mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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367 lines
20 KiB
Java
367 lines
20 KiB
Java
/*
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* This file ("AssetUtil.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.util;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.network.PacketHandler;
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import de.ellpeck.actuallyadditions.mod.network.PacketServerToClient;
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import de.ellpeck.actuallyadditions.mod.particle.ParticleBeam;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.fml.network.NetworkRegistry;
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import org.lwjgl.opengl.GL11;
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public final class AssetUtil {
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public static final int MAX_LIGHT_X = 0xF000F0;
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public static final int MAX_LIGHT_Y = 0xF000F0;
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public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("gui_inventory");
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public static ResourceLocation getGuiLocation(String file) {
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return new ResourceLocation(ActuallyAdditions.MODID, "textures/gui/" + file + ".png");
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}
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public static ResourceLocation getBookletGuiLocation(String file) {
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return getGuiLocation("booklet/" + file);
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}
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@OnlyIn(Dist.CLIENT)
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public static void displayNameString(MatrixStack matrices, FontRenderer font, int xSize, int yPositionOfMachineText, String text) {
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font.drawString(matrices, text, xSize / 2f - font.getStringWidth(text) / 2f, yPositionOfMachineText, StringUtil.DECIMAL_COLOR_WHITE);
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}
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@OnlyIn(Dist.CLIENT)
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public static void displayNameString(MatrixStack matrices, FontRenderer font, int xSize, int yPositionOfMachineText, TileEntityBase tile) {
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displayNameString(matrices, font, xSize, yPositionOfMachineText, StringUtil.localize(tile.getNameForTranslation()));
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}
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// public static void renderBlockInWorld(Block block, int meta) {
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// renderItemInWorld(new ItemStack(block, 1, meta), combinedLightIn, combinedOverlayIn, matrices, buffer);
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// }
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@OnlyIn(Dist.CLIENT)
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public static void renderItemInWorld(ItemStack stack, int combinedLight, int combinedOverlay, MatrixStack matrices, IRenderTypeBuffer buffer) {
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if (StackUtil.isValid(stack)) {
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Minecraft.getInstance().getItemRenderer().renderItem(
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stack, ItemCameraTransforms.TransformType.FIXED, combinedLight, combinedOverlay, matrices, buffer
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);
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}
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}
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// @OnlyIn(Dist.CLIENT)
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// public static void renderStateInWorld(BlockState state, IWorldReader world, BlockPos pos, float brightness) {
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// Minecraft.getInstance().getTextureManager().bindTexture(PlayerContainer.LOCATION_BLOCKS_TEXTURE);
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// IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher().getModelForState(state);
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// GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
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// int i = Minecraft.getInstance().getBlockColors().colorMultiplier(state, world, pos, 0);
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//
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// float r = (i >> 16 & 255) / 255F;
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// float g = (i >> 8 & 255) / 255F;
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// float b = (i & 255) / 255F;
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//
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// Minecraft.getInstance().getBlockRendererDispatcher().getBlockModelRenderer().renderModelBrightnessColor(state, model, brightness, r, g, b);
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// }
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@OnlyIn(Dist.CLIENT)
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public static void renderItemWithoutScrewingWithColors(ItemStack stack) {
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if (StackUtil.isValid(stack)) {
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Minecraft mc = Minecraft.getInstance();
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RenderItem renderer = mc.getRenderItem();
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TextureManager manager = mc.getTextureManager();
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IBakedModel model = renderer.getItemModelWithOverrides(stack, null, null);
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manager.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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manager.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false);
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GlStateManager.enableRescaleNormal();
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GlStateManager.enableBlend();
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GlStateManager.pushMatrix();
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model = ForgeHooksClient.handleCameraTransforms(model, TransformType.FIXED, false);
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renderer.renderItem(stack, model);
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GlStateManager.cullFace(GlStateManager.CullFace.BACK);
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GlStateManager.popMatrix();
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GlStateManager.disableRescaleNormal();
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GlStateManager.disableBlend();
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manager.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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manager.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap();
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}
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}
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@OnlyIn(Dist.CLIENT)
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public static void renderStackToGui(ItemStack stack, int x, int y, float scale) {
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GlStateManager.pushMatrix();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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RenderHelper.enableGUIStandardItemLighting();
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GlStateManager.enableDepth();
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GlStateManager.enableRescaleNormal();
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GlStateManager.translate(x, y, 0);
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GlStateManager.scale(scale, scale, scale);
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Minecraft mc = Minecraft.getInstance();
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boolean flagBefore = mc.fontRenderer.getUnicodeFlag();
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mc.fontRenderer.setUnicodeFlag(false);
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Minecraft.getInstance().getRenderItem().renderItemAndEffectIntoGUI(stack, 0, 0);
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Minecraft.getInstance().getRenderItem().renderItemOverlayIntoGUI(mc.fontRenderer, stack, 0, 0, null);
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mc.fontRenderer.setUnicodeFlag(flagBefore);
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RenderHelper.disableStandardItemLighting();
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GlStateManager.popMatrix();
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}
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//Copied from Gui.class and changed
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@OnlyIn(Dist.CLIENT)
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public static void drawHorizontalGradientRect(int left, int top, int right, int bottom, int startColor, int endColor, float zLevel) {
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float f = (startColor >> 24 & 255) / 255.0F;
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float f1 = (startColor >> 16 & 255) / 255.0F;
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float f2 = (startColor >> 8 & 255) / 255.0F;
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float f3 = (startColor & 255) / 255.0F;
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float f4 = (endColor >> 24 & 255) / 255.0F;
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float f5 = (endColor >> 16 & 255) / 255.0F;
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float f6 = (endColor >> 8 & 255) / 255.0F;
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float f7 = (endColor & 255) / 255.0F;
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GlStateManager.disableTexture2D();
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GlStateManager.enableBlend();
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GlStateManager.disableAlpha();
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GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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GlStateManager.shadeModel(7425);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder renderer = tessellator.getBuffer();
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renderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
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renderer.pos(left, top, zLevel).color(f1, f2, f3, f).endVertex();
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renderer.pos(left, bottom, zLevel).color(f1, f2, f3, f).endVertex();
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renderer.pos(right, bottom, zLevel).color(f5, f6, f7, f4).endVertex();
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renderer.pos(right, top, zLevel).color(f5, f6, f7, f4).endVertex();
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tessellator.draw();
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GlStateManager.shadeModel(7424);
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GlStateManager.disableBlend();
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GlStateManager.enableAlpha();
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GlStateManager.enableTexture2D();
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}
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@OnlyIn(Dist.CLIENT)
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public static void renderNameTag(String tag, double x, double y, double z) {
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FontRenderer fontrenderer = Minecraft.getInstance().fontRenderer;
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float f = 1.6F;
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float f1 = 0.016666668F * f;
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GlStateManager.pushMatrix();
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GlStateManager.translate(x, y, z);
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GL11.glNormal3f(0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(-Minecraft.getInstance().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(Minecraft.getInstance().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F);
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GlStateManager.scale(-f1, -f1, f1);
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GlStateManager.disableLighting();
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GlStateManager.depthMask(false);
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GlStateManager.disableDepth();
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder renderer = tessellator.getBuffer();
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int i = 0;
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int j = fontrenderer.getStringWidth(tag) / 2;
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GlStateManager.disableTexture2D();
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renderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
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renderer.pos(-j - 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
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renderer.pos(-j - 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
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renderer.pos(j + 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
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renderer.pos(j + 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
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tessellator.draw();
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GlStateManager.enableTexture2D();
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fontrenderer.drawString(tag, -fontrenderer.getStringWidth(tag) / 2, i, 553648127);
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GlStateManager.enableDepth();
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GlStateManager.depthMask(true);
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fontrenderer.drawString(tag, -fontrenderer.getStringWidth(tag) / 2, i, -1);
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GlStateManager.enableLighting();
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GlStateManager.disableBlend();
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlStateManager.popMatrix();
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}
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public static void spawnLaserWithTimeServer(World world, double startX, double startY, double startZ, double endX, double endY, double endZ, float[] color, int maxAge, double rotationTime, float size, float alpha) {
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if (!world.isRemote) {
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CompoundNBT data = new CompoundNBT();
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data.setDouble("StartX", startX);
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data.setDouble("StartY", startY);
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data.setDouble("StartZ", startZ);
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data.setDouble("EndX", endX);
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data.setDouble("EndY", endY);
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data.setDouble("EndZ", endZ);
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data.setFloat("Color1", color[0]);
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data.setFloat("Color2", color[1]);
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data.setFloat("Color3", color[2]);
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data.setDouble("RotationTime", rotationTime);
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data.setFloat("Size", size);
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data.setInteger("MaxAge", maxAge);
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data.setFloat("Alpha", alpha);
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PacketHandler.THE_NETWORK.sendToAllAround(new PacketServerToClient(data, PacketHandler.LASER_HANDLER), new NetworkRegistry.TargetPoint(world.provider.getDimension(), startX, startY, startZ, 96));
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}
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}
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@OnlyIn(Dist.CLIENT)
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public static void spawnLaserWithTimeClient(double startX, double startY, double startZ, double endX, double endY, double endZ, float[] color, int maxAge, double rotationTime, float size, float alpha) {
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Minecraft mc = Minecraft.getInstance();
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if (mc.player.getDistance(startX, startY, startZ) <= 64 || mc.player.getDistance(endX, endY, endZ) <= 64) {
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Particle fx = new ParticleBeam(mc.world, startX, startY, startZ, endX, endY, endZ, color, maxAge, rotationTime, size, alpha);
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mc.effectRenderer.addEffect(fx);
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}
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}
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//Thanks to feldim2425 for this.
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//I can't do rendering code. Ever.
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@OnlyIn(Dist.CLIENT)
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public static void renderLaser(double firstX, double firstY, double firstZ, double secondX, double secondY, double secondZ, double rotationTime, float alpha, double beamWidth, float[] color) {
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Tessellator tessy = Tessellator.getInstance();
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BufferBuilder render = tessy.getBuffer();
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World world = Minecraft.getInstance().world;
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float r = color[0];
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float g = color[1];
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float b = color[2];
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Vec3d vec1 = new Vec3d(firstX, firstY, firstZ);
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Vec3d vec2 = new Vec3d(secondX, secondY, secondZ);
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Vec3d combinedVec = vec2.subtract(vec1);
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double rot = rotationTime > 0
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? 360D * (world.getTotalWorldTime() % rotationTime / rotationTime)
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: 0;
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double pitch = Math.atan2(combinedVec.y, Math.sqrt(combinedVec.x * combinedVec.x + combinedVec.z * combinedVec.z));
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double yaw = Math.atan2(-combinedVec.z, combinedVec.x);
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double length = combinedVec.length();
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE);
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int func = GL11.glGetInteger(GL11.GL_ALPHA_TEST_FUNC);
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float ref = GL11.glGetFloat(GL11.GL_ALPHA_TEST_REF);
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GlStateManager.alphaFunc(GL11.GL_ALWAYS, 0);
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GlStateManager.translate(firstX - TileEntityRendererDispatcher.staticPlayerX, firstY - TileEntityRendererDispatcher.staticPlayerY, firstZ - TileEntityRendererDispatcher.staticPlayerZ);
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GlStateManager.rotate((float) (180 * yaw / Math.PI), 0, 1, 0);
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GlStateManager.rotate((float) (180 * pitch / Math.PI), 0, 0, 1);
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GlStateManager.rotate((float) rot, 1, 0, 0);
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/*if(r != r2 || g != g2 || b != b2){
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render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
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Minecraft.getInstance().renderEngine.bindTexture(ClientUtil.LIGHT_BEAM_GRADIENT);
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render.pos(length, -beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, -beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
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tessy.draw();
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}
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else{*/
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GlStateManager.disableTexture2D();
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render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_LMAP_COLOR);
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for (double i = 0; i < 4; i++) {
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double width = beamWidth * (i / 4.0);
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render.pos(length, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
|
|
|
render.pos(length, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
|
render.pos(0, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
|
render.pos(0, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
|
render.pos(length, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
|
}
|
|
tessy.draw();
|
|
|
|
GlStateManager.enableTexture2D();
|
|
//}
|
|
|
|
GlStateManager.alphaFunc(func, ref);
|
|
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
|
|
GlStateManager.disableBlend();
|
|
GlStateManager.enableLighting();
|
|
GlStateManager.popMatrix();
|
|
}
|
|
|
|
public static float[] getWheelColor(float pos) {
|
|
if (pos < 85.0f) {
|
|
return new float[]{pos * 3.0F, 255.0f - pos * 3.0f, 0.0f};
|
|
}
|
|
if (pos < 170.0f) {
|
|
return new float[]{255.0f - (pos -= 85.0f) * 3.0f, 0.0f, pos * 3.0f};
|
|
}
|
|
return new float[]{0.0f, (pos -= 170.0f) * 3.0f, 255.0f - pos * 3.0f};
|
|
}
|
|
}
|