ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/fluids/InitFluids.java
2020-09-07 15:29:31 +01:00

48 lines
2.1 KiB
Java

package de.ellpeck.actuallyadditions.mod.fluids;
import java.util.Locale;
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockFluidFlowing;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.EnumRarity;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
public final class InitFluids {
public static Fluid fluidCanolaOil;
public static Fluid fluidRefinedCanolaOil;
public static Fluid fluidCrystalOil;
public static Fluid fluidEmpoweredOil;
public static Block blockCanolaOil;
public static Block blockRefinedCanolaOil;
public static Block blockCrystalOil;
public static Block blockEmpoweredOil;
public static void init() {
fluidCanolaOil = registerFluid("canolaoil", "block_canola_oil", EnumRarity.UNCOMMON);
fluidRefinedCanolaOil = registerFluid("refinedcanolaoil", "block_refined_canola_oil", EnumRarity.UNCOMMON);
fluidCrystalOil = registerFluid("crystaloil", "block_crystal_oil", EnumRarity.RARE);
fluidEmpoweredOil = registerFluid("empoweredoil", "block_empowered_oil", EnumRarity.EPIC);
blockCanolaOil = registerFluidBlock(fluidCanolaOil, Material.WATER, "block_canola_oil");
blockRefinedCanolaOil = registerFluidBlock(fluidRefinedCanolaOil, Material.WATER, "block_refined_canola_oil");
blockCrystalOil = registerFluidBlock(fluidCrystalOil, Material.WATER, "block_crystal_oil");
blockEmpoweredOil = registerFluidBlock(fluidEmpoweredOil, Material.WATER, "block_empowered_oil");
}
private static Fluid registerFluid(String fluidName, String fluidTextureName, EnumRarity rarity) {
Fluid fluid = new FluidAA(fluidName.toLowerCase(Locale.ROOT), fluidTextureName).setRarity(rarity);
FluidRegistry.registerFluid(fluid);
FluidRegistry.addBucketForFluid(fluid);
return FluidRegistry.getFluid(fluid.getName());
}
private static Block registerFluidBlock(Fluid fluid, Material material, String name) {
return new BlockFluidFlowing(fluid, material, name);
}
}