mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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284 lines
11 KiB
Java
284 lines
11 KiB
Java
package de.ellpeck.actuallyadditions.mod.blocks.base;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.config.ConfigValues;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityInventoryBase;
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import de.ellpeck.actuallyadditions.mod.util.StackUtil;
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import net.minecraft.block.*;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.MoverType;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.fluid.IFluidState;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.Style;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.util.text.TranslationTextComponent;
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import net.minecraft.world.IWorldReader;
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import net.minecraft.world.World;
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import net.minecraft.world.server.ServerWorld;
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import net.minecraftforge.fluids.FluidUtil;
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import net.minecraftforge.fluids.capability.templates.FluidTank;
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import javax.annotation.Nullable;
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import java.util.Random;
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public abstract class BlockContainerBase extends Block {
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public BlockContainerBase(Properties properties) {
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super(properties);
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// this.register();
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}
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// private void register() {
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// ItemUtil.registerBlock(this, this.getItemBlock(), this.getBaseName(), this.shouldAddCreative());
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// }
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// protected ItemBlockBase getItemBlock() {
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// return new ItemBlockBase(this);
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// }
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public boolean shouldAddCreative() {
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return true;
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}
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// @Override
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// public void registerRendering() {
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// ActuallyAdditions.PROXY.addRenderRegister(new ItemStack(this), this.getRegistryName(), "inventory");
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// }
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//
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// @Override
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// public EnumRarity getRarity(ItemStack stack) {
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// return EnumRarity.COMMON;
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// }
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private void dropInventory(World world, BlockPos position) {
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if (!world.isRemote) {
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TileEntity aTile = world.getTileEntity(position);
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if (aTile instanceof TileEntityInventoryBase) {
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TileEntityInventoryBase tile = (TileEntityInventoryBase) aTile;
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if (tile.inv.getSlots() > 0) {
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for (int i = 0; i < tile.inv.getSlots(); i++) {
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this.dropSlotFromInventory(i, tile, world, position);
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}
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}
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}
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}
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}
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// todo: replace with native implementation
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private void dropSlotFromInventory(int i, TileEntityInventoryBase tile, World world, BlockPos pos) {
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ItemStack stack = tile.inv.getStackInSlot(i);
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if (StackUtil.isValid(stack)) {
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float dX = world.rand.nextFloat() * 0.8F + 0.1F;
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float dY = world.rand.nextFloat() * 0.8F + 0.1F;
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float dZ = world.rand.nextFloat() * 0.8F + 0.1F;
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ItemEntity entityItem = new ItemEntity(world, pos.getX() + dX, pos.getY() + dY, pos.getZ() + dZ, stack.copy());
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float factor = 0.05F;
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entityItem.move(MoverType.SELF, new Vec3d(
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world.rand.nextGaussian() * factor,
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world.rand.nextGaussian() * factor + 0.2F,
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world.rand.nextGaussian() * factor
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));
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world.addEntity(entityItem);
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}
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}
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public boolean tryToggleRedstone(World world, BlockPos pos, PlayerEntity player) {
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ItemStack stack = player.getHeldItemMainhand();
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if (StackUtil.isValid(stack) && stack.getItem() == ConfigValues.itemRedstoneTorchConfigurator) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileEntityBase) {
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TileEntityBase base = (TileEntityBase) tile;
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if (!world.isRemote && base.isRedstoneToggle()) {
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base.isPulseMode = !base.isPulseMode;
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base.markDirty();
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base.sendUpdate();
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}
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return true;
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}
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}
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return false;
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}
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@Override
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public void randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random) {
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if (!world.isRemote) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileEntityBase) {
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TileEntityBase base = (TileEntityBase) tile;
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if (base.respondsToPulses()) {
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base.activateOnPulse();
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}
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}
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}
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}
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public void neighborsChangedCustom(World world, BlockPos pos) {
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this.updateRedstoneState(world, pos);
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileEntityBase) {
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TileEntityBase base = (TileEntityBase) tile;
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if (base.shouldSaveDataOnChangeOrWorldStart()) {
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base.saveDataOnChangeOrWorldStart();
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}
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}
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}
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@Override
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public void onNeighborChange(BlockState state, IWorldReader world, BlockPos pos, BlockPos neighbor) {
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super.onNeighborChange(state, world, pos, neighbor);
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if (world instanceof World) {
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this.neighborsChangedCustom((World) world, pos);
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}
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}
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@Override
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public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) {
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this.neighborsChangedCustom(worldIn, pos);
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}
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public void updateRedstoneState(World world, BlockPos pos) {
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if (!world.isRemote) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileEntityBase) {
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TileEntityBase base = (TileEntityBase) tile;
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boolean powered = world.getRedstonePowerFromNeighbors(pos) > 0;
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boolean wasPowered = base.isRedstonePowered;
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if (powered && !wasPowered) {
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if (base.respondsToPulses()) {
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world.getPendingBlockTicks().scheduleTick(pos, this, this.tickRate(world));
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}
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base.setRedstonePowered(true);
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} else if (!powered && wasPowered) {
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base.setRedstonePowered(false);
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}
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}
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}
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}
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protected boolean tryUseItemOnTank(PlayerEntity player, Hand hand, FluidTank tank) {
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ItemStack heldItem = player.getHeldItem(hand);
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return StackUtil.isValid(heldItem) && FluidUtil.interactWithFluidHandler(player, hand, tank);
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}
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@Override
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public void onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean isMoving) {
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this.updateRedstoneState(world, pos);
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}
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@Override
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public void onBlockPlacedBy(World world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack) {
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if (stack.hasTag()) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileEntityBase) {
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TileEntityBase base = (TileEntityBase) tile;
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CompoundNBT compound = stack.getOrCreateTag().getCompound("Data");
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base.readSyncableNBT(compound, TileEntityBase.NBTType.SAVE_BLOCK);
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}
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}
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}
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@Override
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public void onBlockHarvested(World world, BlockPos pos, BlockState state, PlayerEntity player) {
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if (!player.isCreative()) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileEntityBase && ((TileEntityBase) tile).stopFromDropping) {
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player.sendMessage(new TranslationTextComponent("info." + ActuallyAdditions.MODID + ".machineBroke").setStyle(new Style().setColor(TextFormatting.RED)));
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}
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}
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}
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@Override
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public boolean hasComparatorInputOverride(BlockState state) {
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return true;
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}
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@Override
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public int getComparatorInputOverride(BlockState state, World world, BlockPos pos) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileEntityBase) { return ((TileEntityBase) tile).getComparatorStrength(); }
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return 0;
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}
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// todo: come back to this. It think it's goal is to keep data on the dropped item... I know
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// how to do this but I need to make sure I do it right.
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// @Override
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// public void spawnAdditionalDrops(BlockState state, World world, BlockPos pos, ItemStack stack) {
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// TileEntity tile = world.getTileEntity(pos);
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// if (tile instanceof TileEntityBase) {
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// TileEntityBase base = (TileEntityBase) tile;
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// if (!base.stopFromDropping) {
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// CompoundNBT data = new CompoundNBT();
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// base.writeSyncableNBT(data, TileEntityBase.NBTType.SAVE_BLOCK);
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//
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// //Remove unnecessarily saved default values to avoid unstackability
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// List<String> keysToRemove = new ArrayList<>();
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// for (String key : data.getKeySet()) {
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// NBTBase tag = data.getTag(key);
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// //Remove only ints because they are the most common ones
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// //Add else if below here to remove more types
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// if (tag instanceof NBTTagInt) {
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// if (((NBTTagInt) tag).getInt() == 0) {
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// keysToRemove.add(key);
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// }
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// }
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// }
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// for (String key : keysToRemove) {
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// data.remove(key);
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// }
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//
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// ItemStack stack = new ItemStack(this.getItemDropped(state, tile.getWorld().rand, fortune), 1, this.damageDropped(state));
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// if (!data.isEmpty()) {
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// stack.setTagCompound(new NBTTagCompound());
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// stack.getTagCompound().setTag("Data", data);
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// }
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//
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// drops.add(stack);
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// }
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// }
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// }
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@Override
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public boolean removedByPlayer(BlockState state, World world, BlockPos pos, PlayerEntity player, boolean willHarvest, IFluidState fluid) {
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return willHarvest || super.removedByPlayer(state, world, pos, player, false, fluid);
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}
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@Override
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public void harvestBlock(World worldIn, PlayerEntity player, BlockPos pos, BlockState state, @Nullable TileEntity te, ItemStack stack) {
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super.harvestBlock(worldIn, player, pos, state, te, stack);
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worldIn.setBlockState(pos, Blocks.AIR.getDefaultState());
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}
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@Override
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public BlockRenderType getRenderType(BlockState state) {
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return BlockRenderType.MODEL;
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}
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@Override
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public void onReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean isMoving) {
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// todo: this might not work with this sepecific state check
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if (state != newState && this.shouldDropInventory(world, pos)) {
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this.dropInventory(world, pos);
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}
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super.onReplaced(state, world, pos, newState, isMoving);
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}
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public boolean shouldDropInventory(World world, BlockPos pos) {
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return true;
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}
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} |