ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityLaserRelay.java

138 lines
5.3 KiB
Java

/*
* This file ("TileEntityLaserRelay.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2016 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.tile;
import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
import de.ellpeck.actuallyadditions.mod.items.ItemLaserWrench;
import de.ellpeck.actuallyadditions.mod.misc.LaserRelayConnectionHandler;
import de.ellpeck.actuallyadditions.mod.misc.LaserRelayConnectionHandler.ConnectionPair;
import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
import de.ellpeck.actuallyadditions.mod.util.PosUtil;
import de.ellpeck.actuallyadditions.mod.util.Util;
import io.netty.util.internal.ConcurrentSet;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.Set;
public abstract class TileEntityLaserRelay extends TileEntityBase{
public static final int MAX_DISTANCE = 15;
private static final float[] COLOR = new float[]{1F, 0F, 0F};
private static final float[] COLOR_ITEM = new float[]{139F/255F, 94F/255F, 1F};
public final boolean isItem;
private Set<ConnectionPair> tempConnectionStorage;
private boolean hasCheckedHandlersAround;
public TileEntityLaserRelay(String name, boolean isItem){
super(name);
this.isItem = isItem;
}
@Override
public void receiveSyncCompound(NBTTagCompound compound){
LaserRelayConnectionHandler.removeRelayFromNetwork(this.pos, this.worldObj);
NBTTagList list = compound.getTagList("Connections", 10);
if(!list.hasNoTags()){
for(int i = 0; i < list.tagCount(); i++){
ConnectionPair pair = ConnectionPair.readFromNBT(list.getCompoundTagAt(i));
LaserRelayConnectionHandler.addConnection(pair.positions[0], pair.positions[1], this.worldObj);
}
}
super.receiveSyncCompound(compound);
}
@Override
public NBTTagCompound getUpdateTag(){
NBTTagCompound compound = super.getUpdateTag();
NBTTagList list = new NBTTagList();
ConcurrentSet<ConnectionPair> connections = LaserRelayConnectionHandler.getConnectionsFor(this.pos, this.worldObj);
if(connections != null && !connections.isEmpty()){
for(ConnectionPair pair : connections){
list.appendTag(pair.writeToNBT());
}
}
compound.setTag("Connections", list);
return compound;
}
@Override
public void updateEntity(){
super.updateEntity();
if(this.worldObj.isRemote){
this.renderParticles();
}
else if(!this.hasCheckedHandlersAround){
this.saveAllHandlersAround();
this.hasCheckedHandlersAround = true;
}
}
public void saveAllHandlersAround(){
}
@SideOnly(Side.CLIENT)
public void renderParticles(){
if(Util.RANDOM.nextInt(ConfigBoolValues.LESS_PARTICLES.isEnabled() ? 16 : 8) == 0){
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
if(player != null){
ItemStack stack = player.getHeldItemMainhand();
if(!ConfigBoolValues.LASER_WRENCH_HOLDING_PARTICLES.isEnabled() || (stack != null && stack.getItem() instanceof ItemLaserWrench)){
LaserRelayConnectionHandler.Network network = LaserRelayConnectionHandler.getNetworkFor(this.pos, this.worldObj);
if(network != null){
for(ConnectionPair aPair : network.connections){
if(aPair.contains(this.pos) && PosUtil.areSamePos(this.pos, aPair.positions[0])){
AssetUtil.renderParticlesFromAToB(aPair.positions[0].getX(), aPair.positions[0].getY(), aPair.positions[0].getZ(), aPair.positions[1].getX(), aPair.positions[1].getY(), aPair.positions[1].getZ(), ConfigBoolValues.LESS_PARTICLES.isEnabled() ? 1 : Util.RANDOM.nextInt(3)+1, 0.8F, this.isItem ? COLOR_ITEM : COLOR, 1F);
}
}
}
}
}
}
}
@Override
public void invalidate(){
super.invalidate();
//This is because Minecraft randomly invalidates tiles on world join and then validates them again
//We need to compensate for this so that connections don't get broken randomly
this.tempConnectionStorage = LaserRelayConnectionHandler.getConnectionsFor(this.pos, this.worldObj);
LaserRelayConnectionHandler.removeRelayFromNetwork(this.pos, this.worldObj);
}
@Override
public void validate(){
if(this.tempConnectionStorage != null){
for(ConnectionPair pair : this.tempConnectionStorage){
LaserRelayConnectionHandler.addConnection(pair.positions[0], pair.positions[1], this.worldObj);
}
this.tempConnectionStorage = null;
}
super.validate();
}
}