mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-09-27 11:21:05 +02:00
268 lines
9.4 KiB
Java
268 lines
9.4 KiB
Java
/*
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* This file ("BlockTinyTorch.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.blocks;
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import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockTorch;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.*;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nullable;
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import java.util.Random;
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//Copied from BlockTorch.
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//I have no idea what all of this means.
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public class BlockTinyTorch extends BlockBase{
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//Thanks to xdjackiexd for these.
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//Man, I hate numbers.
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private static final AxisAlignedBB STANDING_AABB = new AxisAlignedBB(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.3125D, 0.5625D);
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private static final AxisAlignedBB TORCH_NORTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.8125D, 0.5625D, 0.5625D, 1.0D);
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private static final AxisAlignedBB TORCH_SOUTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.0D, 0.5625D, 0.5625D, 0.1875D);
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private static final AxisAlignedBB TORCH_WEST_AABB = new AxisAlignedBB(0.8125D, 0.25D, 0.4375D, 1.0D, 0.5625D, 0.5625D);
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private static final AxisAlignedBB TORCH_EAST_AABB = new AxisAlignedBB(0.0D, 0.25D, 0.4375D, 0.1875D, 0.5625D, 0.5625D);
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public BlockTinyTorch(String name){
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super(Material.CIRCUITS, name);
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this.setDefaultState(this.blockState.getBaseState().withProperty(BlockTorch.FACING, EnumFacing.UP));
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this.setTickRandomly(true);
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this.setHardness(0.0F);
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this.setLightLevel(0.8F);
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this.setSoundType(SoundType.WOOD);
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}
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
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switch(state.getValue(BlockTorch.FACING)){
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case EAST:
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return TORCH_EAST_AABB;
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case WEST:
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return TORCH_WEST_AABB;
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case SOUTH:
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return TORCH_SOUTH_AABB;
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case NORTH:
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return TORCH_NORTH_AABB;
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default:
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return STANDING_AABB;
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}
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}
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@Nullable
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@Override
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public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos){
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return NULL_AABB;
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}
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@Override
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public boolean isOpaqueCube(IBlockState state){
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return false;
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}
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@Override
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public boolean isFullCube(IBlockState state){
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return false;
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}
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private boolean canPlaceOn(World worldIn, BlockPos pos){
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IBlockState state = worldIn.getBlockState(pos);
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return state.isSideSolid(worldIn, pos, EnumFacing.UP) || state.getBlock().canPlaceTorchOnTop(state, worldIn, pos);
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}
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@Override
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos){
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for(EnumFacing enumfacing : BlockTorch.FACING.getAllowedValues()){
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if(this.canPlaceAt(worldIn, pos, enumfacing)){
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return true;
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}
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}
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return false;
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}
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private boolean canPlaceAt(World worldIn, BlockPos pos, EnumFacing facing){
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BlockPos blockpos = pos.offset(facing.getOpposite());
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boolean flag = facing.getAxis().isHorizontal();
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return flag && worldIn.isSideSolid(blockpos, facing, true) || facing.equals(EnumFacing.UP) && this.canPlaceOn(worldIn, blockpos);
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}
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@Override
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public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer){
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if(this.canPlaceAt(worldIn, pos, facing)){
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return this.getDefaultState().withProperty(BlockTorch.FACING, facing);
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}
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else{
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for(EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL){
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if(worldIn.isSideSolid(pos.offset(enumfacing.getOpposite()), enumfacing, true)){
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return this.getDefaultState().withProperty(BlockTorch.FACING, enumfacing);
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}
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}
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return this.getDefaultState();
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}
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}
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@Override
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state){
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this.checkForDrop(worldIn, pos, state);
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}
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@Override
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos otherPos){
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this.onNeighborChangeInternal(worldIn, pos, state);
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}
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protected boolean onNeighborChangeInternal(World worldIn, BlockPos pos, IBlockState state){
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if(!this.checkForDrop(worldIn, pos, state)){
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return true;
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}
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else{
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EnumFacing enumfacing = state.getValue(BlockTorch.FACING);
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EnumFacing.Axis axis = enumfacing.getAxis();
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EnumFacing enumfacing1 = enumfacing.getOpposite();
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boolean flag = false;
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if(axis.isHorizontal() && !worldIn.isSideSolid(pos.offset(enumfacing1), enumfacing, true)){
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flag = true;
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}
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else if(axis.isVertical() && !this.canPlaceOn(worldIn, pos.offset(enumfacing1))){
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flag = true;
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}
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if(flag){
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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return true;
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}
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else{
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return false;
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}
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}
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}
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protected boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state){
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if(state.getBlock() == this && this.canPlaceAt(worldIn, pos, state.getValue(BlockTorch.FACING))){
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return true;
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}
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else{
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if(worldIn.getBlockState(pos).getBlock() == this){
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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}
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return false;
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand){
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if(rand.nextBoolean()){
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EnumFacing enumfacing = stateIn.getValue(BlockTorch.FACING);
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double d0 = (double)pos.getX()+0.5D;
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double d1 = (double)pos.getY()+0.4D;
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double d2 = (double)pos.getZ()+0.5D;
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if(enumfacing.getAxis().isHorizontal()){
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EnumFacing enumfacing1 = enumfacing.getOpposite();
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worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0+0.35D*(double)enumfacing1.getFrontOffsetX(), d1+0.22D, d2+0.35D*(double)enumfacing1.getFrontOffsetZ(), 0.0D, 0.0D, 0.0D);
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worldIn.spawnParticle(EnumParticleTypes.FLAME, d0+0.35D*(double)enumfacing1.getFrontOffsetX(), d1+0.22D, d2+0.35D*(double)enumfacing1.getFrontOffsetZ(), 0.0D, 0.0D, 0.0D);
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}
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else{
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worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D);
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worldIn.spawnParticle(EnumParticleTypes.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D);
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}
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}
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}
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@Override
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public IBlockState getStateFromMeta(int meta){
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IBlockState iblockstate = this.getDefaultState();
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switch(meta){
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case 1:
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iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.EAST);
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break;
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case 2:
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iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.WEST);
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break;
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case 3:
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iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.SOUTH);
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break;
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case 4:
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iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.NORTH);
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break;
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case 5:
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default:
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iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.UP);
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}
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return iblockstate;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer(){
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public int getMetaFromState(IBlockState state){
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int i = 0;
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switch(state.getValue(BlockTorch.FACING)){
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case EAST:
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i = i | 1;
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break;
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case WEST:
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i = i | 2;
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break;
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case SOUTH:
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i = i | 3;
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break;
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case NORTH:
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i = i | 4;
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break;
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case DOWN:
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case UP:
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default:
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i = i | 5;
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}
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return i;
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}
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@Override
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public IBlockState withRotation(IBlockState state, Rotation rot){
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return state.withProperty(BlockTorch.FACING, rot.rotate(state.getValue(BlockTorch.FACING)));
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}
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@Override
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn){
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return state.withRotation(mirrorIn.toRotation(state.getValue(BlockTorch.FACING)));
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}
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@Override
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protected BlockStateContainer createBlockState(){
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return new BlockStateContainer(this, BlockTorch.FACING);
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}
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}
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