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49 lines
1.6 KiB
Java
49 lines
1.6 KiB
Java
/*
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* This file ("FluidStateMapper.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.util;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.block.statemap.StateMapperBase;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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/**
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* (Excerpted from Tinkers' Construct with permission, thanks guys!)
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*/
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@SideOnly(Side.CLIENT)
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public class FluidStateMapper extends StateMapperBase implements ItemMeshDefinition{
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public final Fluid fluid;
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public final ModelResourceLocation location;
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public FluidStateMapper(Fluid fluid){
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this.fluid = fluid;
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this.location = new ModelResourceLocation(new ResourceLocation(ActuallyAdditions.MODID, "fluids"), fluid.getName());
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}
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@Override
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protected ModelResourceLocation getModelResourceLocation(IBlockState state){
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return this.location;
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}
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@Override
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public ModelResourceLocation getModelLocation(ItemStack stack){
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return this.location;
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}
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}
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