ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/gen/WorldGenLushCaves.java

195 lines
9.1 KiB
Java

/*
* This file ("WorldGenLushCaves.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.gen;
import de.ellpeck.actuallyadditions.mod.blocks.ActuallyBlocks;
import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
import de.ellpeck.actuallyadditions.mod.misc.DungeonLoot;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityGiantChest;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDirectional;
import net.minecraft.init.Blocks;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraft.world.gen.feature.WorldGenBigTree;
import net.minecraft.world.gen.feature.WorldGenShrub;
import net.minecraft.world.gen.feature.WorldGenTrees;
import net.minecraft.world.gen.structure.StructureBoundingBox;
import net.minecraft.world.storage.loot.ILootContainer;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
public class WorldGenLushCaves {
public static final Block[] CRYSTAL_CLUSTERS = new Block[]{ActuallyBlocks.blockCrystalClusterRedstone, ActuallyBlocks.blockCrystalClusterLapis, ActuallyBlocks.blockCrystalClusterDiamond, ActuallyBlocks.blockCrystalClusterCoal, ActuallyBlocks.blockCrystalClusterEmerald, ActuallyBlocks.blockCrystalClusterIron};
public boolean generate(World world, Random rand, BlockPos position, StructureBoundingBox blockRegion) {
this.generateCave(world, position, rand, blockRegion);
return true;
}
private void generateCave(World world, BlockPos center, Random rand, StructureBoundingBox chunkRegion) {
int spheres = rand.nextInt(5) + 3;
StructureBoundingBox spheresBox = new StructureBoundingBox(chunkRegion);
//the region for spheres is larger so that trees can generate in the smaller one
spheresBox.minX -= 7;
spheresBox.minZ -= 7;
spheresBox.maxX += 7;
spheresBox.maxZ += 7;
for (int i = 0; i <= spheres; i++) {
//center already is random value within population area
this.makeSphereWithGrassFloor(world, center.add(rand.nextInt(11) - 5, rand.nextInt(7) - 3, rand.nextInt(11) - 5), rand.nextInt(3) + 5, spheresBox, rand);
}
this.genTreesAndTallGrass(world, center, 11, spheres * 2, rand, chunkRegion);
}
private void genTreesAndTallGrass(World world, BlockPos center, int radius, int amount, Random rand, StructureBoundingBox box) {
List<BlockPos> possiblePoses = new ArrayList<>();
for (double x = -radius; x < radius; x++) {
for (double y = -radius; y < radius; y++) {
for (double z = -radius; z < radius; z++) {
BlockPos pos = center.add(x, y, z);
if (box.isVecInside(pos)) {
if (rand.nextDouble() >= 0.5D) {
if (world.getBlockState(pos).getBlock() == Blocks.GRASS) {
possiblePoses.add(pos);
}
} else {
if (ConfigBoolValues.DO_CRYSTAL_CLUSTERS.isEnabled() && rand.nextInt(20) == 0) {
Direction[] values = Direction.values();
Direction side = values[rand.nextInt(values.length)];
BlockPos posSide = pos.offset(side);
if (!this.checkIndestructable(world, posSide)) {
BlockState state = world.getBlockState(pos);
BlockState stateSide = world.getBlockState(posSide);
if (state.getBlock().isAir(state, world, pos) && stateSide.isSideSolid(world, posSide, side.getOpposite())) {
Block block = CRYSTAL_CLUSTERS[rand.nextInt(CRYSTAL_CLUSTERS.length)];
world.setBlockState(pos, block.getDefaultState().withProperty(BlockDirectional.FACING, side.getOpposite()), 2);
}
}
}
}
}
}
}
}
if (!possiblePoses.isEmpty()) {
boolean crateGenDone = false;
for (int i = 0; i <= amount; i++) {
Collections.shuffle(possiblePoses);
BlockPos pos = possiblePoses.get(0);
if (rand.nextBoolean()) {
boolean genCrate = false;
WorldGenAbstractTree trees;
if (rand.nextBoolean()) {
if (rand.nextBoolean()) {
trees = new WorldGenBigTree(false);
} else {
trees = new WorldGenShrub(Blocks.LOG.getDefaultState(), Blocks.LEAVES.getDefaultState());
genCrate = true;
}
} else {
trees = new WorldGenTrees(false);
}
trees.generate(world, rand, pos.up());
if (ConfigBoolValues.DUNGEON_LOOT.isEnabled() && !crateGenDone && genCrate) {
BlockPos cratePos = pos.add(MathHelper.getInt(rand, -2, 2), MathHelper.getInt(rand, 3, 8), MathHelper.getInt(rand, -2, 2));
BlockState state = world.getBlockState(cratePos);
if (state != null && state.getBlock().isLeaves(state, world, cratePos)) {
world.setBlockState(cratePos, ActuallyBlocks.blockGiantChest.getDefaultState(), 2);
TileEntity tile = world.getTileEntity(cratePos);
if (tile instanceof TileEntityGiantChest) {
((TileEntityGiantChest) tile).lootTable = DungeonLoot.LUSH_CAVES;
}
}
crateGenDone = true;
}
} else {
Blocks.GRASS.grow(world, rand, pos, world.getBlockState(pos));
}
}
}
}
private void makeSphereWithGrassFloor(World world, BlockPos center, int radius, StructureBoundingBox boundingBox, Random rand) {
for (double x = -radius; x < radius; x++) {
for (double y = -radius; y < radius; y++) {
for (double z = -radius; z < radius; z++) {
if (Math.sqrt(x * x + y * y + z * z) < radius) {
BlockPos pos = center.add(x, y, z);
//Note: order matters, checkIndestructable will generate chunks if order is reversed
if (boundingBox.isVecInside(pos) && !this.checkIndestructable(world, pos)) {
world.setBlockState(pos, Blocks.AIR.getDefaultState());
}
}
}
}
}
for (double x = -radius; x < radius; x++) {
for (double z = -radius; z < radius; z++) {
for (double y = -radius; y <= -3; y++) {
BlockPos pos = center.add(x, y, z);
if (boundingBox.isVecInside(pos) && !this.checkIndestructable(world, pos)) {
BlockState state = world.getBlockState(pos);
BlockPos posUp = pos.up();
if (!this.checkIndestructable(world, posUp)) {
BlockState stateUp = world.getBlockState(posUp);
if (!state.getBlock().isAir(state, world, pos) && stateUp.getBlock().isAir(stateUp, world, posUp)) {
world.setBlockState(pos, Blocks.GRASS.getDefaultState(), 2);
}
}
}
}
}
}
}
private boolean checkIndestructable(World world, BlockPos pos) {
//If this isn't checked, the game crashes because it tries to destroy a chest that doesn't have any loot yet :v
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof ILootContainer) {
return true;
}
BlockState state = world.getBlockState(pos);
if (state != null) {
Block block = state.getBlock();
//check if it's tree or grass that is generated here
if (block == Blocks.LOG || block == Blocks.LEAVES || block == Blocks.TALLGRASS) {
return true;
}
if (block != null && (block.isAir(state, world, pos) || block.getHarvestLevel(state) >= 0F)) {
return false;
}
}
return true;
}
}