ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/inventory/gui/GuiFluidCollector.java

69 lines
2.4 KiB
Java

/*
* This file ("GuiFluidCollector.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.inventory.gui;
import com.mojang.blaze3d.platform.GlStateManager;
import de.ellpeck.actuallyadditions.mod.inventory.ContainerFluidCollector;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityFluidCollector;
import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class GuiFluidCollector extends GuiWtfMojang<ContainerFluidCollector> {
private static final ResourceLocation RES_LOC = AssetUtil.getGuiLocation("gui_fluid_collector");
private final TileEntityFluidCollector collector;
private FluidDisplay fluid;
public GuiFluidCollector(ContainerFluidCollector container, PlayerInventory inventory, ITextComponent title) {
super(container, inventory);
this.collector = container.collector;
this.xSize = 176;
this.ySize = 93 + 86;
}
@Override
public void drawScreen(int x, int y, float f) {
super.drawScreen(x, y, f);
this.fluid.drawOverlay(x, y);
}
@Override
public void initGui() {
super.initGui();
this.fluid = new FluidDisplay(this.guiLeft + 67, this.guiTop + 5, this.collector.tank);
}
@Override
public void drawGuiContainerForegroundLayer(int x, int y) {
AssetUtil.displayNameString(this.fontRenderer, this.xSize, -10, this.collector);
}
@Override
public void drawGuiContainerBackgroundLayer(float f, int x, int y) {
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.getMinecraft().getTextureManager().bindTexture(AssetUtil.GUI_INVENTORY_LOCATION);
this.blit(matrices, this.guiLeft, this.guiTop + 93, 0, 0, 176, 86);
this.getMinecraft().getTextureManager().bindTexture(RES_LOC);
this.blit(matrices, this.guiLeft, this.guiTop, 0, 0, 176, 93);
this.fluid.draw();
}
}