mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-05 00:29:08 +01:00
148 lines
No EOL
5.1 KiB
Java
148 lines
No EOL
5.1 KiB
Java
/*
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* This file ("BlockLaserRelay.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase;
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import de.ellpeck.actuallyadditions.mod.inventory.GuiHandler;
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import de.ellpeck.actuallyadditions.mod.tile.*;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.PropertyInteger;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumRarity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public class BlockLaserRelay extends BlockContainerBase{
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//This took way too much fiddling around. I'm not good with numbers.
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private static final float F = 1/16F;
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private static final AxisAlignedBB AABB_UP = new AxisAlignedBB(2*F, 0, 2*F, 1-2*F, 1-F, 1-2*F);
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private static final AxisAlignedBB AABB_DOWN = new AxisAlignedBB(2*F, F, 2*F, 1-2*F, 1, 1-2*F);
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private static final AxisAlignedBB AABB_NORTH = new AxisAlignedBB(2*F, F, F, 1-2*F, 1-F, 1);
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private static final AxisAlignedBB AABB_EAST = new AxisAlignedBB(0, F, 2*F, 1-F, 1-F, 1-2*F);
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private static final AxisAlignedBB AABB_SOUTH = new AxisAlignedBB(2*F, F, 0, 1-2*F, 1-F, 1-F);
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private static final AxisAlignedBB AABB_WEST = new AxisAlignedBB(F, F, 2*F, 1, 1-F, 1-2*F);
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private static final PropertyInteger META = PropertyInteger.create("meta", 0, 5);
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private final Type type;
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public BlockLaserRelay(String name, Type type){
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super(Material.ROCK, name);
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this.setHarvestLevel("pickaxe", 0);
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this.setHardness(1.5F);
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this.setResistance(10.0F);
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this.setSoundType(SoundType.STONE);
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this.type = type;
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}
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
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switch(this.getMetaFromState(state)){
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case 1:
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return AABB_UP;
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case 2:
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return AABB_NORTH;
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case 3:
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return AABB_SOUTH;
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case 4:
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return AABB_WEST;
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case 5:
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return AABB_EAST;
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default:
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return AABB_DOWN;
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}
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}
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@Override
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public boolean isFullCube(IBlockState state){
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return false;
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}
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@Override
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public boolean isOpaqueCube(IBlockState state){
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return false;
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}
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@Override
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public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, int meta, EntityLivingBase base){
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return this.getStateFromMeta(side.ordinal());
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}
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@Override
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public EnumRarity getRarity(ItemStack stack){
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return EnumRarity.EPIC;
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}
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@Override
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protected PropertyInteger getMetaProperty(){
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return META;
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack stack, EnumFacing par6, float par7, float par8, float par9){
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if(player.isSneaking()){
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TileEntityLaserRelay relay = (TileEntityLaserRelay)world.getTileEntity(pos);
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if(relay instanceof TileEntityLaserRelayItemWhitelist){
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if(!world.isRemote){
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player.openGui(ActuallyAdditions.instance, GuiHandler.GuiTypes.LASER_RELAY_ITEM_WHITELIST.ordinal(), world, pos.getX(), pos.getY(), pos.getZ());
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}
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return true;
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}
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}
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return false;
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}
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@Override
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public void neighborsChangedCustom(World world, BlockPos pos){
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super.neighborsChangedCustom(world, pos);
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TileEntity tile = world.getTileEntity(pos);
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if(tile instanceof TileEntityLaserRelay){
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((TileEntityLaserRelay)tile).saveAllHandlersAround();
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}
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}
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@Override
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public TileEntity createNewTileEntity(World world, int i){
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switch(this.type){
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case ITEM:
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return new TileEntityLaserRelayItem();
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case ITEM_WHITELIST:
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return new TileEntityLaserRelayItemWhitelist();
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case ENERGY_ADVANCED:
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return new TileEntityLaserRelayEnergyAdvanced();
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case ENERGY_EXTREME:
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return new TileEntityLaserRelayEnergyExtreme();
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default:
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return new TileEntityLaserRelayEnergy();
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}
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}
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public enum Type{
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ENERGY_BASIC,
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ENERGY_ADVANCED,
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ENERGY_EXTREME,
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ITEM,
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ITEM_WHITELIST
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}
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} |