mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-14 04:09:09 +01:00
176 lines
9.5 KiB
Java
176 lines
9.5 KiB
Java
/*
|
|
* This file ("DungeonLoot.java") is part of the Actually Additions mod for Minecraft.
|
|
* It is created and owned by Ellpeck and distributed
|
|
* under the Actually Additions License to be found at
|
|
* http://ellpeck.de/actaddlicense
|
|
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
|
|
*
|
|
* © 2015-2017 Ellpeck
|
|
*/
|
|
|
|
package de.ellpeck.actuallyadditions.mod.misc;
|
|
|
|
import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
|
|
import de.ellpeck.actuallyadditions.mod.blocks.InitBlocks;
|
|
import de.ellpeck.actuallyadditions.mod.blocks.metalists.TheMiscBlocks;
|
|
import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
|
|
import de.ellpeck.actuallyadditions.mod.items.InitItems;
|
|
import de.ellpeck.actuallyadditions.mod.items.metalists.TheCrystals;
|
|
import de.ellpeck.actuallyadditions.mod.items.metalists.TheJams;
|
|
import de.ellpeck.actuallyadditions.mod.items.metalists.TheMiscItems;
|
|
import net.minecraft.init.Items;
|
|
import net.minecraft.item.Item;
|
|
import net.minecraft.util.ResourceLocation;
|
|
import net.minecraft.world.storage.loot.*;
|
|
import net.minecraft.world.storage.loot.conditions.LootCondition;
|
|
import net.minecraft.world.storage.loot.functions.LootFunction;
|
|
import net.minecraft.world.storage.loot.functions.SetCount;
|
|
import net.minecraft.world.storage.loot.functions.SetDamage;
|
|
import net.minecraft.world.storage.loot.functions.SetMetadata;
|
|
import net.minecraftforge.event.LootTableLoadEvent;
|
|
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
|
|
|
public class DungeonLoot{
|
|
|
|
public static final ResourceLocation JAM_HOUSE = new ResourceLocation(ActuallyAdditions.MODID, "jam_house");
|
|
public static final ResourceLocation LUSH_CAVES = new ResourceLocation(ActuallyAdditions.MODID, "lush_caves");
|
|
public static final ResourceLocation ENGINEER_HOUSE = new ResourceLocation(ActuallyAdditions.MODID, "engineer_house");
|
|
|
|
public DungeonLoot(){
|
|
LootTableList.register(JAM_HOUSE);
|
|
LootTableList.register(LUSH_CAVES);
|
|
LootTableList.register(ENGINEER_HOUSE);
|
|
}
|
|
|
|
@SubscribeEvent
|
|
public void onLootTableLoad(LootTableLoadEvent event){
|
|
if(event.getName() != null && event.getTable() != null){
|
|
LootCondition[] noCondition = new LootCondition[0];
|
|
|
|
LootPool pool = event.getTable().getPool("main");
|
|
if(pool == null){
|
|
pool = new LootPool(new LootEntry[0], noCondition, new RandomValueRange(5, 10), new RandomValueRange(0), "main");
|
|
event.getTable().addPool(pool);
|
|
}
|
|
|
|
boolean addCrystals = false;
|
|
boolean addDrillCore = false;
|
|
boolean addQuartz = false;
|
|
boolean addBatWings = false;
|
|
|
|
if(ConfigBoolValues.DUNGEON_LOOT.isEnabled()){
|
|
if(LootTableList.CHESTS_SIMPLE_DUNGEON.equals(event.getName())){
|
|
addCrystals = true;
|
|
addDrillCore = true;
|
|
addQuartz = true;
|
|
}
|
|
else if(LootTableList.CHESTS_ABANDONED_MINESHAFT.equals(event.getName())){
|
|
addCrystals = true;
|
|
addDrillCore = true;
|
|
}
|
|
else if(LootTableList.CHESTS_VILLAGE_BLACKSMITH.equals(event.getName())){
|
|
addDrillCore = true;
|
|
addQuartz = true;
|
|
}
|
|
else if(LootTableList.CHESTS_STRONGHOLD_LIBRARY.equals(event.getName())){
|
|
addBatWings = true;
|
|
}
|
|
else if(LootTableList.CHESTS_IGLOO_CHEST.equals(event.getName())){
|
|
addBatWings = true;
|
|
}
|
|
else if(LootTableList.CHESTS_DESERT_PYRAMID.equals(event.getName())){
|
|
addDrillCore = true;
|
|
addBatWings = true;
|
|
}
|
|
else if(LootTableList.CHESTS_NETHER_BRIDGE.equals(event.getName())){
|
|
addBatWings = true;
|
|
addCrystals = true;
|
|
addDrillCore = true;
|
|
}
|
|
else if(LootTableList.CHESTS_END_CITY_TREASURE.equals(event.getName())){
|
|
addBatWings = true;
|
|
addCrystals = true;
|
|
addDrillCore = true;
|
|
addQuartz = true;
|
|
}
|
|
else if(LootTableList.CHESTS_WOODLAND_MANSION.equals(event.getName())){
|
|
addBatWings = true;
|
|
addCrystals = true;
|
|
addDrillCore = true;
|
|
addQuartz = true;
|
|
}
|
|
}
|
|
|
|
if(JAM_HOUSE.equals(event.getName())){
|
|
LootFunction jamDamage = new SetMetadata(noCondition, new RandomValueRange(0, TheJams.values().length-1));
|
|
LootFunction jamAmount = new SetCount(noCondition, new RandomValueRange(3, 5));
|
|
pool.addEntry(new LootEntryItem(InitItems.itemJams, 2, 0, new LootFunction[]{jamDamage, jamAmount}, noCondition, ActuallyAdditions.MODID+":jams"));
|
|
|
|
LootFunction glassAmount = new SetCount(noCondition, new RandomValueRange(2));
|
|
pool.addEntry(new LootEntryItem(Items.GLASS_BOTTLE, 1, 0, new LootFunction[]{glassAmount}, noCondition, ActuallyAdditions.MODID+":bottles"));
|
|
}
|
|
else if(LUSH_CAVES.equals(event.getName())){
|
|
addQuartz = true;
|
|
addBatWings = true;
|
|
addCrystals = true;
|
|
|
|
pool.addEntry(new LootEntryItem(Items.BOOK, 50, 0, new LootFunction[0], noCondition, ActuallyAdditions.MODID+":book"));
|
|
|
|
LootFunction bonesAmount = new SetCount(noCondition, new RandomValueRange(1, 12));
|
|
pool.addEntry(new LootEntryItem(Items.BONE, 100, 0, new LootFunction[]{bonesAmount}, noCondition, ActuallyAdditions.MODID+":bones"));
|
|
|
|
Item[] aiots = new Item[]{InitItems.woodenPaxel, InitItems.stonePaxel, InitItems.quartzPaxel, InitItems.itemPaxelCrystalBlack, InitItems.itemPaxelCrystalWhite};
|
|
for(int i = 0; i < aiots.length; i++){
|
|
LootFunction damage = new SetDamage(noCondition, new RandomValueRange(0F, 0.25F));
|
|
pool.addEntry(new LootEntryItem(aiots[i], 30-i*5, 0, new LootFunction[]{damage}, noCondition, ActuallyAdditions.MODID+":aiot"+i));
|
|
}
|
|
|
|
Item[] armor = new Item[]{Items.LEATHER_HELMET, Items.LEATHER_CHESTPLATE, Items.LEATHER_LEGGINGS, Items.LEATHER_BOOTS};
|
|
for(int i = 0; i < armor.length; i++){
|
|
LootFunction damage = new SetDamage(noCondition, new RandomValueRange(0F, 0.75F));
|
|
pool.addEntry(new LootEntryItem(armor[i], 50, 0, new LootFunction[]{damage}, noCondition, ActuallyAdditions.MODID+":armor"+i));
|
|
}
|
|
}
|
|
else if(ENGINEER_HOUSE.equals(event.getName())){
|
|
addQuartz = true;
|
|
addBatWings = true;
|
|
addCrystals = true;
|
|
addDrillCore = true;
|
|
|
|
LootFunction woodCaseAmount = new SetCount(noCondition, new RandomValueRange(3, 10));
|
|
LootFunction woodCaseDamage = new SetMetadata(noCondition, new RandomValueRange(TheMiscBlocks.WOOD_CASING.ordinal()));
|
|
pool.addEntry(new LootEntryItem(Item.getItemFromBlock(InitBlocks.blockMisc), 60, 0, new LootFunction[]{woodCaseAmount, woodCaseDamage}, noCondition, ActuallyAdditions.MODID+":woodenCase"));
|
|
|
|
LootFunction ironCaseAmount = new SetCount(noCondition, new RandomValueRange(1, 3));
|
|
LootFunction ironCaseDamage = new SetMetadata(noCondition, new RandomValueRange(TheMiscBlocks.IRON_CASING.ordinal()));
|
|
pool.addEntry(new LootEntryItem(Item.getItemFromBlock(InitBlocks.blockMisc), 40, 0, new LootFunction[]{ironCaseAmount, ironCaseDamage}, noCondition, ActuallyAdditions.MODID+":ironCase"));
|
|
}
|
|
|
|
if(addCrystals){
|
|
LootFunction damage = new SetMetadata(noCondition, new RandomValueRange(0, TheCrystals.values().length-1));
|
|
LootFunction amount = new SetCount(noCondition, new RandomValueRange(1, 3));
|
|
LootFunction[] functions = new LootFunction[]{damage, amount};
|
|
|
|
pool.addEntry(new LootEntryItem(InitItems.itemCrystal, 20, 0, functions, noCondition, ActuallyAdditions.MODID+":crystalItems"));
|
|
pool.addEntry(new LootEntryItem(Item.getItemFromBlock(InitBlocks.blockCrystal), 3, 0, functions, noCondition, ActuallyAdditions.MODID+":crystalBlocks"));
|
|
}
|
|
|
|
if(addDrillCore){
|
|
LootFunction damage = new SetMetadata(noCondition, new RandomValueRange(TheMiscItems.DRILL_CORE.ordinal()));
|
|
pool.addEntry(new LootEntryItem(InitItems.itemMisc, 5, 0, new LootFunction[]{damage}, noCondition, ActuallyAdditions.MODID+":drillCore"));
|
|
}
|
|
|
|
if(addQuartz){
|
|
LootFunction damage = new SetMetadata(noCondition, new RandomValueRange(TheMiscItems.QUARTZ.ordinal()));
|
|
LootFunction amount = new SetCount(noCondition, new RandomValueRange(1, 5));
|
|
pool.addEntry(new LootEntryItem(InitItems.itemMisc, 20, 0, new LootFunction[]{damage, amount}, noCondition, ActuallyAdditions.MODID+":quartz"));
|
|
}
|
|
|
|
if(addBatWings){
|
|
LootFunction damage = new SetMetadata(noCondition, new RandomValueRange(TheMiscItems.BAT_WING.ordinal()));
|
|
LootFunction amount = new SetCount(noCondition, new RandomValueRange(1, 2));
|
|
pool.addEntry(new LootEntryItem(InitItems.itemMisc, 5, 0, new LootFunction[]{damage, amount}, noCondition, ActuallyAdditions.MODID+":batWings"));
|
|
}
|
|
}
|
|
}
|
|
}
|