ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockGreenhouseGlass.java
Ellpeck fec10edbc2 Loooots more texture work.
Okay, I'm done for today.
2016-01-09 02:36:43 +01:00

73 lines
2.3 KiB
Java

/*
* This file ("BlockGreenhouseGlass.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense/
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2016 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.blocks;
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityGreenhouseGlass;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockGreenhouseGlass extends BlockContainerBase{
public BlockGreenhouseGlass(String name){
super(Material.rock, name);
this.setHarvestLevel("pickaxe", 0);
this.setHardness(0.5F);
this.setResistance(10.0F);
this.setStepSound(soundTypeStone);
}
@Override
@SideOnly(Side.CLIENT)
public EnumWorldBlockLayer getBlockLayer(){
return EnumWorldBlockLayer.CUTOUT;
}
@Override
public boolean isFullCube(){
return false;
}
@Override
public boolean isOpaqueCube(){
return false;
}
@Override
public EnumRarity getRarity(ItemStack stack){
return EnumRarity.EPIC;
}
@Override
public TileEntity createNewTileEntity(World world, int par2){
return new TileEntityGreenhouseGlass();
}
@Override
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side){
IBlockState state = worldIn.getBlockState(pos);
Block block = state.getBlock();
return worldIn.getBlockState(pos.offset(side.getOpposite())) != state || block != this && block != this && super.shouldSideBeRendered(worldIn, pos, side);
}
}