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https://github.com/Ellpeck/ActuallyAdditions.git
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233 lines
14 KiB
Java
233 lines
14 KiB
Java
///*
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// * This file ("VillageComponentJamHouse.java") is part of the Actually Additions mod for Minecraft.
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// * It is created and owned by Ellpeck and distributed
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// * under the Actually Additions License to be found at
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// * http://ellpeck.de/actaddlicense
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// * View the source code at https://github.com/Ellpeck/ActuallyAdditions
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// *
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// * © 2015-2017 Ellpeck
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// */
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//
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//package de.ellpeck.actuallyadditions.mod.gen.village.component;
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//
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//import de.ellpeck.actuallyadditions.mod.blocks.ActuallyBlocks;
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//import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
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//import de.ellpeck.actuallyadditions.mod.gen.village.InitVillager;
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//import de.ellpeck.actuallyadditions.mod.misc.DungeonLoot;
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//import de.ellpeck.actuallyadditions.mod.tile.TileEntityGiantChest;
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//import net.minecraft.block.Block;
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//import net.minecraft.block.BlockState;
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//import net.minecraft.block.Blocks;
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//import net.minecraft.tileentity.TileEntity;
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//import net.minecraft.util.Direction;
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//import net.minecraft.util.ResourceLocation;
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//import net.minecraft.util.math.BlockPos;
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//import net.minecraft.world.World;
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//import net.minecraft.world.gen.structure.StructureBoundingBox;
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//import net.minecraft.world.gen.structure.StructureComponent;
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//import net.minecraft.world.gen.structure.StructureVillagePieces;
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//import net.minecraftforge.fml.common.registry.VillagerRegistry.VillagerProfession;
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//
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//import java.util.List;
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//import java.util.Random;
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//
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//public class VillageComponentJamHouse extends StructureVillagePieces.House1 {
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//
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// private static final int X_SIZE = 11;
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// private static final int Y_SIZE = 8;
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// private static final int Z_SIZE = 12;
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//
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// private int averageGroundLevel = -1;
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//
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// public VillageComponentJamHouse() {
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//
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// }
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//
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// public VillageComponentJamHouse(StructureBoundingBox boundingBox, Direction par5) {
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// this.setCoordBaseMode(par5);
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// this.boundingBox = boundingBox;
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// }
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//
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// public static VillageComponentJamHouse buildComponent(List<StructureComponent> pieces, int p1, int p2, int p3, Direction p4) {
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// StructureBoundingBox boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, X_SIZE, Y_SIZE, Z_SIZE, p4);
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// return canVillageGoDeeper(boundingBox) && StructureComponent.findIntersecting(pieces, boundingBox) == null
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// ? new VillageComponentJamHouse(boundingBox, p4)
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// : null;
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// }
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//
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// public static boolean generateCrate(World world, StructureBoundingBox box, int x, int y, int z, ResourceLocation loot) {
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// BlockPos pos = new BlockPos(x, y, z);
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//
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// if (box.isVecInside(pos)) {
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// world.setBlockState(pos, ActuallyBlocks.blockGiantChest.getDefaultState(), 2);
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//
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// TileEntity tile = world.getTileEntity(pos);
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// if (tile instanceof TileEntityGiantChest) {
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// ((TileEntityGiantChest) tile).lootTable = loot;
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// }
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//
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// return true;
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// } else {
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// return false;
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// }
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// }
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//
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// @Override
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// public boolean addComponentParts(World world, Random rand, StructureBoundingBox sbb) {
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// if (this.averageGroundLevel < 0) {
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// this.averageGroundLevel = this.getAverageGroundLevel(world, sbb);
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// if (this.averageGroundLevel < 0) {
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// return true;
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// }
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// this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + Y_SIZE - 1, 0);
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// }
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//
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// this.fillWithBlocks(world, sbb, 0, 0, 0, X_SIZE - 1, Y_SIZE - 1, Z_SIZE - 1, Blocks.AIR);
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// this.spawnActualHouse(world, rand, sbb);
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//
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// for (int i = 0; i < X_SIZE; i++) {
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// for (int j = 0; j < Z_SIZE; j++) {
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// this.clearCurrentPositionBlocksUpwards(world, i, Y_SIZE, j, sbb);
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// this.replaceAirAndLiquidDownwards(world, Blocks.COBBLESTONE.getDefaultState(), i, -1, j, sbb);
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// }
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// }
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//
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// this.spawnVillagers(world, sbb, 3, 1, 3, 1);
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//
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// return true;
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// }
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//
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// public void fillWithBlocks(World world, StructureBoundingBox sbb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block block) {
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// this.fillWithBlocks(world, sbb, minX, minY, minZ, maxX, maxY, maxZ, block.getDefaultState(), block.getDefaultState(), false);
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// }
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//
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// @SuppressWarnings("deprecation")
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// public void spawnActualHouse(World world, Random rand, StructureBoundingBox sbb) {
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// //Base
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// this.fillWithBlocks(world, sbb, 1, 0, 8, 9, 0, 10, Blocks.GRASS);
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// this.fillWithBlocks(world, sbb, 0, 0, 0, 1, 0, 7, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 2, 0, 0, 4, 0, 1, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 9, 0, 0, 10, 0, 7, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 6, 0, 0, 8, 0, 1, Blocks.COBBLESTONE);
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// this.setBlockState(world, Blocks.STONE_STAIRS.getStateFromMeta(3), 5, 0, 0, sbb);
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// this.fillWithBlocks(world, sbb, 2, 0, 7, 3, 0, 7, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 5, 0, 7, 8, 0, 7, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 10, 0, 8, 10, 0, 11, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 0, 0, 8, 0, 0, 11, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 0, 0, 11, 10, 0, 11, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 2, 0, 2, 8, 0, 6, Blocks.PLANKS.getStateFromMeta(1), Blocks.PLANKS.getStateFromMeta(1), false);
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// this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(1), 5, 0, 1, sbb);
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// this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(1), 4, 0, 7, sbb);
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//
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// //Garden FENCE
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// this.fillWithBlocks(world, sbb, 0, 1, 8, 0, 1, 11, Blocks.OAK_FENCE);
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// this.fillWithBlocks(world, sbb, 10, 1, 8, 10, 1, 11, Blocks.OAK_FENCE);
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// this.fillWithBlocks(world, sbb, 1, 1, 11, 9, 1, 11, Blocks.OAK_FENCE);
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//
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// //Side Walls
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// for (int i = 0; i < 2; i++) {
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// this.fillWithBlocks(world, sbb, 1 + i * 8, 1, 1, 1 + i * 8, 1, 7, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 1 + i * 8, 1, 1, 1 + i * 8, 4, 1, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 1 + i * 8, 1, 7, 1 + i * 8, 4, 7, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 1 + i * 8, 4, 2, 1 + i * 8, 5, 6, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 1 + i * 8, 3, 2, 1 + i * 8, 3, 6, Blocks.PLANKS);
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// this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(0), 1 + i * 8, 2, 2, sbb);
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// this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(0), 1 + i * 8, 2, 6, sbb);
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// this.fillWithBlocks(world, sbb, 1 + i * 8, 2, 3, 1 + i * 8, 2, 5, Blocks.GLASS_PANE);
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// }
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//
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// //Front Wall
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// this.fillWithBlocks(world, sbb, 7, 1, 1, 8, 4, 1, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 2, 1, 1, 3, 4, 1, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 4, 4, 1, 7, 4, 1, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 6, 1, 1, 6, 3, 1, Blocks.PLANKS);
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// this.fillWithBlocks(world, sbb, 4, 1, 1, 4, 3, 1, Blocks.PLANKS);
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// this.fillWithBlocks(world, sbb, 5, 3, 1, 5, 3, 1, Blocks.PLANKS);
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// this.setBlockState(world, Blocks.SPRUCE_DOOR.getDefaultState(), 5, 1, 1, sbb);
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// this.setBlockState(world, Blocks.SPRUCE_DOOR.getDefaultState().withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.UPPER), 5, 2, 1, sbb);
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//
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// //Back Wall
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// this.fillWithBlocks(world, sbb, 2, 1, 7, 2, 4, 7, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 3, 1, 7, 3, 3, 7, Blocks.PLANKS);
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// this.fillWithBlocks(world, sbb, 4, 3, 7, 8, 3, 7, Blocks.PLANKS);
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// this.fillWithBlocks(world, sbb, 3, 4, 7, 8, 4, 7, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 5, 1, 7, 5, 2, 7, Blocks.PLANKS);
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// this.fillWithBlocks(world, sbb, 6, 1, 7, 8, 1, 7, Blocks.COBBLESTONE);
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// this.fillWithBlocks(world, sbb, 6, 2, 7, 7, 2, 7, Blocks.GLASS_PANE);
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// this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(0), 8, 2, 7, sbb);
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// this.setBlockState(world, Blocks.SPRUCE_DOOR.getDefaultState().withProperty(BlockDoor.FACING, Direction.SOUTH), 4, 1, 7, sbb);
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// this.setBlockState(world, Blocks.SPRUCE_DOOR.getDefaultState().withProperty(BlockDoor.FACING, Direction.SOUTH).withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.UPPER), 4, 2, 7, sbb);
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//
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// //FENCE Supports
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// this.fillWithBlocks(world, sbb, 0, 1, 8, 0, 3, 8, Blocks.OAK_FENCE);
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// this.fillWithBlocks(world, sbb, 10, 1, 8, 10, 3, 8, Blocks.OAK_FENCE);
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// this.fillWithBlocks(world, sbb, 0, 1, 0, 0, 3, 0, Blocks.OAK_FENCE);
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// this.fillWithBlocks(world, sbb, 10, 1, 0, 10, 3, 0, Blocks.OAK_FENCE);
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//
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// //Roof
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// this.fillWithBlocks(world, sbb, 1, 6, 3, 9, 6, 5, Blocks.PLANKS);
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// BlockState stairSouth = Blocks.OAK_STAIRS.getDefaultState().withProperty(BlockStairs.FACING, Direction.SOUTH);
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// BlockState stairNorth = Blocks.OAK_STAIRS.getDefaultState().withProperty(BlockStairs.FACING, Direction.NORTH);
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// this.fillWithBlocks(world, sbb, 0, 4, 0, 10, 4, 0, stairNorth, stairNorth, false);
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// this.fillWithBlocks(world, sbb, 0, 5, 1, 10, 5, 1, stairNorth, stairNorth, false);
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// this.fillWithBlocks(world, sbb, 0, 6, 2, 10, 6, 2, stairNorth, stairNorth, false);
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// this.fillWithBlocks(world, sbb, 0, 4, 8, 10, 4, 8, stairSouth, stairSouth, false);
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// this.fillWithBlocks(world, sbb, 0, 5, 7, 10, 5, 7, stairSouth, stairSouth, false);
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// this.fillWithBlocks(world, sbb, 0, 6, 6, 10, 6, 6, stairSouth, stairSouth, false);
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// this.fillWithBlocks(world, sbb, 0, 7, 3, 10, 7, 5, Blocks.WOODEN_SLAB);
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//
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// //Roof Gadgets
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// this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 0, 4, 1, sbb);
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// this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 0, 5, 2, sbb);
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// this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 10, 4, 1, sbb);
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// this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 10, 5, 2, sbb);
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// this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 0, 4, 7, sbb);
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// this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 0, 5, 6, sbb);
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// this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 10, 4, 7, sbb);
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// this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 10, 5, 6, sbb);
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// this.fillWithBlocks(world, sbb, 0, 6, 3, 0, 6, 5, Blocks.PLANKS);
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// this.fillWithBlocks(world, sbb, 10, 6, 3, 10, 6, 5, Blocks.PLANKS);
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//
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// //Counter
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// this.fillWithBlocks(world, sbb, 6, 3, 2, 6, 3, 4, Blocks.WOODEN_SLAB.getStateFromMeta(8), Blocks.WOODEN_SLAB.getStateFromMeta(8), false);
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// this.fillWithBlocks(world, sbb, 5, 3, 4, 5, 3, 6, Blocks.WOODEN_SLAB.getStateFromMeta(8), Blocks.WOODEN_SLAB.getStateFromMeta(8), false);
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// this.fillWithBlocks(world, sbb, 6, 1, 2, 6, 1, 4, Blocks.PLANKS);
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// this.fillWithBlocks(world, sbb, 5, 1, 4, 5, 1, 5, Blocks.PLANKS);
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// this.fillWithBlocks(world, sbb, 6, 4, 2, 6, 5, 2, Blocks.OAK_FENCE);
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// this.fillWithBlocks(world, sbb, 5, 4, 4, 5, 5, 4, Blocks.OAK_FENCE);
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// this.fillWithBlocks(world, sbb, 5, 4, 6, 5, 5, 6, Blocks.OAK_FENCE);
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//
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// //Decoration
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// this.setBlockState(world, Blocks.OAK_FENCE.getDefaultState(), 2, 1, 2, sbb);
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// this.setBlockState(world, Blocks.LEAVES.getDefaultState().withProperty(BlockLeaves.DECAYABLE, false), 2, 2, 2, sbb);
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// this.setBlockState(world, Blocks.OAK_FENCE.getDefaultState(), 8, 1, 2, sbb);
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// this.setBlockState(world, Blocks.LEAVES.getDefaultState().withProperty(BlockLeaves.DECAYABLE, false), 8, 2, 2, sbb);
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// this.setBlockState(world, Blocks.OAK_FENCE.getDefaultState(), 2, 1, 6, sbb);
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// this.setBlockState(world, Blocks.LEAVES.getDefaultState().withProperty(BlockLeaves.DECAYABLE, false), 2, 2, 6, sbb);
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// BlockState stairWest = Blocks.OAK_STAIRS.getDefaultState().withProperty(BlockStairs.FACING, Direction.WEST);
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// this.fillWithBlocks(world, sbb, 2, 1, 3, 2, 1, 5, stairWest, stairWest, false);
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// this.fillWithBlocks(world, sbb, 3, 1, 2, 5, 1, 3, Blocks.CARPET.getStateFromMeta(10), Blocks.CARPET.getStateFromMeta(10), false);
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// this.fillWithBlocks(world, sbb, 3, 1, 4, 4, 1, 6, Blocks.CARPET.getStateFromMeta(10), Blocks.CARPET.getStateFromMeta(10), false);
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//
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// //Loot Chest
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// if (ConfigBoolValues.DUNGEON_LOOT.isEnabled()) {
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// generateCrate(world, this.boundingBox, this.getXWithOffset(8, 6), this.getYWithOffset(1), this.getZWithOffset(8, 6), DungeonLoot.JAM_HOUSE);
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// }
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//
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// //Torches
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// this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.SOUTH), 6, 2, 0, sbb);
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// this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.SOUTH), 4, 2, 0, sbb);
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// this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.NORTH), 5, 2, 8, sbb);
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// this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.NORTH), 3, 2, 8, sbb);
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// this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.EAST), 2, 3, 2, sbb);
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// this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.EAST), 2, 3, 6, sbb);
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// this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.WEST), 8, 3, 2, sbb);
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// this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.WEST), 8, 3, 6, sbb);
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// }
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//
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// @Override
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// protected VillagerProfession chooseForgeProfession(int count, VillagerProfession prof) {
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// return InitVillager.jamProfession;
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// }
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//}
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