mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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125 lines
4.6 KiB
Java
125 lines
4.6 KiB
Java
/*
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* This file ("BlockItemViewerHopping.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityItemViewerHopping;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.fml.relauncher.OnlyIn;
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import java.util.List;
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//Most of this is just copied from BlockHopper, no credit taken. Or clue what it is.
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public class BlockItemViewerHopping extends BlockItemViewer {
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public static final PropertyDirection FACING = PropertyDirection.create("facing", facing -> facing != Direction.UP);
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private static final AxisAlignedBB BASE_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.625D, 1.0D);
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private static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.125D);
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private static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.875D, 1.0D, 1.0D, 1.0D);
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private static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.875D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
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private static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.125D, 1.0D, 1.0D);
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public BlockItemViewerHopping() {
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super(this.name);
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}
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@Override
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public AxisAlignedBB getBoundingBox(BlockState state, IBlockAccess source, BlockPos pos) {
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return FULL_BLOCK_AABB;
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}
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@Override
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@Deprecated
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public void addCollisionBoxToList(BlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn, boolean someBool) {
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this.addCollisionBoxToList(pos, entityBox, collidingBoxes, BASE_AABB);
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this.addCollisionBoxToList(pos, entityBox, collidingBoxes, EAST_AABB);
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this.addCollisionBoxToList(pos, entityBox, collidingBoxes, WEST_AABB);
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this.addCollisionBoxToList(pos, entityBox, collidingBoxes, SOUTH_AABB);
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this.addCollisionBoxToList(pos, entityBox, collidingBoxes, NORTH_AABB);
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}
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@Override
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public TileEntity createNewTileEntity(World worldIn, int meta) {
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return new TileEntityItemViewerHopping();
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}
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@Override
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public BlockState getStateForPlacement(World worldIn, BlockPos pos, Direction facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
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Direction opp = facing.getOpposite();
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return this.getDefaultState().withProperty(FACING, opp == Direction.UP
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? Direction.DOWN
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: opp);
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}
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@Override //was isFullyOpaque, not sure if correct change.
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public boolean isNormalCube(BlockState state) {
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return true;
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}
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@Override
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public boolean isFullCube(BlockState state) {
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return false;
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}
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@Override
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public boolean isOpaqueCube(BlockState state) {
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return false;
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}
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@Override
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@OnlyIn(Dist.CLIENT)
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public boolean shouldSideBeRendered(BlockState blockState, IBlockAccess blockAccess, BlockPos pos, Direction side) {
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return true;
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}
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@Override
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public BlockRenderLayer getRenderLayer() {
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return BlockRenderLayer.CUTOUT_MIPPED;
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}
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@Override
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public BlockState getStateFromMeta(int meta) {
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return this.getDefaultState().withProperty(FACING, Direction.byIndex(meta));
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}
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@Override
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public int getMetaFromState(BlockState state) {
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return state.getValue(FACING).getIndex();
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}
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@Override
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protected BlockStateContainer createBlockState() {
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return new BlockStateContainer(this, FACING);
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}
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@Override
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public BlockState withRotation(BlockState state, Rotation rot) {
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return state.withProperty(FACING, rot.rotate(state.getValue(FACING)));
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}
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@Override
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public BlockState withMirror(BlockState state, Mirror mirror) {
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return this.withRotation(state, mirror.toRotation(state.getValue(FACING)));
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}
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}
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