run the dll using dotnet to ensure cross-platform compatibility

This commit is contained in:
Ell 2021-01-28 02:49:27 +01:00
parent a465a552a2
commit f35db05ca4
2 changed files with 2 additions and 9 deletions

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@ -2,7 +2,7 @@
<package>
<metadata>
<id>Contentless</id>
<version>3.0.3</version>
<version>3.0.5</version>
<authors>Ellpeck</authors>
<description>A tool for MonoGame that automatically handles adding assets to the Content Pipeline project</description>
<tags>monogame mono xna content pipeline mgcb builder tool library</tags>

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@ -1,12 +1,5 @@
<Project>
<Target Name="Contentless" BeforeTargets="BeforeBuild">
<PropertyGroup Condition="'$(OS)' != 'Windows_NT'">
// We use mono to run Contentless when we're not on Windows. This isn't pretty, but it'll do until we switch to the new task system.
<Mono Condition="Exists('/Library/Frameworks/Mono.framework/Versions/Current/bin/mono')">/Library/Frameworks/Mono.framework/Versions/Current/bin/mono</Mono>
<Mono Condition="Exists('/usr/local/bin/mono')">/usr/local/bin/mono</Mono>
<Mono Condition="Exists('/usr/bin/mono')">/usr/bin/mono</Mono>
<Mono Condition="'$(Mono)' == ''">mono</Mono>
</PropertyGroup>
<Exec Command="$(Mono) $(MSBuildThisFileDirectory)/../tools/Contentless.exe @(MonoGameContentReference)"/>
<Exec Command="dotnet $(MSBuildThisFileDirectory)/../tools/Contentless.dll @(MonoGameContentReference)"/>
</Target>
</Project>