mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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102 lines
4.9 KiB
Java
102 lines
4.9 KiB
Java
package ellpeck.someprettytechystuff.inventory.container;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import ellpeck.someprettytechystuff.tile.TileEntityCrucible;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.ICrafting;
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import net.minecraft.inventory.Slot;
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import net.minecraft.inventory.SlotFurnace;
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import net.minecraft.item.ItemStack;
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public class ContainerCrucible extends Container {
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private TileEntityCrucible tileCrucible;
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private int lastCurrentFluidID;
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private int lastProcessTime;
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private int lastProcessTimeNeeded;
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private int lastBurnTime;
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private int lastBurnTimeOfItem;
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public ContainerCrucible(InventoryPlayer inventoryPlayer, TileEntityCrucible tileCrucible) {
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this.tileCrucible = tileCrucible;
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this.addSlotToContainer(new Slot(this.tileCrucible, tileCrucible.slotMainInput-4, 32, 23));
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this.addSlotToContainer(new Slot(this.tileCrucible, tileCrucible.slotMainInput-3, 57, 18));
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this.addSlotToContainer(new Slot(this.tileCrucible, tileCrucible.slotMainInput-2, 82, 23));
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this.addSlotToContainer(new Slot(this.tileCrucible, tileCrucible.slotMainInput-1, 27, 48));
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this.addSlotToContainer(new Slot(this.tileCrucible, tileCrucible.slotMainInput, 57, 48));
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this.addSlotToContainer(new Slot(this.tileCrucible, tileCrucible.slotMainInput+1, 87, 48));
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this.addSlotToContainer(new Slot(this.tileCrucible, tileCrucible.slotMainInput+2, 32, 73));
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this.addSlotToContainer(new Slot(this.tileCrucible, tileCrucible.slotMainInput+3, 57, 78));
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this.addSlotToContainer(new Slot(this.tileCrucible, tileCrucible.slotMainInput+4, 82, 73));
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this.addSlotToContainer(new Slot(tileCrucible, tileCrucible.slotSmeltGem, 129, 37));
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this.addSlotToContainer(new Slot(tileCrucible, tileCrucible.slotWater, 149, 37));
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this.addSlotToContainer(new SlotFurnace(inventoryPlayer.player, this.tileCrucible, tileCrucible.slotOutput, 146, 85));
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for (int i = 0; i < 3; ++i){
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for (int j = 0; j < 9; ++j){
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this.addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 113 + i * 18));
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}
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}
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for (int i = 0; i < 9; ++i){
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this.addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 171));
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}
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}
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public boolean canInteractWith(EntityPlayer player) {
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return tileCrucible.isUseableByPlayer(player);
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}
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public void addCraftingToCrafters(ICrafting iCraft){
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super.addCraftingToCrafters(iCraft);
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iCraft.sendProgressBarUpdate(this, 0, this.tileCrucible.currentFluidID);
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iCraft.sendProgressBarUpdate(this, 1, this.tileCrucible.currentProcessTime);
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iCraft.sendProgressBarUpdate(this, 2, this.tileCrucible.processTimeNeeded);
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iCraft.sendProgressBarUpdate(this, 3, this.tileCrucible.burnTime);
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iCraft.sendProgressBarUpdate(this, 4, this.tileCrucible.burnTimeOfItem);
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}
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public void detectAndSendChanges(){
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super.detectAndSendChanges();
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for (Object crafter : this.crafters) {
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ICrafting iCraft = (ICrafting) crafter;
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if (this.lastCurrentFluidID != this.tileCrucible.currentFluidID) iCraft.sendProgressBarUpdate(this, 0, this.tileCrucible.currentFluidID);
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if (this.lastProcessTime != this.tileCrucible.currentProcessTime) iCraft.sendProgressBarUpdate(this, 1, this.tileCrucible.currentProcessTime);
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if (this.lastProcessTimeNeeded != this.tileCrucible.processTimeNeeded) iCraft.sendProgressBarUpdate(this, 2, this.tileCrucible.processTimeNeeded);
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if (this.lastBurnTime != this.tileCrucible.burnTime) iCraft.sendProgressBarUpdate(this, 3, this.tileCrucible.burnTime);
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if (this.lastBurnTimeOfItem != this.tileCrucible.burnTimeOfItem) iCraft.sendProgressBarUpdate(this, 4, this.tileCrucible.burnTimeOfItem);
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}
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this.lastCurrentFluidID = this.tileCrucible.currentFluidID;
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this.lastProcessTime = this.tileCrucible.currentProcessTime;
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this.lastProcessTimeNeeded = this.tileCrucible.processTimeNeeded;
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this.lastBurnTime = this.tileCrucible.burnTime;
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this.lastBurnTimeOfItem = this.tileCrucible.burnTimeOfItem;
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}
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@SideOnly(Side.CLIENT)
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public void updateProgressBar(int par1, int par2){
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if (par1 == 0) this.tileCrucible.currentFluidID = par2;
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if (par1 == 1) this.tileCrucible.currentProcessTime = par2;
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if (par1 == 2) this.tileCrucible.processTimeNeeded = par2;
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if (par1 == 3) this.tileCrucible.burnTime = par2;
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if (par1 == 4) this.tileCrucible.burnTimeOfItem = par2;
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}
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//TODO Add transferStackInSlot()
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public ItemStack transferStackInSlot(EntityPlayer player, int slotNumber) {
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Slot slot = (Slot)this.inventorySlots.get(slotNumber);
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return null;
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}
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}
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