ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockFakeAir.java
Shadows_of_Fire ab76551cde Stop using IFuelHandler and remove fake air block
also various generics/deprecation stuff cuz wabealwdnamflkaw.
Might put fake air block back if lex doesnt know how to make dummy
blocks work
2017-08-02 08:01:41 -04:00

78 lines
2.2 KiB
Java

package de.ellpeck.actuallyadditions.mod.blocks;
import javax.annotation.Nullable;
import de.ellpeck.actuallyadditions.mod.RegistryHandler;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockFakeAir extends Block
{
public BlockFakeAir(String name){
super(Material.AIR);
setRegistryName(name);
setUnlocalizedName("stop");
RegistryHandler.BLOCKS_TO_REGISTER.add(this);
}
/**
* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
*/
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.INVISIBLE;
}
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
{
return NULL_AABB;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean canCollideCheck(IBlockState state, boolean hitIfLiquid)
{
return false;
}
/**
* Spawns this Block's drops into the World as EntityItems.
*/
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
{
}
/**
* Whether this Block can be replaced directly by other blocks (true for e.g. tall grass)
*/
public boolean isReplaceable(IBlockAccess worldIn, BlockPos pos)
{
return true;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
public BlockFaceShape getBlockFaceShape(IBlockAccess p_193383_1_, IBlockState p_193383_2_, BlockPos p_193383_3_, EnumFacing p_193383_4_)
{
return BlockFaceShape.UNDEFINED;
}
}