value1 + (value2 - value1) * amount
.
Passing amount a value of 0 will cause value1 to be returned, a value of 1 will cause value2 to be returned.
See ((1 - amount) * value1) + (value2 * amount)
.
Passing amount a value of 0 will cause value1 to be returned, a value of 1 will cause value2 to be returned.
This method does not have the floating point precision issue that
var name = await KeyboardInput.Show("Name", "What's your name?", "Player");
var nameTask = KeyboardInput.Show("Name", "What's your name?", "Player");
KeyboardInput.Cancel("John Doe");
var name = await nameTask;
var color = await MessageBox.Show("Color", "What's your favorite color?", new[] { "Red", "Green", "Blue" });
var colorTask = MessageBox.Show("Color", "What's your favorite color?", new[] { "Red", "Green", "Blue" });
MessageBox.Cancel(0);
var color = await colorTask;
true
.
On OpenGL platforms, it is true
if both framebuffer sRGB
and texture sRGB are supported.
true
.
For OpenGL Desktop platforms it is always true
.
For OpenGL Mobile platforms it requires `GL_EXT_color_buffer_float`.
If the requested format is not supported an NotSupportedException
will be thrown.
true
.
For OpenGL Desktop platforms it is always true
.
For OpenGL Mobile platforms it requires `GL_EXT_color_buffer_half_float`.
If the requested format is not supported an NotSupportedException
will be thrown.
true
the false
it will instead do a
soft full screen by maximizing the window and making it borderless.
Using this operation it is easy to get certain vertex elements from a VertexBuffer.
For example to get the texture coordinates from a VertexBuffer of
Vector3[] positions = new Vector3[numVertices];
vertexBuffer.SetData(0, positions, 0, numVertices, vertexBuffer.VertexDeclaration.VertexStride);
Continuing from the previous example, if you want to set only the texture coordinate component of the vertex data,
you would call this method as follows (note the use of
Vector2[] texCoords = new Vector2[numVertices];
vertexBuffer.SetData(12, texCoords, 0, numVertices, vertexBuffer.VertexDeclaration.VertexStride);
using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
using (var raw = System.IO.File.Create(fileToCompress + ".zlib"))
{
using (Stream compressor = new ZlibStream(raw, CompressionMode.Compress))
{
byte[] buffer = new byte[WORKING_BUFFER_SIZE];
int n;
while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, n);
}
}
}
}
Using input As Stream = File.OpenRead(fileToCompress)
Using raw As FileStream = File.Create(fileToCompress & ".zlib")
Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress)
Dim buffer As Byte() = New Byte(4096) {}
Dim n As Integer = -1
Do While (n <> 0)
If (n > 0) Then
compressor.Write(buffer, 0, n)
End If
n = input.Read(buffer, 0, buffer.Length)
Loop
End Using
End Using
End Using
using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
using (var raw = System.IO.File.Create(fileToCompress + ".zlib"))
{
using (Stream compressor = new ZlibStream(raw,
CompressionMode.Compress,
CompressionLevel.BestCompression))
{
byte[] buffer = new byte[WORKING_BUFFER_SIZE];
int n;
while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, n);
}
}
}
}
Using input As Stream = File.OpenRead(fileToCompress)
Using raw As FileStream = File.Create(fileToCompress & ".zlib")
Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
Dim buffer As Byte() = New Byte(4096) {}
Dim n As Integer = -1
Do While (n <> 0)
If (n > 0) Then
compressor.Write(buffer, 0, n)
End If
n = input.Read(buffer, 0, buffer.Length)
Loop
End Using
End Using
End Using
using (var output = System.IO.File.Create(fileToCompress + ".zlib"))
{
using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
using (Stream compressor = new ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true))
{
byte[] buffer = new byte[WORKING_BUFFER_SIZE];
int n;
while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, n);
}
}
}
// can write additional data to the output stream here
}
Using output As FileStream = File.Create(fileToCompress & ".zlib")
Using input As Stream = File.OpenRead(fileToCompress)
Using compressor As Stream = New ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True)
Dim buffer As Byte() = New Byte(4096) {}
Dim n As Integer = -1
Do While (n <> 0)
If (n > 0) Then
compressor.Write(buffer, 0, n)
End If
n = input.Read(buffer, 0, buffer.Length)
Loop
End Using
End Using
' can write additional data to the output stream here.
End Using
private void InflateBuffer()
{
int bufferSize = 1024;
byte[] buffer = new byte[bufferSize];
ZlibCodec decompressor = new ZlibCodec();
Console.WriteLine("\n============================================");
Console.WriteLine("Size of Buffer to Inflate: {0} bytes.", CompressedBytes.Length);
MemoryStream ms = new MemoryStream(DecompressedBytes);
int rc = decompressor.InitializeInflate();
decompressor.InputBuffer = CompressedBytes;
decompressor.NextIn = 0;
decompressor.AvailableBytesIn = CompressedBytes.Length;
decompressor.OutputBuffer = buffer;
// pass 1: inflate
do
{
decompressor.NextOut = 0;
decompressor.AvailableBytesOut = buffer.Length;
rc = decompressor.Inflate(FlushType.None);
if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
throw new Exception("inflating: " + decompressor.Message);
ms.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut);
}
while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0);
// pass 2: finish and flush
do
{
decompressor.NextOut = 0;
decompressor.AvailableBytesOut = buffer.Length;
rc = decompressor.Inflate(FlushType.Finish);
if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
throw new Exception("inflating: " + decompressor.Message);
if (buffer.Length - decompressor.AvailableBytesOut > 0)
ms.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut);
}
while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0);
decompressor.EndInflate();
}
int bufferSize = 40000;
byte[] CompressedBytes = new byte[bufferSize];
byte[] DecompressedBytes = new byte[bufferSize];
ZlibCodec compressor = new ZlibCodec();
compressor.InitializeDeflate(CompressionLevel.Default);
compressor.InputBuffer = System.Text.ASCIIEncoding.ASCII.GetBytes(TextToCompress);
compressor.NextIn = 0;
compressor.AvailableBytesIn = compressor.InputBuffer.Length;
compressor.OutputBuffer = CompressedBytes;
compressor.NextOut = 0;
compressor.AvailableBytesOut = CompressedBytes.Length;
while (compressor.TotalBytesIn != TextToCompress.Length && compressor.TotalBytesOut < bufferSize)
{
compressor.Deflate(FlushType.None);
}
while (true)
{
int rc= compressor.Deflate(FlushType.Finish);
if (rc == ZlibConstants.Z_STREAM_END) break;
}
compressor.EndDeflate();
private void DeflateBuffer(CompressionLevel level)
{
int bufferSize = 1024;
byte[] buffer = new byte[bufferSize];
ZlibCodec compressor = new ZlibCodec();
Console.WriteLine("\n============================================");
Console.WriteLine("Size of Buffer to Deflate: {0} bytes.", UncompressedBytes.Length);
MemoryStream ms = new MemoryStream();
int rc = compressor.InitializeDeflate(level);
compressor.InputBuffer = UncompressedBytes;
compressor.NextIn = 0;
compressor.AvailableBytesIn = UncompressedBytes.Length;
compressor.OutputBuffer = buffer;
// pass 1: deflate
do
{
compressor.NextOut = 0;
compressor.AvailableBytesOut = buffer.Length;
rc = compressor.Deflate(FlushType.None);
if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
throw new Exception("deflating: " + compressor.Message);
ms.Write(compressor.OutputBuffer, 0, buffer.Length - compressor.AvailableBytesOut);
}
while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0);
// pass 2: finish and flush
do
{
compressor.NextOut = 0;
compressor.AvailableBytesOut = buffer.Length;
rc = compressor.Deflate(FlushType.Finish);
if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
throw new Exception("deflating: " + compressor.Message);
if (buffer.Length - compressor.AvailableBytesOut > 0)
ms.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut);
}
while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0);
compressor.EndDeflate();
ms.Seek(0, SeekOrigin.Begin);
CompressedBytes = new byte[compressor.TotalBytesOut];
ms.Read(CompressedBytes, 0, CompressedBytes.Length);
}
var adler = Adler.Adler32(0, null, 0, 0);
adler = Adler.Adler32(adler, buffer, index, length);
using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
using (var raw = System.IO.File.Create(outputFile))
{
using (Stream compressor = new GZipStream(raw, CompressionMode.Compress))
{
byte[] buffer = new byte[WORKING_BUFFER_SIZE];
int n;
while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, n);
}
}
}
}
Dim outputFile As String = (fileToCompress & ".compressed")
Using input As Stream = File.OpenRead(fileToCompress)
Using raw As FileStream = File.Create(outputFile)
Using compressor As Stream = New GZipStream(raw, CompressionMode.Compress)
Dim buffer As Byte() = New Byte(4096) {}
Dim n As Integer = -1
Do While (n <> 0)
If (n > 0) Then
compressor.Write(buffer, 0, n)
End If
n = input.Read(buffer, 0, buffer.Length)
Loop
End Using
End Using
End Using
private void GunZipFile(string filename)
{
if (!filename.EndsWith(".gz))
throw new ArgumentException("filename");
var DecompressedFile = filename.Substring(0,filename.Length-3);
byte[] working = new byte[WORKING_BUFFER_SIZE];
int n= 1;
using (System.IO.Stream input = System.IO.File.OpenRead(filename))
{
using (Stream decompressor= new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, true))
{
using (var output = System.IO.File.Create(DecompressedFile))
{
while (n !=0)
{
n= decompressor.Read(working, 0, working.Length);
if (n > 0)
{
output.Write(working, 0, n);
}
}
}
}
}
}
Private Sub GunZipFile(ByVal filename as String)
If Not (filename.EndsWith(".gz)) Then
Throw New ArgumentException("filename")
End If
Dim DecompressedFile as String = filename.Substring(0,filename.Length-3)
Dim working(WORKING_BUFFER_SIZE) as Byte
Dim n As Integer = 1
Using input As Stream = File.OpenRead(filename)
Using decompressor As Stream = new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, True)
Using output As Stream = File.Create(UncompressedFile)
Do
n= decompressor.Read(working, 0, working.Length)
If n > 0 Then
output.Write(working, 0, n)
End IF
Loop While (n > 0)
End Using
End Using
End Using
End Sub
using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
using (var raw = System.IO.File.Create(fileToCompress + ".gz"))
{
using (Stream compressor = new GZipStream(raw,
CompressionMode.Compress,
CompressionLevel.BestCompression))
{
byte[] buffer = new byte[WORKING_BUFFER_SIZE];
int n;
while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, n);
}
}
}
}
Using input As Stream = File.OpenRead(fileToCompress)
Using raw As FileStream = File.Create(fileToCompress & ".gz")
Using compressor As Stream = New GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
Dim buffer As Byte() = New Byte(4096) {}
Dim n As Integer = -1
Do While (n <> 0)
If (n > 0) Then
compressor.Write(buffer, 0, n)
End If
n = input.Read(buffer, 0, buffer.Length)
Loop
End Using
End Using
End Using
using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
using (var raw = System.IO.File.Create(outputFile))
{
using (Stream compressor = new GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression, true))
{
byte[] buffer = new byte[WORKING_BUFFER_SIZE];
int n;
while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, n);
}
}
}
}
Dim outputFile As String = (fileToCompress & ".compressed")
Using input As Stream = File.OpenRead(fileToCompress)
Using raw As FileStream = File.Create(outputFile)
Using compressor As Stream = New GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression, True)
Dim buffer As Byte() = New Byte(4096) {}
Dim n As Integer = -1
Do While (n <> 0)
If (n > 0) Then
compressor.Write(buffer, 0, n)
End If
n = input.Read(buffer, 0, buffer.Length)
Loop
End Using
End Using
End Using
byte[] working = new byte[WORKING_BUFFER_SIZE];
using (System.IO.Stream input = System.IO.File.OpenRead(_CompressedFile))
{
using (Stream decompressor= new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, true))
{
using (var output = System.IO.File.Create(_DecompressedFile))
{
int n;
while ((n= decompressor.Read(working, 0, working.Length)) !=0)
{
output.Write(working, 0, n);
}
}
}
}