mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-09-21 01:01:06 +02:00
263 lines
9.4 KiB
Java
263 lines
9.4 KiB
Java
package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockTorch;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.TorchBlock;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.state.DirectionProperty;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.*;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ToolType;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nullable;
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import java.util.Random;
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//Copied from BlockTorch.
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//I have no idea what all of this means.
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public class BlockTinyTorch extends Block {
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//Thanks to xdjackiexd for these.
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//Man, I hate numbers.
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private static final AxisAlignedBB STANDING_AABB = new AxisAlignedBB(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.3125D, 0.5625D);
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private static final AxisAlignedBB TORCH_NORTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.8125D, 0.5625D, 0.5625D, 1.0D);
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private static final AxisAlignedBB TORCH_SOUTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.0D, 0.5625D, 0.5625D, 0.1875D);
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private static final AxisAlignedBB TORCH_WEST_AABB = new AxisAlignedBB(0.8125D, 0.25D, 0.4375D, 1.0D, 0.5625D, 0.5625D);
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private static final AxisAlignedBB TORCH_EAST_AABB = new AxisAlignedBB(0.0D, 0.25D, 0.4375D, 0.1875D, 0.5625D, 0.5625D);
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public BlockTinyTorch() {
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super(Properties.create(Material.MISCELLANEOUS)
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.hardnessAndResistance(0.0f)
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.harvestTool(ToolType.PICKAXE)
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.lightValue(8)
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.sound(SoundType.WOOD)
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.tickRandomly());
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this.setDefaultState(this.getDefaultState().with(BlockStateProperties.FACING, Direction.UP));
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}
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
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switch (state.getValue(BlockTorch.FACING)) {
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case EAST:
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return TORCH_EAST_AABB;
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case WEST:
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return TORCH_WEST_AABB;
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case SOUTH:
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return TORCH_SOUTH_AABB;
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case NORTH:
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return TORCH_NORTH_AABB;
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default:
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return STANDING_AABB;
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}
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}
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@Nullable
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@Override
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public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) {
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return NULL_AABB;
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}
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@Override
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public boolean isOpaqueCube(IBlockState state) {
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return false;
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}
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@Override
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public boolean isFullCube(IBlockState state) {
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return false;
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}
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@Override
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public boolean isNormalCube(IBlockState state) {
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return false;
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}
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@Override
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public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing facing) {
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return BlockFaceShape.UNDEFINED;
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}
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private boolean canPlaceOn(World worldIn, BlockPos pos) {
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IBlockState state = worldIn.getBlockState(pos);
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return state.isSideSolid(worldIn, pos, EnumFacing.UP) || state.getBlock().canPlaceTorchOnTop(state, worldIn, pos);
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}
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@Override
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos) {
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for (EnumFacing enumfacing : BlockTorch.FACING.getAllowedValues()) {
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if (this.canPlaceAt(worldIn, pos, enumfacing)) { return true; }
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}
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return false;
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}
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private boolean canPlaceAt(World worldIn, BlockPos pos, EnumFacing facing) {
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BlockPos blockpos = pos.offset(facing.getOpposite());
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boolean flag = facing.getAxis().isHorizontal();
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return flag && worldIn.isSideSolid(blockpos, facing, true) || facing.equals(EnumFacing.UP) && this.canPlaceOn(worldIn, blockpos);
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}
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@Override
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public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
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if (this.canPlaceAt(worldIn, pos, facing)) {
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return this.getDefaultState().withProperty(BlockTorch.FACING, facing);
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} else {
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) {
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if (worldIn.isSideSolid(pos.offset(enumfacing.getOpposite()), enumfacing, true)) { return this.getDefaultState().withProperty(BlockTorch.FACING, enumfacing); }
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}
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return this.getDefaultState();
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}
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}
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@Override
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) {
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this.checkForDrop(worldIn, pos, state);
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}
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@Override
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos otherPos) {
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this.onNeighborChangeInternal(worldIn, pos, state);
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}
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protected boolean onNeighborChangeInternal(World worldIn, BlockPos pos, IBlockState state) {
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if (!this.checkForDrop(worldIn, pos, state)) {
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return true;
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} else {
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EnumFacing enumfacing = state.getValue(BlockTorch.FACING);
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EnumFacing.Axis axis = enumfacing.getAxis();
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EnumFacing enumfacing1 = enumfacing.getOpposite();
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boolean flag = false;
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if (axis.isHorizontal() && !worldIn.isSideSolid(pos.offset(enumfacing1), enumfacing, true)) {
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flag = true;
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} else if (axis.isVertical() && !this.canPlaceOn(worldIn, pos.offset(enumfacing1))) {
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flag = true;
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}
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if (flag) {
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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return true;
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} else {
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return false;
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}
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}
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}
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protected boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state) {
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if (state.getBlock() == this && this.canPlaceAt(worldIn, pos, state.getValue(BlockTorch.FACING))) {
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return true;
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} else {
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if (worldIn.getBlockState(pos).getBlock() == this) {
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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}
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return false;
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) {
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if (rand.nextBoolean()) {
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EnumFacing enumfacing = stateIn.getValue(BlockTorch.FACING);
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double d0 = pos.getX() + 0.5D;
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double d1 = pos.getY() + 0.4D;
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double d2 = pos.getZ() + 0.5D;
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if (enumfacing.getAxis().isHorizontal()) {
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EnumFacing enumfacing1 = enumfacing.getOpposite();
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worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + 0.35D * enumfacing1.getXOffset(), d1 + 0.22D, d2 + 0.35D * enumfacing1.getZOffset(), 0.0D, 0.0D, 0.0D);
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worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + 0.35D * enumfacing1.getXOffset(), d1 + 0.22D, d2 + 0.35D * enumfacing1.getZOffset(), 0.0D, 0.0D, 0.0D);
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} else {
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worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D);
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worldIn.spawnParticle(EnumParticleTypes.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D);
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}
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}
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}
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@Override
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public IBlockState getStateFromMeta(int meta) {
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IBlockState iblockstate = this.getDefaultState();
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switch (meta) {
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case 1:
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iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.EAST);
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break;
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case 2:
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iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.WEST);
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break;
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case 3:
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iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.SOUTH);
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break;
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case 4:
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iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.NORTH);
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break;
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case 5:
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default:
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iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.UP);
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}
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return iblockstate;
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}
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@Override
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public BlockRenderLayer getRenderLayer() {
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public int getMetaFromState(IBlockState state) {
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int i = 0;
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switch (state.getValue(BlockTorch.FACING)) {
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case EAST:
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i = i | 1;
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break;
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case WEST:
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i = i | 2;
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break;
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case SOUTH:
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i = i | 3;
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break;
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case NORTH:
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i = i | 4;
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break;
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case DOWN:
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case UP:
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default:
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i = i | 5;
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}
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return i;
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}
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@Override
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public IBlockState withRotation(IBlockState state, Rotation rot) {
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return state.withProperty(BlockTorch.FACING, rot.rotate(state.getValue(BlockTorch.FACING)));
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}
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@Override
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn) {
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return state.withRotation(mirrorIn.toRotation(state.getValue(BlockTorch.FACING)));
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}
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@Override
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protected BlockStateContainer createBlockState() {
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return new BlockStateContainer(this, BlockTorch.FACING);
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}
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}
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