mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-16 04:53:12 +01:00
85ea472b1d
I removed lots of config options!
255 lines
No EOL
10 KiB
Java
255 lines
No EOL
10 KiB
Java
/*
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* This file ("LaserRelayConnectionHandler.java") is part of the Actually Additions Mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015 Ellpeck
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*/
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package ellpeck.actuallyadditions.misc;
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import cofh.api.energy.IEnergyReceiver;
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import ellpeck.actuallyadditions.config.values.ConfigIntValues;
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import ellpeck.actuallyadditions.tile.TileEntityLaserRelay;
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import ellpeck.actuallyadditions.util.WorldPos;
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import ellpeck.actuallyadditions.util.WorldUtil;
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import io.netty.util.internal.ConcurrentSet;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.util.ForgeDirection;
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public class LaserRelayConnectionHandler{
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private static LaserRelayConnectionHandler instance;
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/**
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* All of the Networks
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*/
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public ConcurrentSet<Network> networks = new ConcurrentSet<Network>();
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public static LaserRelayConnectionHandler getInstance(){
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return instance;
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}
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public static void setInstance(LaserRelayConnectionHandler handler){
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instance = handler;
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}
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public NBTTagCompound writeNetworkToNBT(Network network){
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NBTTagList list = new NBTTagList();
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for(ConnectionPair pair : network.connections){
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list.appendTag(pair.writeToNBT());
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}
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NBTTagCompound compound = new NBTTagCompound();
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compound.setTag("Network", list);
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return compound;
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}
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public Network readNetworkFromNBT(NBTTagCompound tag){
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NBTTagList list = tag.getTagList("Network", 10);
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Network network = new Network();
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for(int i = 0; i < list.tagCount(); i++){
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network.connections.add(ConnectionPair.readFromNBT(list.getCompoundTagAt(i)));
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}
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return network;
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}
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/**
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* Gets all Connections for a Relay
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*/
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public ConcurrentSet<ConnectionPair> getConnectionsFor(WorldPos relay){
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ConcurrentSet<ConnectionPair> allPairs = new ConcurrentSet<ConnectionPair>();
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for(Network aNetwork : this.networks){
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for(ConnectionPair pair : aNetwork.connections){
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if(pair.contains(relay)){
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allPairs.add(pair);
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}
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}
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}
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return allPairs;
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}
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/**
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* Removes a Relay from its Network
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*/
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public void removeRelayFromNetwork(WorldPos relay){
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Network network = this.getNetworkFor(relay);
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if(network != null){
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//Setup new network (so that splitting a network will cause it to break into two)
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this.networks.remove(network);
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for(ConnectionPair pair : network.connections){
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if(!pair.contains(relay)){
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this.addConnection(pair.firstRelay, pair.secondRelay);
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}
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}
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//System.out.println("Removing a Relay from the Network!");
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}
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WorldData.makeDirty();
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}
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/**
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* Gets a Network for a Relay
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*/
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public Network getNetworkFor(WorldPos relay){
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for(Network aNetwork : this.networks){
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for(ConnectionPair pair : aNetwork.connections){
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if(pair.contains(relay)){
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return aNetwork;
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}
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}
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}
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return null;
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}
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/**
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* Adds a new connection between two relays
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* (Puts it into the correct network!)
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*/
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public boolean addConnection(WorldPos firstRelay, WorldPos secondRelay){
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int distance = (int)firstRelay.toVec().distanceTo(secondRelay.toVec());
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if(distance > TileEntityLaserRelay.MAX_DISTANCE || firstRelay.isEqual(secondRelay) || firstRelay.getWorld() != secondRelay.getWorld()){
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return false;
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}
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Network firstNetwork = this.getNetworkFor(firstRelay);
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Network secondNetwork = this.getNetworkFor(secondRelay);
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//No Network exists
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if(firstNetwork == null && secondNetwork == null){
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firstNetwork = new Network();
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this.networks.add(firstNetwork);
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firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay));
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}
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//The same Network
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else if(firstNetwork == secondNetwork){
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return false;
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}
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//Both relays have networks
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else if(firstNetwork != null && secondNetwork != null){
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this.mergeNetworks(firstNetwork, secondNetwork);
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firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay));
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}
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//Only first network exists
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else if(firstNetwork != null){
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firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay));
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}
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//Only second network exists
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else if(secondNetwork != null){
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secondNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay));
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}
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WorldData.makeDirty();
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//System.out.println("Connected "+firstRelay.toString()+" to "+secondRelay.toString());
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//System.out.println(firstNetwork == null ? secondNetwork.toString() : firstNetwork.toString());
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//System.out.println(this.networks);
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return true;
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}
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/**
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* Merges two networks together
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* (Actually puts everything from the second network into the first one and removes the second one)
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*/
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public void mergeNetworks(Network firstNetwork, Network secondNetwork){
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for(ConnectionPair secondPair : secondNetwork.connections){
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firstNetwork.connections.add(secondPair);
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}
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this.networks.remove(secondNetwork);
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WorldData.makeDirty();
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//System.out.println("Merged Two Networks!");
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}
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public int transferEnergyToReceiverInNeed(WorldPos energyGottenFrom, Network network, int maxTransfer, boolean simulate){
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int transmitted = 0;
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//Go through all of the connections in the network
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for(ConnectionPair pair : network.connections){
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WorldPos[] relays = new WorldPos[]{pair.firstRelay, pair.secondRelay};
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//Go through both relays in the connection
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for(WorldPos relay : relays){
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if(relay != null){
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//Get every side of the relay
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for(int i = 0; i <= 5; i++){
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ForgeDirection side = ForgeDirection.getOrientation(i);
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//Get the Position at the side
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WorldPos pos = WorldUtil.getCoordsFromSide(side, relay.getWorld(), relay.getX(), relay.getY(), relay.getZ(), 0);
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if(!pos.isEqual(energyGottenFrom)){
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TileEntity tile = pos.getTileEntity();
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if(tile instanceof IEnergyReceiver && !(tile instanceof TileEntityLaserRelay)){
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IEnergyReceiver receiver = (IEnergyReceiver)tile;
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if(receiver.canConnectEnergy(side.getOpposite())){
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//Transfer the energy (with the energy loss!)
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int theoreticalReceived = ((IEnergyReceiver)tile).receiveEnergy(side.getOpposite(), maxTransfer-transmitted, true);
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//The amount of energy lost during a transfer
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int deduct = (int)(theoreticalReceived*((double)ConfigIntValues.LASER_RELAY_LOSS.getValue()/100));
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transmitted += ((IEnergyReceiver)tile).receiveEnergy(side.getOpposite(), theoreticalReceived-deduct, simulate);
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transmitted += deduct;
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//If everything that could be transmitted was transmitted
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if(transmitted >= maxTransfer){
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return transmitted;
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}
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}
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}
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}
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}
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}
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}
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}
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return transmitted;
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}
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public static class ConnectionPair{
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public WorldPos firstRelay;
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public WorldPos secondRelay;
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public ConnectionPair(WorldPos firstRelay, WorldPos secondRelay){
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this.firstRelay = firstRelay;
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this.secondRelay = secondRelay;
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}
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public static ConnectionPair readFromNBT(NBTTagCompound compound){
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WorldPos[] pos = new WorldPos[2];
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for(int i = 0; i < pos.length; i++){
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int anX = compound.getInteger("x"+i);
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int aY = compound.getInteger("y"+i);
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int aZ = compound.getInteger("z"+i);
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pos[i] = new WorldPos(compound.getInteger("world"+i), anX, aY, aZ);
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}
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return new ConnectionPair(pos[0], pos[1]);
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}
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public boolean contains(WorldPos relay){
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return (this.firstRelay != null && this.firstRelay.isEqual(relay)) || (this.secondRelay != null && this.secondRelay.isEqual(relay));
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}
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@Override
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public String toString(){
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return (this.firstRelay == null ? "-" : this.firstRelay.toString())+" | "+(this.secondRelay == null ? "-" : this.secondRelay.toString());
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}
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public NBTTagCompound writeToNBT(){
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NBTTagCompound compound = new NBTTagCompound();
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for(int i = 0; i < 2; i++){
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WorldPos relay = i == 0 ? this.firstRelay : this.secondRelay;
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compound.setInteger("world"+i, relay.getWorldID());
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compound.setInteger("x"+i, relay.getX());
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compound.setInteger("y"+i, relay.getY());
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compound.setInteger("z"+i, relay.getZ());
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}
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return compound;
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}
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}
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public static class Network{
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public ConcurrentSet<ConnectionPair> connections = new ConcurrentSet<ConnectionPair>();
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@Override
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public String toString(){
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return this.connections.toString();
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}
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}
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} |