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run the dll using dotnet to ensure cross-platform compatibility
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2 changed files with 2 additions and 9 deletions
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<package>
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<metadata>
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<id>Contentless</id>
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<version>3.0.3</version>
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<version>3.0.5</version>
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<authors>Ellpeck</authors>
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<description>A tool for MonoGame that automatically handles adding assets to the Content Pipeline project</description>
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<tags>monogame mono xna content pipeline mgcb builder tool library</tags>
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<Project>
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<Target Name="Contentless" BeforeTargets="BeforeBuild">
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<PropertyGroup Condition="'$(OS)' != 'Windows_NT'">
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// We use mono to run Contentless when we're not on Windows. This isn't pretty, but it'll do until we switch to the new task system.
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<Mono Condition="Exists('/Library/Frameworks/Mono.framework/Versions/Current/bin/mono')">/Library/Frameworks/Mono.framework/Versions/Current/bin/mono</Mono>
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<Mono Condition="Exists('/usr/local/bin/mono')">/usr/local/bin/mono</Mono>
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<Mono Condition="Exists('/usr/bin/mono')">/usr/bin/mono</Mono>
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<Mono Condition="'$(Mono)' == ''">mono</Mono>
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</PropertyGroup>
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<Exec Command="$(Mono) $(MSBuildThisFileDirectory)/../tools/Contentless.exe @(MonoGameContentReference)"/>
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<Exec Command="dotnet $(MSBuildThisFileDirectory)/../tools/Contentless.dll @(MonoGameContentReference)"/>
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</Target>
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</Project>
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