mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-05-23 17:43:37 +02:00
62 lines
2.1 KiB
Java
62 lines
2.1 KiB
Java
package ellpeck.someprettytechystuff.blocks;
|
|
|
|
import cpw.mods.fml.client.registry.RenderingRegistry;
|
|
import ellpeck.someprettytechystuff.Gemification;
|
|
import ellpeck.someprettytechystuff.creative.CreativeTab;
|
|
import ellpeck.someprettytechystuff.inventory.GuiHandler;
|
|
import ellpeck.someprettytechystuff.tile.TileEntityCrucible;
|
|
import ellpeck.someprettytechystuff.tile.TileEntityInventoryBase;
|
|
import ellpeck.someprettytechystuff.util.Util;
|
|
import net.minecraft.block.material.Material;
|
|
import net.minecraft.client.renderer.texture.IIconRegister;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.init.Blocks;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.world.World;
|
|
|
|
public class BlockCrucible extends BlockContainerBase{
|
|
|
|
protected BlockCrucible(){
|
|
super(Material.rock);
|
|
this.setBlockName("blockCrucible");
|
|
this.setCreativeTab(CreativeTab.instance);
|
|
this.setHardness(3.0F);
|
|
this.setResistance(5.0F);
|
|
this.setHarvestLevel("pickaxe", 2);
|
|
}
|
|
|
|
public TileEntity createNewTileEntity(World world, int i){
|
|
return new TileEntityCrucible();
|
|
}
|
|
|
|
@SuppressWarnings("static-access")
|
|
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ){
|
|
if (!world.isRemote){
|
|
player.openGui(Gemification.instance, GuiHandler.guiCrucible, world, x, y, z);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public int getRenderType(){
|
|
return RenderingRegistry.getNextAvailableRenderId();
|
|
}
|
|
|
|
public boolean isOpaqueCube(){
|
|
return false;
|
|
}
|
|
|
|
public boolean renderAsNormalBlock(){
|
|
return false;
|
|
}
|
|
|
|
public void registerBlockIcons(IIconRegister iconReg){
|
|
this.blockIcon = Blocks.hopper.getIcon(0, 0);
|
|
}
|
|
|
|
public TileEntityInventoryBase dropInventory(World world, int x, int y, int z){
|
|
TileEntityCrucible tileEntity = (TileEntityCrucible)super.dropInventory(world, x, y, z);
|
|
if(tileEntity.currentFluid != Util.fluidNone) world.setBlock(x, y, z, Blocks.flowing_water);
|
|
return tileEntity;
|
|
}
|
|
}
|