mirror of
https://github.com/Ellpeck/Contentless.git
synced 2024-12-22 03:49:22 +01:00
updated to netcoreapp3.1
This commit is contained in:
parent
378c0b4484
commit
e3aa6d7ba9
9 changed files with 22 additions and 32 deletions
3
.gitmodules
vendored
3
.gitmodules
vendored
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@ -1,3 +0,0 @@
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[submodule "MonoGame"]
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path = MonoGame
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url = https://github.com/MonoGame/MonoGame
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@ -4,10 +4,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Contentless", "Contentless\
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "Test\Test.csproj", "{58716AA9-5BCE-42C5-A0E7-D8B23C0488BA}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.Content.Pipeline", "MonoGame\MonoGame.Framework.Content.Pipeline\MonoGame.Framework.Content.Pipeline.csproj", "{A0BF6B94-5CF3-4456-AFEA-D956CF2AB92D}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.DesktopGL", "MonoGame\MonoGame.Framework\MonoGame.Framework.DesktopGL.csproj", "{A8CFF376-58A8-41BB-8615-5232BB2B21EF}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -22,13 +18,5 @@ Global
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{58716AA9-5BCE-42C5-A0E7-D8B23C0488BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{58716AA9-5BCE-42C5-A0E7-D8B23C0488BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{58716AA9-5BCE-42C5-A0E7-D8B23C0488BA}.Release|Any CPU.Build.0 = Release|Any CPU
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{A0BF6B94-5CF3-4456-AFEA-D956CF2AB92D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A0BF6B94-5CF3-4456-AFEA-D956CF2AB92D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A0BF6B94-5CF3-4456-AFEA-D956CF2AB92D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{A0BF6B94-5CF3-4456-AFEA-D956CF2AB92D}.Release|Any CPU.Build.0 = Release|Any CPU
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{A8CFF376-58A8-41BB-8615-5232BB2B21EF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A8CFF376-58A8-41BB-8615-5232BB2B21EF}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A8CFF376-58A8-41BB-8615-5232BB2B21EF}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{A8CFF376-58A8-41BB-8615-5232BB2B21EF}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net462</TargetFramework>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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<PropertyGroup>
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@ -10,12 +10,13 @@
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\MonoGame\MonoGame.Framework.Content.Pipeline\MonoGame.Framework.Content.Pipeline.csproj">
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<PackageReference Include="Autofac" Version="5.2.0" />
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<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.0.1641">
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<PrivateAssets>All</PrivateAssets>
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</ProjectReference>
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<ProjectReference Include="..\MonoGame\MonoGame.Framework\MonoGame.Framework.DesktopGL.csproj">
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</PackageReference>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
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<PrivateAssets>All</PrivateAssets>
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</ProjectReference>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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@ -2,7 +2,7 @@
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<package>
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<metadata>
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<id>Contentless</id>
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<version>3.0.1</version>
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<version>3.0.2</version>
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<authors>Ellpeck</authors>
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<description>A tool for MonoGame that automatically handles adding assets to the Content Pipeline project</description>
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<tags>monogame mono xna content pipeline mgcb builder tool library</tags>
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@ -12,8 +12,8 @@
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</metadata>
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<files>
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<file src="../README.md" target="README.md"/>
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<file src="_._" target="lib/net462/"/>
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<file src="_._" target="lib/netcoreapp3.1/"/>
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<file src="Contentless.targets" target="build/Contentless.targets"/>
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<file src="bin\Debug\net462\**\*" target="tools/"/>
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<file src="bin\Debug\netcoreapp3.1\**\*" target="tools/"/>
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</files>
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</package>
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@ -17,7 +17,7 @@ namespace Contentless {
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return;
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}
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var contentFile = new FileInfo(Path.Combine(Environment.CurrentDirectory, args[0]));
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var contentFile = new FileInfo(Path.GetFullPath(Path.Combine(Environment.CurrentDirectory, args[0])));
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if (!contentFile.Exists) {
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Console.WriteLine($"Unable to find content file {contentFile}");
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return;
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@ -49,7 +49,7 @@ namespace Contentless {
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if (!line.StartsWith("/reference:"))
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continue;
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var reference = line.Substring(11);
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var refPath = Path.Combine(contentFile.DirectoryName, reference);
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var refPath = Path.GetFullPath(Path.Combine(contentFile.DirectoryName, reference));
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try {
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Assembly.LoadFrom(refPath);
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Console.WriteLine($"Using reference {refPath}");
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@ -157,8 +157,8 @@ namespace Contentless {
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if (processor != null)
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processors.Add(type.Name);
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}
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} catch {
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// ignored
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} catch (Exception e) {
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Console.WriteLine($"Error gathering types in reference {assembly}: {e}");
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}
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}
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return (importers, processors);
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1
MonoGame
1
MonoGame
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@ -1 +0,0 @@
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Subproject commit 661de69369ecf0f4e078551b81836586bf6c2c67
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6
NuGet.config
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6
NuGet.config
Normal file
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<config>
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<add key="globalPackagesFolder" value="..\.nuget\packages" />
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</config>
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</configuration>
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@ -10,7 +10,7 @@
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#-------------------------------- References --------------------------------#
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/reference:..\bin\Debug\netcoreapp2.2\MonoGame.Extended.Content.Pipeline.dll
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/reference:..\..\..\.nuget\packages\monogame.extended.content.pipeline\3.8.0\tools\MonoGame.Extended.Content.Pipeline.dll
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#---------------------------------- Content ---------------------------------#
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#begin Json/Copy.json
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@ -1,12 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp2.2</TargetFramework>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.7.0" />
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<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
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</ItemGroup>
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<ItemGroup>
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