ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityXPSolidifier.java

165 lines
5.3 KiB
Java

/*
* This file ("TileEntityXPSolidifier.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2016 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.tile;
import de.ellpeck.actuallyadditions.mod.items.InitItems;
import de.ellpeck.actuallyadditions.mod.items.ItemSolidifiedExperience;
import de.ellpeck.actuallyadditions.mod.network.gui.IButtonReactor;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
public class TileEntityXPSolidifier extends TileEntityInventoryBase implements IButtonReactor{
private static final Integer[] XP_MAP = new Integer[256];
static{
for(int i = 0; i < XP_MAP.length; i++){
XP_MAP[i] = getExperienceForLevelImpl(i);
}
}
private final int[] buttonAmounts = new int[]{1, 5, 10, 20, 30, 40, 50, 64, -999};
public short amount;
private short lastAmount;
public TileEntityXPSolidifier(){
super(1, "xpSolidifier");
}
public static int getExperienceForLevel(int level){
if(level >= 0 && level < XP_MAP.length){
return XP_MAP[level];
}
if(level >= 21863){
return Integer.MAX_VALUE;
}
return getExperienceForLevelImpl(level);
}
private static int getExperienceForLevelImpl(int level){
int res = 0;
for(int i = 0; i < level; i++){
res += getXpBarCapacity(i);
if(res < 0){
return Integer.MAX_VALUE;
}
}
return res;
}
public static int getXpBarCapacity(int level){
if(level >= 30){
return 112+(level-30)*9;
}
else if(level >= 15){
return 37+(level-15)*5;
}
return 7+level*2;
}
public static int getLevelForExperience(int experience){
for(int i = 0; i < XP_MAP.length; i++){
if(XP_MAP[i] > experience){
return i-1;
}
}
int i = XP_MAP.length;
while(getExperienceForLevel(i) <= experience){
i++;
}
return i-1;
}
public static int getPlayerXP(EntityPlayer player){
return (int)(getExperienceForLevel(player.experienceLevel)+(player.experience*player.xpBarCap()));
}
/*
* The below methods were excerpted from EnderIO by SleepyTrousers with permission, thanks!
*/
public static void addPlayerXP(EntityPlayer player, int amount){
int experience = Math.max(0, getPlayerXP(player)+amount);
player.experienceTotal = experience;
player.experienceLevel = getLevelForExperience(experience);
int expForLevel = getExperienceForLevel(player.experienceLevel);
player.experience = (float)(experience-expForLevel)/(float)player.xpBarCap();
}
@Override
public void writeSyncableNBT(NBTTagCompound compound, NBTType type){
super.writeSyncableNBT(compound, type);
compound.setShort("Amount", this.amount);
}
@Override
public void readSyncableNBT(NBTTagCompound compound, NBTType type){
super.readSyncableNBT(compound, type);
this.amount = compound.getShort("Amount");
}
@Override
public void updateEntity(){
super.updateEntity();
if(!this.worldObj.isRemote){
if(this.amount > 0){
if(this.slots[0] == null){
int toSet = this.amount > 64 ? 64 : this.amount;
this.slots[0] = new ItemStack(InitItems.itemSolidifiedExperience, toSet);
this.amount -= toSet;
}
else if(this.slots[0].stackSize < 64){
int needed = 64-this.slots[0].stackSize;
int toAdd = this.amount > needed ? needed : this.amount;
this.slots[0].stackSize += toAdd;
this.amount -= toAdd;
}
}
if(this.lastAmount != this.amount && this.sendUpdateWithInterval()){
this.lastAmount = this.amount;
}
}
}
@Override
public boolean isItemValidForSlot(int i, ItemStack stack){
return false;
}
@Override
public boolean canInsertItem(int slot, ItemStack stack, EnumFacing side){
return this.isItemValidForSlot(slot, stack);
}
@Override
public boolean canExtractItem(int slot, ItemStack stack, EnumFacing side){
return true;
}
@Override
public void onButtonPressed(int buttonID, EntityPlayer player){
if(buttonID < this.buttonAmounts.length){
if(getPlayerXP(player) > 0){
int xp = this.buttonAmounts[buttonID] == -999 ? getPlayerXP(player)/ItemSolidifiedExperience.SOLID_XP_AMOUNT : this.buttonAmounts[buttonID];
if(this.amount < Short.MAX_VALUE-xp && getPlayerXP(player) >= ItemSolidifiedExperience.SOLID_XP_AMOUNT*xp){
addPlayerXP(player, -(ItemSolidifiedExperience.SOLID_XP_AMOUNT*xp));
if(!this.worldObj.isRemote){
this.amount += xp;
}
}
}
}
}
}