ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/fluids/InitFluids.java
Brennan Ward d9b6838df9 Fix everything (#825)
* Fix everything

* json
2017-06-29 18:30:02 +02:00

58 lines
2.3 KiB
Java

/*
* This file ("InitFluids.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.fluids;
import java.util.Locale;
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockFluidFlowing;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.EnumRarity;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
public final class InitFluids{
public static Fluid fluidCanolaOil;
public static Fluid fluidOil;
public static Fluid fluidCrystalOil;
public static Fluid fluidEmpoweredOil;
public static Block blockCanolaOil;
public static Block blockOil;
public static Block blockCrystalOil;
public static Block blockEmpoweredOil;
public static void init(){
fluidCanolaOil = registerFluid("canolaoil", "block_canola_oil", EnumRarity.UNCOMMON);
fluidOil = registerFluid("oil", "block_oil", EnumRarity.UNCOMMON);
fluidCrystalOil = registerFluid("crystaloil", "block_crystal_oil", EnumRarity.RARE);
fluidEmpoweredOil = registerFluid("empoweredoil", "block_empowered_oil", EnumRarity.EPIC);
blockCanolaOil = registerFluidBlock(fluidCanolaOil, Material.WATER, "block_canola_oil");
blockOil = registerFluidBlock(fluidOil, Material.WATER, "block_oil");
blockCrystalOil = registerFluidBlock(fluidCrystalOil, Material.WATER, "block_crystal_oil");
blockEmpoweredOil = registerFluidBlock(fluidEmpoweredOil, Material.WATER, "block_empowered_oil");
}
private static Fluid registerFluid(String fluidName, String fluidTextureName, EnumRarity rarity){
Fluid fluid = new FluidAA(fluidName.toLowerCase(Locale.ROOT), fluidTextureName).setRarity(rarity);
FluidRegistry.registerFluid(fluid);
FluidRegistry.addBucketForFluid(fluid);
return FluidRegistry.getFluid(fluid.getName());
}
private static Block registerFluidBlock(Fluid fluid, Material material, String name){
return new BlockFluidFlowing(fluid, material, name);
}
}