From aaf9d09999021b131253e37c748a890bd0882d7c Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Wed, 7 Oct 2020 10:41:36 +0200 Subject: [PATCH] update the readme to link to the newer content builder --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8b9e2ea..07e2edf 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ To use Contentless, you first have to add it to your project, either through you ``` -Next, you need to find the reference to your `Content.mgcb` file in your `.csproj` file or create one if there isn't already one present. The reference's type should be `MonoGameContentReference` so that Contentless can identify it correctly. If you're using the [MonoGame Content Builder](https://www.nuget.org/packages/MonoGame.Content.Builder/) alongside Contentless, this setting should already be applied. +Next, you need to find the reference to your `Content.mgcb` file in your `.csproj` file or create one if there isn't already one present. The reference's type should be `MonoGameContentReference` so that Contentless can identify it correctly. If you're using the [MonoGame Content Builder](https://www.nuget.org/packages/MonoGame.Content.Builder.Task) alongside Contentless, this setting should already be applied. ```xml