mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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69 lines
2.5 KiB
Java
69 lines
2.5 KiB
Java
/*
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* This file ("GuiFluidCollector.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.inventory.gui;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerFluidCollector;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityFluidCollector;
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import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@OnlyIn(Dist.CLIENT)
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public class GuiFluidCollector extends GuiWtfMojang<ContainerFluidCollector> {
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private static final ResourceLocation RES_LOC = AssetUtil.getGuiLocation("gui_fluid_collector");
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private final TileEntityFluidCollector collector;
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private FluidDisplay fluid;
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public GuiFluidCollector(ContainerFluidCollector container, PlayerInventory inventory, ITextComponent title) {
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super(container, inventory);
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this.collector = container.collector;
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this.xSize = 176;
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this.ySize = 93 + 86;
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}
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@Override
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public void render(MatrixStack matrices, int x, int y, float f) {
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super.render(matrices, x, y, f);
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this.fluid.render(matrices, x, y);
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}
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@Override
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public void init() {
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super.init();
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this.fluid = new FluidDisplay(this.guiLeft + 67, this.guiTop + 5, this.collector.tank);
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}
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@Override
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public void drawGuiContainerForegroundLayer(MatrixStack matrices, int x, int y) {
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AssetUtil.displayNameString(matrices, this.font, this.xSize, -10, this.collector);
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}
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@Override
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public void drawGuiContainerBackgroundLayer(MatrixStack matrices, float f, int x, int y) {
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.getMinecraft().getTextureManager().bindTexture(AssetUtil.GUI_INVENTORY_LOCATION);
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this.blit(matrices, this.guiLeft, this.guiTop + 93, 0, 0, 176, 86);
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this.getMinecraft().getTextureManager().bindTexture(RES_LOC);
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this.blit(matrices, this.guiLeft, this.guiTop, 0, 0, 176, 93);
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this.fluid.draw(matrices);
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}
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}
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