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https://github.com/Ellpeck/ActuallyAdditions.git
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5e0e79d691
Nothing special. Well, lots of special stuff actually.
48 lines
1.6 KiB
Java
48 lines
1.6 KiB
Java
/*
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* This file ("FluidStateMapper.java") is part of the Actually Additions Mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense/
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.util;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.statemap.StateMapperBase;
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import net.minecraft.client.resources.model.ModelResourceLocation;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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/**
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* (Excerpted from Tinkers' Construct with permission, thanks guys!)
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*/
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@SideOnly(Side.CLIENT)
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public class FluidStateMapper extends StateMapperBase implements ItemMeshDefinition{
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public final Fluid fluid;
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public final ModelResourceLocation location;
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public FluidStateMapper(Fluid fluid){
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this.fluid = fluid;
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// have each block hold its fluid per nbt? hm
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this.location = new ModelResourceLocation(new ResourceLocation(ModUtil.MOD_ID_LOWER, "fluids"), fluid.getName());
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}
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@Override
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protected ModelResourceLocation getModelResourceLocation(IBlockState state){
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return location;
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}
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@Override
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public ModelResourceLocation getModelLocation(ItemStack stack){
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return location;
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}
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}
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