ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockTinyTorch.java
Brennan Ward d9b6838df9 Fix everything (#825)
* Fix everything

* json
2017-06-29 18:30:02 +02:00

274 lines
9.6 KiB
Java

/*
* This file ("BlockTinyTorch.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.blocks;
import java.util.Random;
import javax.annotation.Nullable;
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase;
import net.minecraft.block.Block;
import net.minecraft.block.BlockTorch;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
//Copied from BlockTorch.
//I have no idea what all of this means.
public class BlockTinyTorch extends BlockBase{
//Thanks to xdjackiexd for these.
//Man, I hate numbers.
private static final AxisAlignedBB STANDING_AABB = new AxisAlignedBB(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.3125D, 0.5625D);
private static final AxisAlignedBB TORCH_NORTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.8125D, 0.5625D, 0.5625D, 1.0D);
private static final AxisAlignedBB TORCH_SOUTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.0D, 0.5625D, 0.5625D, 0.1875D);
private static final AxisAlignedBB TORCH_WEST_AABB = new AxisAlignedBB(0.8125D, 0.25D, 0.4375D, 1.0D, 0.5625D, 0.5625D);
private static final AxisAlignedBB TORCH_EAST_AABB = new AxisAlignedBB(0.0D, 0.25D, 0.4375D, 0.1875D, 0.5625D, 0.5625D);
public BlockTinyTorch(String name){
super(Material.CIRCUITS, name);
this.setDefaultState(this.blockState.getBaseState().withProperty(BlockTorch.FACING, EnumFacing.UP));
this.setTickRandomly(true);
this.setHardness(0.0F);
this.setLightLevel(0.8F);
this.setSoundType(SoundType.WOOD);
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
switch(state.getValue(BlockTorch.FACING)){
case EAST:
return TORCH_EAST_AABB;
case WEST:
return TORCH_WEST_AABB;
case SOUTH:
return TORCH_SOUTH_AABB;
case NORTH:
return TORCH_NORTH_AABB;
default:
return STANDING_AABB;
}
}
@Nullable
@Override
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos){
return NULL_AABB;
}
@Override
public boolean isOpaqueCube(IBlockState state){
return false;
}
@Override
public boolean isFullCube(IBlockState state){
return false;
}
private boolean canPlaceOn(World worldIn, BlockPos pos){
IBlockState state = worldIn.getBlockState(pos);
return state.isSideSolid(worldIn, pos, EnumFacing.UP) || state.getBlock().canPlaceTorchOnTop(state, worldIn, pos);
}
@Override
public boolean canPlaceBlockAt(World worldIn, BlockPos pos){
for(EnumFacing enumfacing : BlockTorch.FACING.getAllowedValues()){
if(this.canPlaceAt(worldIn, pos, enumfacing)){
return true;
}
}
return false;
}
private boolean canPlaceAt(World worldIn, BlockPos pos, EnumFacing facing){
BlockPos blockpos = pos.offset(facing.getOpposite());
boolean flag = facing.getAxis().isHorizontal();
return flag && worldIn.isSideSolid(blockpos, facing, true) || facing.equals(EnumFacing.UP) && this.canPlaceOn(worldIn, blockpos);
}
@Override
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer){
if(this.canPlaceAt(worldIn, pos, facing)){
return this.getDefaultState().withProperty(BlockTorch.FACING, facing);
}
else{
for(EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL){
if(worldIn.isSideSolid(pos.offset(enumfacing.getOpposite()), enumfacing, true)){
return this.getDefaultState().withProperty(BlockTorch.FACING, enumfacing);
}
}
return this.getDefaultState();
}
}
@Override
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state){
this.checkForDrop(worldIn, pos, state);
}
@Override
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos otherPos){
this.onNeighborChangeInternal(worldIn, pos, state);
}
protected boolean onNeighborChangeInternal(World worldIn, BlockPos pos, IBlockState state){
if(!this.checkForDrop(worldIn, pos, state)){
return true;
}
else{
EnumFacing enumfacing = state.getValue(BlockTorch.FACING);
EnumFacing.Axis axis = enumfacing.getAxis();
EnumFacing enumfacing1 = enumfacing.getOpposite();
boolean flag = false;
if(axis.isHorizontal() && !worldIn.isSideSolid(pos.offset(enumfacing1), enumfacing, true)){
flag = true;
}
else if(axis.isVertical() && !this.canPlaceOn(worldIn, pos.offset(enumfacing1))){
flag = true;
}
if(flag){
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
return true;
}
else{
return false;
}
}
}
protected boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state){
if(state.getBlock() == this && this.canPlaceAt(worldIn, pos, state.getValue(BlockTorch.FACING))){
return true;
}
else{
if(worldIn.getBlockState(pos).getBlock() == this){
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
return false;
}
}
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand){
if(rand.nextBoolean()){
EnumFacing enumfacing = stateIn.getValue(BlockTorch.FACING);
double d0 = (double)pos.getX()+0.5D;
double d1 = (double)pos.getY()+0.4D;
double d2 = (double)pos.getZ()+0.5D;
if(enumfacing.getAxis().isHorizontal()){
EnumFacing enumfacing1 = enumfacing.getOpposite();
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0+0.35D*(double)enumfacing1.getFrontOffsetX(), d1+0.22D, d2+0.35D*(double)enumfacing1.getFrontOffsetZ(), 0.0D, 0.0D, 0.0D);
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0+0.35D*(double)enumfacing1.getFrontOffsetX(), d1+0.22D, d2+0.35D*(double)enumfacing1.getFrontOffsetZ(), 0.0D, 0.0D, 0.0D);
}
else{
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D);
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D);
}
}
}
@Override
public IBlockState getStateFromMeta(int meta){
IBlockState iblockstate = this.getDefaultState();
switch(meta){
case 1:
iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.EAST);
break;
case 2:
iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.WEST);
break;
case 3:
iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.SOUTH);
break;
case 4:
iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.NORTH);
break;
case 5:
default:
iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.UP);
}
return iblockstate;
}
@Override
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer(){
return BlockRenderLayer.CUTOUT;
}
@Override
public int getMetaFromState(IBlockState state){
int i = 0;
switch(state.getValue(BlockTorch.FACING)){
case EAST:
i = i | 1;
break;
case WEST:
i = i | 2;
break;
case SOUTH:
i = i | 3;
break;
case NORTH:
i = i | 4;
break;
case DOWN:
case UP:
default:
i = i | 5;
}
return i;
}
@Override
public IBlockState withRotation(IBlockState state, Rotation rot){
return state.withProperty(BlockTorch.FACING, rot.rotate(state.getValue(BlockTorch.FACING)));
}
@Override
public IBlockState withMirror(IBlockState state, Mirror mirrorIn){
return state.withRotation(mirrorIn.toRotation(state.getValue(BlockTorch.FACING)));
}
@Override
protected BlockStateContainer createBlockState(){
return new BlockStateContainer(this, BlockTorch.FACING);
}
}