mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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70 lines
2.6 KiB
Java
70 lines
2.6 KiB
Java
/*
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* This file ("BlockBioReactor.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.blocks.base.DirectionalBlock;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityBioReactor;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.entity.BlockEntityTicker;
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import net.minecraft.world.level.block.entity.BlockEntityType;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import javax.annotation.Nullable;
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import static net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING;
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public class BlockBioReactor extends DirectionalBlock.Container {
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public BlockBioReactor() {
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super(ActuallyBlocks.defaultPickProps(2.0F, 10.0F));
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}
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@Nullable
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@Override
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public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
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return new TileEntityBioReactor(pos, state);
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}
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@Nullable
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@Override
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public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState blockState, BlockEntityType<T> entityType) {
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return level.isClientSide? TileEntityBioReactor::clientTick : TileEntityBioReactor::serverTick;
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}
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@Override
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
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return this.openGui(world, player, pos, TileEntityBioReactor.class);
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}
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@Override
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public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) {
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switch (state.getValue(HORIZONTAL_FACING)) {
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case EAST:
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return VoxelShapes.BioReactorShapes.SHAPE_E;
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case SOUTH:
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return VoxelShapes.BioReactorShapes.SHAPE_S;
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case WEST:
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return VoxelShapes.BioReactorShapes.SHAPE_W;
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default:
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return VoxelShapes.BioReactorShapes.SHAPE_N;
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}
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}
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}
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