.translate(0D, -0.1875D, 0D);
}
matrixStack.rotate(Vector3f.ZP.rotationDegrees(180));
float size = isBlock
? 0.5F
: 0.4F;
matrixStack.scale(size, size, size);
//Make the floaty stuff look nice using sine waves \o/ -xdjackiexd
//Peck edit: What do you mean by "nice" you jackass? >_>
double boop = Util.milliTime() / 1000D;
matrixStack.translate(0D, Math.sin(boop % (2 * Math.PI)) * 0.25, 0D);
matrixStack.rotate(Vector3f.YP.rotationDegrees((float) (boop * 40D % 360)));
GlStateManager.disableLighting();
matrixStack.push();
if (!isBlock) {
matrixStack.translate(0D, 0.5D, 0D);
}
matrixStack.rotate(Vector3f.XN.rotationDegrees(180F));
Minecraft.getInstance().getItemRenderer().renderItem(theThingToRender, ItemCameraTransforms.TransformType.FIXED, combinedLight, OverlayTexture.NO_OVERLAY, matrixStack, buffer);
matrixStack.pop();
GlStateManager.enableLighting();
matrixStack.pop();
matrixStack.pop();
}
}