mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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143 lines
5.7 KiB
Java
143 lines
5.7 KiB
Java
/*
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* This file ("RenderSmileyCloud.java") is part of the Actually Additions Mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015 Ellpeck
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*/
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package ellpeck.actuallyadditions.blocks.render;
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import ellpeck.actuallyadditions.gadget.cloud.ISmileyCloudEasterEgg;
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import ellpeck.actuallyadditions.gadget.cloud.SmileyCloudEasterEggs;
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import ellpeck.actuallyadditions.tile.TileEntitySmileyCloud;
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import ellpeck.actuallyadditions.util.StringUtil;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.tileentity.TileEntity;
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import org.lwjgl.opengl.GL11;
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import java.util.Random;
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public class RenderSmileyCloud extends RenderTileEntity{
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public RenderSmileyCloud(ModelBaseAA model){
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super(model);
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}
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float par5){
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if(!(tile instanceof TileEntitySmileyCloud)){
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return;
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}
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TileEntitySmileyCloud theCloud = (TileEntitySmileyCloud)tile;
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GL11.glPushMatrix();
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{
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if(theCloud.flyHeight == 0){
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theCloud.flyHeight = new Random().nextInt(30)+30;
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}
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int bobHeight = theCloud.flyHeight;
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long theTime = Minecraft.getSystemTime();
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long time = theTime/50;
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if(time-bobHeight >= theCloud.lastFlyHeight){
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theCloud.lastFlyHeight = time;
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}
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if(time-(bobHeight/2) >= theCloud.lastFlyHeight){
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GL11.glTranslated(0, ((double)time-theCloud.lastFlyHeight)/300, 0);
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}
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else{
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GL11.glTranslated(0, -((double)time-theCloud.lastFlyHeight)/300+(double)bobHeight/300, 0);
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}
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GL11.glTranslatef((float)x+0.5F, (float)y-0.5F, (float)z+0.5F);
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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GL11.glTranslatef(0.0F, -2F, 0.0F);
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GL11.glPushMatrix();
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{
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if(theModel.doesRotate()){
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int meta = tile.getWorldObj().getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord);
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if(meta == 0){
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GL11.glRotatef(180F, 0F, 1F, 0F);
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}
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if(meta == 1){
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GL11.glRotatef(90F, 0F, 1F, 0F);
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}
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if(meta == 3){
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GL11.glRotatef(270F, 0F, 1F, 0F);
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}
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}
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this.bindTexture(resLoc);
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theModel.render(0.0625F);
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if(theCloud.name != null && !theCloud.name.isEmpty()){
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for(ISmileyCloudEasterEgg cloud : SmileyCloudEasterEggs.cloudStuff){
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boolean canBreak = false;
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for(String triggerName : cloud.getTriggerNames()){
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if(StringUtil.equalsToLowerCase(triggerName, theCloud.name)){
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cloud.renderExtra(0.0625F);
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canBreak = true;
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break;
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}
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}
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if(canBreak){
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break;
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}
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}
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}
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}
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GL11.glPopMatrix();
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if(theCloud.name != null && !theCloud.name.isEmpty() && !Minecraft.getMinecraft().gameSettings.hideGUI){
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GL11.glPushMatrix();
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{
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GL11.glTranslatef(0F, 0.1F, 0F);
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GL11.glRotatef(180F, 1F, 0F, 0F);
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GL11.glRotatef(180F, 0F, 1F, 0F);
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GL11.glRotatef(-RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(RenderManager.instance.playerViewX, 1.0F, 0.0F, 0.0F);
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float f = 1.6F;
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float f1 = 0.016666668F*f;
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GL11.glScalef(-f1, -f1, f1);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glTranslatef(0.0F, 0F/f1, 0.0F);
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GL11.glDepthMask(false);
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GL11.glEnable(GL11.GL_BLEND);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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Tessellator tessellator = Tessellator.instance;
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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tessellator.startDrawingQuads();
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int i = Minecraft.getMinecraft().fontRenderer.getStringWidth(theCloud.name)/2;
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tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
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tessellator.addVertex(-i-1, -1.0D, 0.0D);
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tessellator.addVertex(-i-1, 8.0D, 0.0D);
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tessellator.addVertex(i+1, 8.0D, 0.0D);
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tessellator.addVertex(i+1, -1.0D, 0.0D);
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tessellator.draw();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glDepthMask(true);
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Minecraft.getMinecraft().fontRenderer.drawString(theCloud.name, -Minecraft.getMinecraft().fontRenderer.getStringWidth(theCloud.name)/2, 0, StringUtil.DECIMAL_COLOR_WHITE);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glColor4f(1F, 1F, 1F, 1F);
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GL11.glScalef(1F/-f1, 1F/-f1, 1F/f1);
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}
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GL11.glPopMatrix();
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}
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}
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GL11.glPopMatrix();
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}
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}
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