ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile
2016-11-02 19:36:32 +01:00
..
FilterSettings.java Grab the broom and sweep~ 2016-09-12 20:45:29 +02:00
ICustomEnergyReceiver.java Cleanup~ 2016-10-31 19:05:29 +01:00
IEnergyDisplay.java Finished the new energy and fluid displays~ 2016-07-21 13:22:55 +02:00
ISharingEnergyProvider.java Cleanup~ 2016-10-31 19:05:29 +01:00
ISharingFluidHandler.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityAtomicReconstructor.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityBase.java Farmer 2016-10-31 18:03:18 +01:00
TileEntityBioReactor.java Cleanup~ 2016-10-31 19:05:29 +01:00
TileEntityBookletStand.java changed EntrySet NBT methods 2016-09-09 17:58:34 +02:00
TileEntityBreaker.java Remove Util.RANDOM 2016-11-02 19:36:32 +01:00
TileEntityCanolaPress.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityCoalGenerator.java Grab the broom and sweep~ 2016-09-12 20:45:29 +02:00
TileEntityCoffeeMachine.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityCompost.java Changed NBT saving system and thus removing some unnecessary interfaces 2016-07-02 15:01:46 +02:00
TileEntityDirectionalBreaker.java Remove Util.RANDOM 2016-11-02 19:36:32 +01:00
TileEntityDisplayStand.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityDistributorItem.java Significantly reduce performance loss when using Item Laser Relays and/or ESDs 2016-10-29 12:00:00 +02:00
TileEntityDropper.java Remove some utils that were stupid 2016-07-04 20:15:41 +02:00
TileEntityEmpowerer.java Fixed the empowerer not allowing extractions 2016-10-31 22:36:42 +01:00
TileEntityEnergizer.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityEnervator.java Grab the broom and sweep~ 2016-09-12 20:45:29 +02:00
TileEntityFarmer.java Add some more checks to the Farmer 2016-11-01 15:46:02 +01:00
TileEntityFeeder.java Remove Util.RANDOM 2016-11-02 19:36:32 +01:00
TileEntityFermentingBarrel.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityFireworkBox.java Remove Util.RANDOM 2016-11-02 19:36:32 +01:00
TileEntityFishingNet.java Remove Util.RANDOM 2016-11-02 19:36:32 +01:00
TileEntityFluidCollector.java Significantly reduce performance loss when using Item Laser Relays and/or ESDs 2016-10-29 12:00:00 +02:00
TileEntityFluidPlacer.java How did I not notice this..? 2016-05-16 22:54:44 +02:00
TileEntityFurnaceDouble.java Grab the broom and sweep~ 2016-09-12 20:45:29 +02:00
TileEntityFurnaceSolar.java Made solar panel lose efficiency with transparent blocks above it 2016-09-17 11:48:25 +02:00
TileEntityGiantChest.java Add some null checks to packets 2016-07-24 12:48:35 +02:00
TileEntityGiantChestLarge.java Changed the way tile entity registering and name rendering is handled 2016-07-03 21:57:33 +02:00
TileEntityGiantChestMedium.java Changed the way tile entity registering and name rendering is handled 2016-07-03 21:57:33 +02:00
TileEntityGreenhouseGlass.java Remove Util.RANDOM 2016-11-02 19:36:32 +01:00
TileEntityGrinder.java Remove Util.RANDOM 2016-11-02 19:36:32 +01:00
TileEntityGrinderDouble.java How did I not notice this..? 2016-05-16 22:54:44 +02:00
TileEntityHeatCollector.java Remove Util.RANDOM 2016-11-02 19:36:32 +01:00
TileEntityInputter.java Significantly reduce performance loss when using Item Laser Relays and/or ESDs 2016-10-29 12:00:00 +02:00
TileEntityInputterAdvanced.java How did I not notice this..? 2016-05-16 22:54:44 +02:00
TileEntityInventoryBase.java Cleanup~ 2016-10-31 19:05:29 +01:00
TileEntityItemRepairer.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityItemViewer.java Cleanup~ 2016-10-31 19:05:29 +01:00
TileEntityLaserRelay.java Remove Util.RANDOM 2016-11-02 19:36:32 +01:00
TileEntityLaserRelayEnergy.java Significantly reduce performance loss when using Item Laser Relays and/or ESDs 2016-10-29 12:00:00 +02:00
TileEntityLaserRelayEnergyAdvanced.java energy laser relay variation 2016-07-14 16:44:01 +02:00
TileEntityLaserRelayEnergyExtreme.java energy laser relay variation 2016-07-14 16:44:01 +02:00
TileEntityLaserRelayFluids.java Significantly reduce performance loss when using Item Laser Relays and/or ESDs 2016-10-29 12:00:00 +02:00
TileEntityLaserRelayItem.java Significantly reduce performance loss when using Item Laser Relays and/or ESDs 2016-10-29 12:00:00 +02:00
TileEntityLaserRelayItemWhitelist.java Grab the broom and sweep~ 2016-09-12 20:45:29 +02:00
TileEntityLavaFactoryController.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityLeafGenerator.java Grab the broom and sweep~ 2016-09-12 20:45:29 +02:00
TileEntityMiner.java Remove Util.RANDOM 2016-11-02 19:36:32 +01:00
TileEntityOilGenerator.java Added different kinds of oils and made oil generator be able to use different types to create different amounts of RF. 2016-09-01 22:11:51 +02:00
TileEntityPhantomBooster.java How did I not notice this..? 2016-05-16 22:54:44 +02:00
TileEntityPhantomBreaker.java How did I not notice this..? 2016-05-16 22:54:44 +02:00
TileEntityPhantomEnergyface.java Fixed Phantom Energyface not working for certain tesla machines and Liquiface crashing with capabilities 2016-09-02 08:33:54 +02:00
TileEntityPhantomface.java Remove Util.RANDOM 2016-11-02 19:36:32 +01:00
TileEntityPhantomItemface.java CLEANUP 2016-06-05 12:52:59 +02:00
TileEntityPhantomLiquiface.java Fixed Phantom Energyface not working for certain tesla machines and Liquiface crashing with capabilities 2016-09-02 08:33:54 +02:00
TileEntityPhantomPlacer.java Remove Util.RANDOM 2016-11-02 19:36:32 +01:00
TileEntityPhantomRedstoneface.java Re-add IFluidHandler since apparently everyone's moaning about EnderIO not getting their shit together 2016-06-10 21:52:37 +02:00
TileEntityPlacer.java How did I not notice this..? 2016-05-16 22:54:44 +02:00
TileEntityPlayerInterface.java Fixed player interface being broken 2016-10-21 00:03:58 +02:00
TileEntityRangedCollector.java Added Oredict-based checking to everything with filters~ 2016-07-24 18:58:08 +02:00
TileEntityShockSuppressor.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntitySmileyCloud.java Remove some utils that were stupid 2016-07-04 20:15:41 +02:00
TileEntityXPSolidifier.java Grab the broom and sweep~ 2016-09-12 20:45:29 +02:00