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some cleanup
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0b1d0d16eb
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4 changed files with 11 additions and 5 deletions
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@ -16,10 +16,13 @@ Contentless will now automatically add any content files from your `Content` dir
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To add a configuration file to Contentless, simply create a file named `Contentless.json` in the same directory as your `Content.mgcb` file. You can use the config to change several options. For reference, here is a configuration file with the default values that are used if no config is supplied:
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To add a configuration file to Contentless, simply create a file named `Contentless.json` in the same directory as your `Content.mgcb` file. You can use the config to change several options. For reference, here is a configuration file with the default values that are used if no config is supplied:
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```json
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```json
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{
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{
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// The list of files that should be excluded. Can use regex
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"exclude": [
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"exclude": [
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"obj/",
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"obj/",
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"bin/"
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"bin/"
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],
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],
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// If any files that were skipped without errors should be logged
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// (Files that already have entries or files that were ignored)
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"logSkipped": true
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"logSkipped": true
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}
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}
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```
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```
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@ -64,3 +64,8 @@
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/importer:TiledMapTilesetImporter
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/importer:TiledMapTilesetImporter
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/processor:TiledMapTilesetProcessor
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/processor:TiledMapTilesetProcessor
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/build:Tiled/Tileset.tsx
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/build:Tiled/Tileset.tsx
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#begin Copy/Test.json
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/importer:TexturePackerJsonImporter
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/processor:TexturePackerProcessor
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/build:Copy/Test.json
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3
Test/Content/Copy/Test.json
Normal file
3
Test/Content/Copy/Test.json
Normal file
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@ -0,0 +1,3 @@
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{
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}
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@ -8,9 +8,4 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.7.0" />
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<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.7.0" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<TypeScriptCompile Include="Content\Tiled\Tileset.tsx" />
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</ItemGroup>
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</Project>
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</Project>
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