mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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257 lines
10 KiB
Java
257 lines
10 KiB
Java
/*
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* This file ("BlockTinyTorch.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.util.math.AxisAlignedBB;
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//Copied from BlockTorch.
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//I have no idea what all of this means.
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public class BlockTinyTorch extends BlockBase {
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//Thanks to xdjackiexd for these.
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//Man, I hate numbers.
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private static final AxisAlignedBB STANDING_AABB = new AxisAlignedBB(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.3125D, 0.5625D);
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private static final AxisAlignedBB TORCH_NORTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.8125D, 0.5625D, 0.5625D, 1.0D);
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private static final AxisAlignedBB TORCH_SOUTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.0D, 0.5625D, 0.5625D, 0.1875D);
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private static final AxisAlignedBB TORCH_WEST_AABB = new AxisAlignedBB(0.8125D, 0.25D, 0.4375D, 1.0D, 0.5625D, 0.5625D);
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private static final AxisAlignedBB TORCH_EAST_AABB = new AxisAlignedBB(0.0D, 0.25D, 0.4375D, 0.1875D, 0.5625D, 0.5625D);
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public BlockTinyTorch() {
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super(Properties.create(Material.MISCELLANEOUS).sound(SoundType.WOOD).hardnessAndResistance(0.0F, 0.8F));
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// TorchBlock
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// this.setDefaultState(this.blockState.getBaseState().withProperty(BlockTorch.FACING, Direction.UP));
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// this.setTickRandomly(true);
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}
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// TODO: [port] add back
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//
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// @Override
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// public AxisAlignedBB getBoundingBox(BlockState state, IBlockAccess source, BlockPos pos) {
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// switch (state.getValue(BlockTorch.FACING)) {
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// case EAST:
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// return TORCH_EAST_AABB;
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// case WEST:
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// return TORCH_WEST_AABB;
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// case SOUTH:
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// return TORCH_SOUTH_AABB;
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// case NORTH:
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// return TORCH_NORTH_AABB;
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// default:
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// return STANDING_AABB;
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// }
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// }
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//
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// @Nullable
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// @Override
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// public AxisAlignedBB getCollisionBoundingBox(BlockState blockState, IBlockAccess worldIn, BlockPos pos) {
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// return NULL_AABB;
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// }
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//
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// @Override
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// public boolean isOpaqueCube(BlockState state) {
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// return false;
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// }
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//
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// @Override
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// public boolean isFullCube(BlockState state) {
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// return false;
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// }
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//
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// @Override
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// public boolean isNormalCube(BlockState state) {
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// return false;
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// }
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//
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// @Override
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// public BlockFaceShape getBlockFaceShape(IBlockAccess world, BlockState state, BlockPos pos, Direction facing) {
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// return BlockFaceShape.UNDEFINED;
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// }
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//
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// private boolean canPlaceOn(World worldIn, BlockPos pos) {
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// BlockState state = worldIn.getBlockState(pos);
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// return state.isSideSolid(worldIn, pos, Direction.UP) || state.getBlock().canPlaceTorchOnTop(state, worldIn, pos);
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// }
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//
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// @Override
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// public boolean canPlaceBlockAt(World worldIn, BlockPos pos) {
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// for (Direction enumfacing : BlockTorch.FACING.getAllowedValues()) {
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// if (this.canPlaceAt(worldIn, pos, enumfacing)) {
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// return true;
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// }
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// }
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//
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// return false;
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// }
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//
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// private boolean canPlaceAt(World worldIn, BlockPos pos, Direction facing) {
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// BlockPos blockpos = pos.offset(facing.getOpposite());
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// boolean flag = facing.getAxis().isHorizontal();
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// return flag && worldIn.isSideSolid(blockpos, facing, true) || facing.equals(Direction.UP) && this.canPlaceOn(worldIn, blockpos);
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// }
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//
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// @Override
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// public BlockState getStateForPlacement(World worldIn, BlockPos pos, Direction facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
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// if (this.canPlaceAt(worldIn, pos, facing)) {
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// return this.getDefaultState().withProperty(BlockTorch.FACING, facing);
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// } else {
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// for (Direction enumfacing : Direction.Plane.HORIZONTAL) {
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// if (worldIn.isSideSolid(pos.offset(enumfacing.getOpposite()), enumfacing, true)) {
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// return this.getDefaultState().withProperty(BlockTorch.FACING, enumfacing);
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// }
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// }
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//
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// return this.getDefaultState();
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// }
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// }
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//
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// @Override
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// public void onBlockAdded(World worldIn, BlockPos pos, BlockState state) {
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// this.checkForDrop(worldIn, pos, state);
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// }
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//
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// @Override
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// public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos otherPos) {
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// this.onNeighborChangeInternal(worldIn, pos, state);
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// }
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//
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// protected boolean onNeighborChangeInternal(World worldIn, BlockPos pos, BlockState state) {
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// if (!this.checkForDrop(worldIn, pos, state)) {
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// return true;
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// } else {
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// Direction enumfacing = state.getValue(BlockTorch.FACING);
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// Direction.Axis axis = enumfacing.getAxis();
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// Direction enumfacing1 = enumfacing.getOpposite();
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// boolean flag = false;
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//
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// if (axis.isHorizontal() && !worldIn.isSideSolid(pos.offset(enumfacing1), enumfacing, true)) {
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// flag = true;
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// } else if (axis.isVertical() && !this.canPlaceOn(worldIn, pos.offset(enumfacing1))) {
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// flag = true;
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// }
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//
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// if (flag) {
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// this.dropBlockAsItem(worldIn, pos, state, 0);
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// worldIn.setBlockState(pos, Blocks.AIR.getDefaultState());
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// return true;
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// } else {
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// return false;
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// }
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// }
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// }
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//
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// protected boolean checkForDrop(World worldIn, BlockPos pos, BlockState state) {
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// if (state.getBlock() == this && this.canPlaceAt(worldIn, pos, state.getValue(BlockTorch.FACING))) {
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// return true;
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// } else {
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// if (worldIn.getBlockState(pos).getBlock() == this) {
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// this.dropBlockAsItem(worldIn, pos, state, 0);
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// worldIn.setBlockState(pos, Blocks.AIR.getDefaultState());
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// }
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//
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// return false;
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// }
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// }
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//
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// @Override
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// @OnlyIn(Dist.CLIENT)
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// public void randomDisplayTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) {
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// if (rand.nextBoolean()) {
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// Direction enumfacing = stateIn.getValue(BlockTorch.FACING);
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// double d0 = pos.getX() + 0.5D;
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// double d1 = pos.getY() + 0.4D;
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// double d2 = pos.getZ() + 0.5D;
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//
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// if (enumfacing.getAxis().isHorizontal()) {
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// Direction enumfacing1 = enumfacing.getOpposite();
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// worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + 0.35D * enumfacing1.getXOffset(), d1 + 0.22D, d2 + 0.35D * enumfacing1.getZOffset(), 0.0D, 0.0D, 0.0D);
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// worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + 0.35D * enumfacing1.getXOffset(), d1 + 0.22D, d2 + 0.35D * enumfacing1.getZOffset(), 0.0D, 0.0D, 0.0D);
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// } else {
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// worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D);
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// worldIn.spawnParticle(EnumParticleTypes.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D);
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// }
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// }
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// }
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//
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// @Override
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// public BlockState getStateFromMeta(int meta) {
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// BlockState iblockstate = this.getDefaultState();
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//
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// switch (meta) {
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// case 1:
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// iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.EAST);
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// break;
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// case 2:
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// iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.WEST);
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// break;
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// case 3:
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// iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.SOUTH);
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// break;
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// case 4:
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// iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.NORTH);
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// break;
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// case 5:
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// default:
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// iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.UP);
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// }
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//
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// return iblockstate;
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// }
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//
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// @Override
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// public BlockRenderLayer getRenderLayer() {
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// return BlockRenderLayer.CUTOUT;
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// }
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//
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// @Override
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// public int getMetaFromState(BlockState state) {
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// int i = 0;
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//
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// switch (state.getValue(BlockTorch.FACING)) {
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// case EAST:
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// i = i | 1;
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// break;
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// case WEST:
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// i = i | 2;
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// break;
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// case SOUTH:
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// i = i | 3;
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// break;
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// case NORTH:
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// i = i | 4;
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// break;
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// case DOWN:
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// case UP:
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// default:
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// i = i | 5;
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// }
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//
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// return i;
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// }
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//
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// @Override
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// public BlockState withRotation(BlockState state, Rotation rot) {
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// return state.withProperty(BlockTorch.FACING, rot.rotate(state.getValue(BlockTorch.FACING)));
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// }
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//
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// @Override
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// public BlockState withMirror(BlockState state, Mirror mirrorIn) {
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// return state.withRotation(mirrorIn.toRotation(state.getValue(BlockTorch.FACING)));
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// }
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//
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// @Override
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// protected BlockStateContainer createBlockState() {
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// return new BlockStateContainer(this, BlockTorch.FACING);
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// }
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}
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