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remove the build from the repo itself
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<?xml version="1.0" encoding="UTF-8" ?>
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<configuration>
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<dllmap os="linux" dll="TextureConverter.dll" target="libTextureConverter.so"/>
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<dllmap os="osx" dll="TextureConverter.dll" target="libTextureConverter.dylib"/>
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</configuration>
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<configuration>
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<dllmap os="macos" dll="assimp.dll" target="libassimp.dylib"/>
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<dllmap os="linux" dll="assimp.dll" target="libassimp.so"/>
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</configuration>
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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</configuration>
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<configuration>
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<dllmap os="macos" dll="nvtt.dll" target="libnvtt.dylib"/>
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<dllmap os="linux" dll="nvtt.dll" target="libnvtt.so"/>
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</configuration>
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<?xml version="1.0" encoding="UTF-8" ?>
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<configuration>
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<dllmap os="linux" dll="PVRTexLibWrapper.dll" cpu="x86-64" target="libPVRTexLibWrapper.so"/>
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<dllmap os="osx" dll="PVRTexLibWrapper.dll" target="libPVRTexLibWrapper.dylib"/>
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</configuration>
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<dllmap dll="freetype6" os="osx" target="libfreetype.6.dylib" />
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</configuration>
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MonoGame
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MonoGame
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Subproject commit 08259b0ceb8854df544cc954c3acd5df9391dc4f
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Subproject commit 431271a92c3ebc2a6b6811fde09376865b512240
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A commandline tool for MonoGame that automatically handles adding assets to the Content Pipeline project so you don't have to use their interface to add every content file manually.
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A commandline tool for MonoGame that automatically handles adding assets to the Content Pipeline project so you don't have to use their interface to add every content file manually.
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# How to use
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# How to use
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Clone this repository or download its `Build` folder which contains a build of Contentless. Alternatively, you can also download a build from the [Releases](https://github.com/Ellpeck/Contentless/releases) tab.
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Clone this repository or download a build from the [Releases](https://github.com/Ellpeck/Contentless/releases) tab.
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Next, add Contentless to your build process by adding the following task to your `.csproj` file. Note that you might have to change the paths to fit your project's setup.
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Next, add Contentless to your build process by adding the following task to your `.csproj` file. Note that you might have to change the paths to fit your project's setup.
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```xml
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```xml
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