mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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71 lines
2.6 KiB
Java
71 lines
2.6 KiB
Java
/*
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* This file ("BlockBatteryBox.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase;
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import de.ellpeck.actuallyadditions.mod.items.ItemBattery;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityBatteryBox;
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import de.ellpeck.actuallyadditions.mod.util.StackUtil;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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public class BlockBatteryBox extends BlockContainerBase {
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public BlockBatteryBox() {
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super(ActuallyBlocks.defaultPickProps(0));
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}
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// @Override
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// public AxisAlignedBB getBoundingBox(BlockState state, IBlockAccess source, BlockPos pos) {
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// return BlockSlabs.AABB_BOTTOM_HALF;
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// }
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@Nullable
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@Override
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public TileEntity newBlockEntity(IBlockReader worldIn) {
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return new TileEntityBatteryBox();
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}
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@Override
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public ActionResultType use(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult hit) {
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TileEntity tile = world.getBlockEntity(pos);
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if (tile instanceof TileEntityBatteryBox) {
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TileEntityBatteryBox box = (TileEntityBatteryBox) tile;
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ItemStack stack = player.getItemInHand(hand);
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if (StackUtil.isValid(stack)) {
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if (stack.getItem() instanceof ItemBattery && !StackUtil.isValid(box.inv.getStackInSlot(0))) {
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box.inv.setStackInSlot(0, stack.copy());
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player.setItemInHand(hand, StackUtil.getEmpty());
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return ActionResultType.SUCCESS;
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}
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} else {
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ItemStack inSlot = box.inv.getStackInSlot(0);
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if (StackUtil.isValid(inSlot)) {
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player.setItemInHand(hand, inSlot.copy());
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box.inv.setStackInSlot(0, StackUtil.getEmpty());
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return ActionResultType.SUCCESS;
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}
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}
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}
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return ActionResultType.PASS;
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}
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}
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