ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockTinyTorch.java

264 lines
9.4 KiB
Java

package de.ellpeck.actuallyadditions.mod.blocks;
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase;
import net.minecraft.block.Block;
import net.minecraft.block.BlockTorch;
import net.minecraft.block.SoundType;
import net.minecraft.block.TorchBlock;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.*;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.ToolType;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nullable;
import java.util.Random;
//Copied from BlockTorch.
//I have no idea what all of this means.
public class BlockTinyTorch extends Block {
//Thanks to xdjackiexd for these.
//Man, I hate numbers.
private static final AxisAlignedBB STANDING_AABB = new AxisAlignedBB(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.3125D, 0.5625D);
private static final AxisAlignedBB TORCH_NORTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.8125D, 0.5625D, 0.5625D, 1.0D);
private static final AxisAlignedBB TORCH_SOUTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.0D, 0.5625D, 0.5625D, 0.1875D);
private static final AxisAlignedBB TORCH_WEST_AABB = new AxisAlignedBB(0.8125D, 0.25D, 0.4375D, 1.0D, 0.5625D, 0.5625D);
private static final AxisAlignedBB TORCH_EAST_AABB = new AxisAlignedBB(0.0D, 0.25D, 0.4375D, 0.1875D, 0.5625D, 0.5625D);
public BlockTinyTorch() {
super(Properties.create(Material.MISCELLANEOUS)
.hardnessAndResistance(0.0f)
.harvestTool(ToolType.PICKAXE)
.lightValue(8)
.sound(SoundType.WOOD)
.tickRandomly());
this.setDefaultState(this.getDefaultState().with(BlockStateProperties.FACING, Direction.UP));
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
switch (state.getValue(BlockTorch.FACING)) {
case EAST:
return TORCH_EAST_AABB;
case WEST:
return TORCH_WEST_AABB;
case SOUTH:
return TORCH_SOUTH_AABB;
case NORTH:
return TORCH_NORTH_AABB;
default:
return STANDING_AABB;
}
}
@Nullable
@Override
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) {
return NULL_AABB;
}
@Override
public boolean isOpaqueCube(IBlockState state) {
return false;
}
@Override
public boolean isFullCube(IBlockState state) {
return false;
}
@Override
public boolean isNormalCube(IBlockState state) {
return false;
}
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing facing) {
return BlockFaceShape.UNDEFINED;
}
private boolean canPlaceOn(World worldIn, BlockPos pos) {
IBlockState state = worldIn.getBlockState(pos);
return state.isSideSolid(worldIn, pos, EnumFacing.UP) || state.getBlock().canPlaceTorchOnTop(state, worldIn, pos);
}
@Override
public boolean canPlaceBlockAt(World worldIn, BlockPos pos) {
for (EnumFacing enumfacing : BlockTorch.FACING.getAllowedValues()) {
if (this.canPlaceAt(worldIn, pos, enumfacing)) { return true; }
}
return false;
}
private boolean canPlaceAt(World worldIn, BlockPos pos, EnumFacing facing) {
BlockPos blockpos = pos.offset(facing.getOpposite());
boolean flag = facing.getAxis().isHorizontal();
return flag && worldIn.isSideSolid(blockpos, facing, true) || facing.equals(EnumFacing.UP) && this.canPlaceOn(worldIn, blockpos);
}
@Override
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
if (this.canPlaceAt(worldIn, pos, facing)) {
return this.getDefaultState().withProperty(BlockTorch.FACING, facing);
} else {
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) {
if (worldIn.isSideSolid(pos.offset(enumfacing.getOpposite()), enumfacing, true)) { return this.getDefaultState().withProperty(BlockTorch.FACING, enumfacing); }
}
return this.getDefaultState();
}
}
@Override
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) {
this.checkForDrop(worldIn, pos, state);
}
@Override
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos otherPos) {
this.onNeighborChangeInternal(worldIn, pos, state);
}
protected boolean onNeighborChangeInternal(World worldIn, BlockPos pos, IBlockState state) {
if (!this.checkForDrop(worldIn, pos, state)) {
return true;
} else {
EnumFacing enumfacing = state.getValue(BlockTorch.FACING);
EnumFacing.Axis axis = enumfacing.getAxis();
EnumFacing enumfacing1 = enumfacing.getOpposite();
boolean flag = false;
if (axis.isHorizontal() && !worldIn.isSideSolid(pos.offset(enumfacing1), enumfacing, true)) {
flag = true;
} else if (axis.isVertical() && !this.canPlaceOn(worldIn, pos.offset(enumfacing1))) {
flag = true;
}
if (flag) {
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
return true;
} else {
return false;
}
}
}
protected boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state) {
if (state.getBlock() == this && this.canPlaceAt(worldIn, pos, state.getValue(BlockTorch.FACING))) {
return true;
} else {
if (worldIn.getBlockState(pos).getBlock() == this) {
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
return false;
}
}
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) {
if (rand.nextBoolean()) {
EnumFacing enumfacing = stateIn.getValue(BlockTorch.FACING);
double d0 = pos.getX() + 0.5D;
double d1 = pos.getY() + 0.4D;
double d2 = pos.getZ() + 0.5D;
if (enumfacing.getAxis().isHorizontal()) {
EnumFacing enumfacing1 = enumfacing.getOpposite();
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + 0.35D * enumfacing1.getXOffset(), d1 + 0.22D, d2 + 0.35D * enumfacing1.getZOffset(), 0.0D, 0.0D, 0.0D);
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + 0.35D * enumfacing1.getXOffset(), d1 + 0.22D, d2 + 0.35D * enumfacing1.getZOffset(), 0.0D, 0.0D, 0.0D);
} else {
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D);
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D);
}
}
}
@Override
public IBlockState getStateFromMeta(int meta) {
IBlockState iblockstate = this.getDefaultState();
switch (meta) {
case 1:
iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.EAST);
break;
case 2:
iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.WEST);
break;
case 3:
iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.SOUTH);
break;
case 4:
iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.NORTH);
break;
case 5:
default:
iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.UP);
}
return iblockstate;
}
@Override
public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.CUTOUT;
}
@Override
public int getMetaFromState(IBlockState state) {
int i = 0;
switch (state.getValue(BlockTorch.FACING)) {
case EAST:
i = i | 1;
break;
case WEST:
i = i | 2;
break;
case SOUTH:
i = i | 3;
break;
case NORTH:
i = i | 4;
break;
case DOWN:
case UP:
default:
i = i | 5;
}
return i;
}
@Override
public IBlockState withRotation(IBlockState state, Rotation rot) {
return state.withProperty(BlockTorch.FACING, rot.rotate(state.getValue(BlockTorch.FACING)));
}
@Override
public IBlockState withMirror(IBlockState state, Mirror mirrorIn) {
return state.withRotation(mirrorIn.toRotation(state.getValue(BlockTorch.FACING)));
}
@Override
protected BlockStateContainer createBlockState() {
return new BlockStateContainer(this, BlockTorch.FACING);
}
}