mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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153 lines
5.2 KiB
Java
153 lines
5.2 KiB
Java
/*
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* This file ("TileEntityXPSolidifier.java") is part of the Actually Additions Mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense/
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.tile;
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import de.ellpeck.actuallyadditions.mod.items.InitItems;
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import de.ellpeck.actuallyadditions.mod.items.ItemSolidifiedExperience;
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import de.ellpeck.actuallyadditions.mod.network.gui.IButtonReactor;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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public class TileEntityXPSolidifier extends TileEntityInventoryBase implements IButtonReactor{
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public short amount;
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private short lastAmount;
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private int[] buttonAmounts = new int[]{1, 5, 10, 20, 30, 40, 50, 64, -999};
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public TileEntityXPSolidifier(){
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super(1, "xpSolidifier");
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}
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@Override
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public void writeSyncableNBT(NBTTagCompound compound, boolean sync){
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super.writeSyncableNBT(compound, sync);
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compound.setShort("Amount", this.amount);
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}
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@Override
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public void readSyncableNBT(NBTTagCompound compound, boolean sync){
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super.readSyncableNBT(compound, sync);
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this.amount = compound.getShort("Amount");
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}
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@Override
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public void updateEntity(){
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super.updateEntity();
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if(!this.worldObj.isRemote){
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if(this.amount > 0){
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if(this.slots[0] == null){
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int toSet = this.amount > 64 ? 64 : this.amount;
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this.slots[0] = new ItemStack(InitItems.itemSolidifiedExperience, toSet);
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this.amount -= toSet;
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}
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else if(this.slots[0].stackSize < 64){
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int needed = 64-this.slots[0].stackSize;
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int toAdd = this.amount > needed ? needed : this.amount;
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this.slots[0].stackSize += toAdd;
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this.amount -= toAdd;
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}
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}
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if(this.lastAmount != this.amount && this.sendUpdateWithInterval()){
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this.lastAmount = this.amount;
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}
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}
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}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack stack){
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return false;
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}
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@Override
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public boolean canInsertItem(int slot, ItemStack stack, EnumFacing side){
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return this.isItemValidForSlot(slot, stack);
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}
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@Override
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public boolean canExtractItem(int slot, ItemStack stack, EnumFacing side){
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return true;
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}
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@Override
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public void onButtonPressed(int buttonID, EntityPlayer player){
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if(buttonID < this.buttonAmounts.length){
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if(this.getPlayerXP(player) > 0){
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int xp = this.buttonAmounts[buttonID] == -999 ? this.getPlayerXP(player)/ItemSolidifiedExperience.SOLID_XP_AMOUNT : this.buttonAmounts[buttonID];
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if(this.amount < Short.MAX_VALUE-xp && this.getPlayerXP(player) >= ItemSolidifiedExperience.SOLID_XP_AMOUNT*xp){
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this.addPlayerXP(player, -(ItemSolidifiedExperience.SOLID_XP_AMOUNT*xp));
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if(!this.worldObj.isRemote){
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this.amount += xp;
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}
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}
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}
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}
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}
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//TODO Fix XP System to fit points needed in 1.8 (OpenBlocks?)
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/**
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* Gets the Player's XP
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* (Excerpted from OpenBlocks' XP system with permission, thanks guys!)
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*
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* @param player The Player
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* @return The XP
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*/
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private int getPlayerXP(EntityPlayer player){
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return (int)(this.getExperienceForLevel(player.experienceLevel)+(player.experience*player.xpBarCap()));
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}
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/**
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* Adds (or removes, if negative) a certain amount of XP from a player
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* (Excerpted from OpenBlocks' XP system with permission, thanks guys!)
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*
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* @param player The Player
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* @param amount The Amount
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*/
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private void addPlayerXP(EntityPlayer player, int amount){
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int experience = this.getPlayerXP(player)+amount;
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player.experienceTotal = experience;
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int level = 0;
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while(this.getExperienceForLevel(level) <= experience){
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level++;
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}
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player.experienceLevel = level-1;
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int expForLevel = this.getExperienceForLevel(player.experienceLevel);
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player.experience = (float)(experience-expForLevel)/(float)player.xpBarCap();
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}
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/**
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* Gets the amount of experience a certain level contains
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* (Excerpted from OpenBlocks' XP system with permission, thanks guys!)
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*
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* @param level The Level in question
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* @return The total XP the level has
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*/
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private int getExperienceForLevel(int level){
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if(level > 0){
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if(level > 0 && level < 16){
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return level*17;
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}
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else if(level > 15 && level < 31){
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return (int)(1.5*Math.pow(level, 2)-29.5*level+360);
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}
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else{
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return (int)(3.5*Math.pow(level, 2)-151.5*level+2220);
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}
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}
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return 0;
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}
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}
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