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readded the build folder
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Build/ATI.TextureConverter.dll
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Build/ATI.TextureConverter.dll
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Build/ATI.TextureConverter.dll.config
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<?xml version="1.0" encoding="UTF-8" ?>
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<configuration>
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<dllmap os="linux" dll="TextureConverter.dll" target="libTextureConverter.so"/>
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<dllmap os="osx" dll="TextureConverter.dll" target="libTextureConverter.dylib"/>
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</configuration>
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Build/Assimp64.dll
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Build/Assimp64.dll
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Build/AssimpNet.dll
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Build/AssimpNet.dll
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Build/AssimpNet.dll.config
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Build/AssimpNet.dll.config
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<configuration>
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<dllmap os="macos" dll="assimp.dll" target="libassimp.dylib"/>
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<dllmap os="linux" dll="assimp.dll" target="libassimp.so"/>
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</configuration>
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Build/AssimpNet.pdb
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Build/AssimpNet.xml
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Build/AssimpNet.xml
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Build/Contentless.exe
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Build/Contentless.exe
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Build/Contentless.exe.config
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Build/Contentless.exe.config
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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</configuration>
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Build/Contentless.pdb
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Build/Contentless.pdb
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Build/CppNet.dll
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Build/CppNet.dll
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Build/FreeImage.dll
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Build/FreeImage.dll
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Build/MonoGame.Framework.Content.Pipeline.dll
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Build/MonoGame.Framework.Content.Pipeline.dll
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Build/MonoGame.Framework.Content.Pipeline.xml
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Build/MonoGame.Framework.Content.Pipeline.xml
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Build/MonoGame.Framework.dll
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Build/MonoGame.Framework.dll
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Build/MonoGame.Framework.pdb
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Build/MonoGame.Framework.pdb
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Build/MonoGame.Framework.xml
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Build/MonoGame.Framework.xml
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Build/Newtonsoft.Json.dll
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Build/Newtonsoft.Json.dll
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Build/Nvidia.TextureTools.dll
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Build/Nvidia.TextureTools.dll
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Build/Nvidia.TextureTools.dll.config
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Build/Nvidia.TextureTools.dll.config
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<configuration>
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<dllmap os="macos" dll="nvtt.dll" target="libnvtt.dylib"/>
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<dllmap os="linux" dll="nvtt.dll" target="libnvtt.so"/>
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</configuration>
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Build/PVRTexLibNET.dll
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Build/PVRTexLibNET.dll
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Build/PVRTexLibNET.dll.config
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<?xml version="1.0" encoding="UTF-8" ?>
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<configuration>
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<dllmap os="linux" dll="PVRTexLibWrapper.dll" cpu="x86-64" target="libPVRTexLibWrapper.so"/>
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<dllmap os="osx" dll="PVRTexLibWrapper.dll" target="libPVRTexLibWrapper.dylib"/>
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</configuration>
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Build/PVRTexLibWrapper.dll
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Build/PVRTexLibWrapper.dll
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Build/SharpDX.D3DCompiler.dll
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Build/SharpDX.D3DCompiler.dll
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Build/SharpDX.D3DCompiler.xml
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Build/SharpDX.D3DCompiler.xml
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Build/SharpDX.DXGI.dll
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Build/SharpDX.DXGI.dll
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Build/SharpDX.DXGI.xml
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Build/SharpDX.Direct3D11.dll
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Build/SharpDX.Direct3D11.dll
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Build/SharpDX.Direct3D11.xml
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Build/SharpDX.MediaFoundation.dll
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Build/SharpDX.MediaFoundation.xml
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Build/SharpDX.XAudio2.dll
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Build/SharpDX.XAudio2.xml
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Build/SharpDX.XAudio2.xml
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Build/SharpDX.XInput.dll
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Build/SharpDX.XInput.dll
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Build/SharpDX.XInput.xml
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Build/SharpDX.dll
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Build/SharpDX.xml
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Build/SharpFont.dll
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Build/SharpFont.dll.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<dllmap dll="freetype6" os="osx" target="libfreetype.6.dylib" />
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</configuration>
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Build/ffmpeg.exe
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Build/ffmpeg.exe
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Build/ffprobe.exe
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Build/ffprobe.exe
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Build/freetype6.dll
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Build/freetype6.dll
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Build/libmojoshader_64.dll
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Build/libmojoshader_64.dll
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Build/nvtt.dll
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Build/nvtt.dll
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