ActuallyAdditions/src/main/java/ellpeck/actuallyadditions/tile/TileEntityLaserRelay.java
Ellpeck ab566297fa Added Laser Relay Functionality:
-Connections & Networks
-Power Transfer

Yet to do:
-NBT Saving
-Graphics
2015-10-20 00:22:36 +02:00

77 lines
2.3 KiB
Java

/*
* This file ("TileEntityLaserRelay.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015 Ellpeck
*/
package ellpeck.actuallyadditions.tile;
import cofh.api.energy.IEnergyReceiver;
import ellpeck.actuallyadditions.misc.LaserRelayConnectionHandler;
import ellpeck.actuallyadditions.util.WorldPos;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.util.ForgeDirection;
import java.util.ArrayList;
public class TileEntityLaserRelay extends TileEntityBase implements IEnergyReceiver{
@Override
public boolean canUpdate(){
return false;
}
@Override
public void invalidate(){
super.invalidate();
if(!worldObj.isRemote){
LaserRelayConnectionHandler.getInstance().removeRelayFromNetwork(new WorldPos(this.worldObj, this.xCoord, this.yCoord, this.zCoord));
}
}
@Override
public void writeSyncableNBT(NBTTagCompound compound, boolean isForSync){
}
@Override
public void readSyncableNBT(NBTTagCompound compound, boolean isForSync){
}
@Override
public int receiveEnergy(ForgeDirection from, int maxReceive, boolean simulate){
return this.transmitEnergy(maxReceive, simulate);
}
@Override
public int getEnergyStored(ForgeDirection from){
return 0;
}
@Override
public int getMaxEnergyStored(ForgeDirection from){
return 0;
}
@Override
public boolean canConnectEnergy(ForgeDirection from){
return true;
}
public int transmitEnergy(int maxTransmit, boolean simulate){
int transmitted = 0;
if(maxTransmit > 0){
ArrayList<LaserRelayConnectionHandler.ConnectionPair> network = LaserRelayConnectionHandler.getInstance().getNetworkFor(new WorldPos(this.worldObj, this.xCoord, this.yCoord, this.zCoord));
if(network != null){
transmitted = LaserRelayConnectionHandler.getInstance().transferEnergyToReceiverInNeed(network, maxTransmit, simulate);
}
}
return transmitted;
}
}