mirror of
https://github.com/Ellpeck/Contentless.git
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Add auto syncing references (#4)
* Add extraction of project file path.
* Add field for reference syncing in config file.
* Add new dependencies.
* Add sync algorithm for references.
* Update version
* Fix ups
* Rename ReferenceHeader
* Fix message
* Check arguments count.
* Fix
* Revert "Update version"
This reverts commit e24d75d18a
.
* Change error logic - no return
* Add adding new references.
* Add more true NuGet support.
* Fix braces.
* Fix First call.
---------
Co-authored-by: Ell <me@ellpeck.de>
This commit is contained in:
parent
d672f7e4b2
commit
a10689e3bb
7 changed files with 140 additions and 13 deletions
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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@ -14,6 +15,8 @@ public class Config {
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[JsonProperty("overrides")]
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public Dictionary<string, Override> Overrides = new();
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[JsonProperty("references")]
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public string[] References = Array.Empty<string>();
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}
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public class Override {
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@ -4,6 +4,7 @@
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<RollForward>Major</RollForward>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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</PropertyGroup>
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<PropertyGroup>
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@ -20,6 +21,12 @@
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1">
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<PrivateAssets>All</PrivateAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.Build" Version="17.3.2">
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<PrivateAssets>All</PrivateAssets>
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</PackageReference>
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<PackageReference Include="NuGet.Configuration" Version="6.8.0">
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<PrivateAssets>All</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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@ -1,5 +1,5 @@
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<Project>
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<Target Name="Contentless" BeforeTargets="BeforeBuild">
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<Exec Command="dotnet $(MSBuildThisFileDirectory)/../tools/Contentless.dll @(MonoGameContentReference)" />
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<Exec Command="dotnet $(MSBuildThisFileDirectory)/../tools/Contentless.dll @(MonoGameContentReference) $(MSBuildProjectFullPath)" />
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</Target>
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</Project>
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15
Contentless/NuGetHelper.cs
Normal file
15
Contentless/NuGetHelper.cs
Normal file
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@ -0,0 +1,15 @@
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using NuGet.Configuration;
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namespace Contentless;
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public class NuGetHelper
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{
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private readonly ISettings _settings;
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public NuGetHelper(string projectFolder)
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{
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_settings = Settings.LoadDefaultSettings(projectFolder);
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}
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public string PackageFolder => SettingsUtility.GetGlobalPackagesFolder(_settings);
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}
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@ -4,15 +4,15 @@ using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using Microsoft.Build.Construction;
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Newtonsoft.Json;
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namespace Contentless;
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public static class Program {
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public static void Main(string[] args) {
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if (args.Length != 1) {
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if (args.Length < 1) {
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Console.WriteLine("Please specify the location of the content file you want to use");
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return;
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}
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@ -43,26 +43,81 @@ public static class Program {
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var excluded = config.ExcludedFiles.Select(Program.MakeFileRegex).ToArray();
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var overrides = Program.GetOverrides(config.Overrides).ToArray();
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var referencesVersions = config.References.ToDictionary(x => x, x => (string)null, StringComparer.OrdinalIgnoreCase);
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if (config.References.Length > 0) {
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if (args.Length > 1) {
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ExtractVersions(args[1], referencesVersions);
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_nuGetHelper = new NuGetHelper(Path.GetDirectoryName(args[1]));
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}
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else
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Console.Error.WriteLine("You supplied references but there is no project file, this isn't compatible. Please specify the full path of project file, if you want to sync references");
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}
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const string ReferenceHeader = "/reference:";
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var changed = false;
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var referencesSyncs = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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// load any references to be able to include custom content types as well
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foreach (var line in content) {
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if (!line.StartsWith("/reference:"))
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for (int i = 0; i < content.Count; i++) {
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var line = content[i];
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if (!line.StartsWith(ReferenceHeader))
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continue;
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var reference = line.Substring(11);
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var reference = line.Substring(ReferenceHeader.Length);
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var libraryName = Path.GetFileName(reference)[..^4];
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if (referencesVersions.TryGetValue(libraryName, out var version) && version is not null) {
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var fullLibraryPath = CalculateFullPathToLibrary(libraryName, version);
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if (reference != fullLibraryPath) {
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Console.WriteLine($"Changing library reference from {reference} to {fullLibraryPath}");
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reference = fullLibraryPath;
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content[i] = ReferenceHeader + fullLibraryPath;
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changed = true;
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}
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else
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Console.WriteLine($"Skipping library reference {fullLibraryPath} (success sync)");
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referencesSyncs.Add(libraryName);
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}
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var refPath = Path.GetFullPath(Path.Combine(contentFile.DirectoryName, reference));
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try {
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Assembly.LoadFrom(refPath);
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Console.WriteLine($"Using reference {refPath}");
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} catch (Exception e) {
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Console.WriteLine($"Error loading reference {refPath}: {e}");
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SafeAssemblyLoad(refPath);
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}
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// check references not in .mgcb now
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var referencesLastIndex = 0;
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// find place where I can add new reference
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for (int i = 0; i < content.Count; i++)
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{
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var line = content[i];
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if (line.StartsWith(ReferenceHeader))
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referencesLastIndex = i + 1;
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else if (line.StartsWith("/importer:") || line.StartsWith("/processor:") || line.StartsWith("/build:") ||
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line.Contains("-- Content --")) {
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if (referencesLastIndex == 0)
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referencesLastIndex = i;
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break;
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}
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}
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foreach (var reference in referencesVersions)
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if (!referencesSyncs.Contains(reference.Key) && reference.Value is not null) {
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try {
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var path = CalculateFullPathToLibrary(reference.Key, reference.Value);
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content.Insert(referencesLastIndex++, ReferenceHeader + path);
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changed = true;
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SafeAssemblyLoad(path);
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Console.WriteLine($"Adding reference for {path} in .mgcb");
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}
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catch (Exception e)
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{
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Console.Error.WriteLine($"Error adding library {reference.Key} in .mgcb: {e}");
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}
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}
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// load content importers
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var (importers, processors) = Program.GetContentData();
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Console.WriteLine($"Found possible importer types {string.Join(", ", importers)}");
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Console.WriteLine($"Found possible processor types {string.Join(", ", processors)}");
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var changed = false;
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foreach (var file in contentFile.Directory.EnumerateFiles("*", SearchOption.AllDirectories)) {
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// is the file the content or config file?
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if (file.Name == contentFile.Name || file.Name == configFile.Name)
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@ -142,6 +197,45 @@ public static class Program {
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Console.Write("Done");
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}
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private static void SafeAssemblyLoad(string refPath)
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{
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try {
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Assembly.LoadFrom(refPath);
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Console.WriteLine($"Using reference {refPath}");
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} catch (Exception e) {
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Console.WriteLine($"Error loading reference {refPath}: {e}");
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}
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}
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private static void ExtractVersions(string csprojPath, Dictionary<string, string> referencesVersions)
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{
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Console.WriteLine($"Using project file {csprojPath}");
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var projectRootElement = ProjectRootElement.Open(csprojPath);
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foreach (var property in projectRootElement.AllChildren.Where(x => x.ElementName == "PackageReference").Select(x => x as ProjectItemElement))
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{
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var libraryName = property.Include;
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if (property.Children.FirstOrDefault(x => x.ElementName == "Version") is not ProjectMetadataElement versionElement)
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continue;
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var version = versionElement.Value;
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if (referencesVersions.Keys.Contains(libraryName))
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{
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referencesVersions[libraryName] = version;
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Console.WriteLine($"Found library version for sync: {libraryName}, {version}");
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}
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}
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foreach (var library in referencesVersions)
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if (library.Value is null)
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Console.Error.WriteLine($"Unable to find library {library.Key} in .csproj");
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}
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private static NuGetHelper _nuGetHelper;
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private static string CalculateFullPathToLibrary(string libraryName, string referencesVersion)
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{
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return Path.Combine(_nuGetHelper.PackageFolder, libraryName.ToLower(), referencesVersion, "tools", libraryName + ".dll");
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}
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private static (List<ImporterInfo>, List<string>) GetContentData() {
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var importers = new List<ImporterInfo>();
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var processors = new List<string>();
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"Ex*.png"
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],
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"logSkipped": true,
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"references": ["monogame.extended.content.pipeline"],
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"overrides": {
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"Copy.*": {
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"copy": true
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7
Test/NuGet.Config
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7
Test/NuGet.Config
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
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<add key="lithiumtoast" value="https://www.myget.org/F/lithiumtoast/api/v3/index.json" />
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</packageSources>
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</configuration>
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