A tool for MonoGame that automatically handles adding assets to the Content Pipeline project
Go to file
2019-10-08 13:23:18 +02:00
Build add build and explanation 2019-10-08 13:23:18 +02:00
Contentless add build and explanation 2019-10-08 13:23:18 +02:00
MonoGame@08259b0ceb use the correct version 2019-10-08 13:01:28 +02:00
Test part 1 2019-10-08 12:40:25 +02:00
.gitignore part 1 2019-10-08 12:40:25 +02:00
.gitmodules fixed this to use fork 2019-10-08 12:57:10 +02:00
Contentless.sln part 1 2019-10-08 12:40:25 +02:00
README.md add build and explanation 2019-10-08 13:23:18 +02:00

Contentless

A commandline tool for MonoGame that automatically handles adding assets to the Content Pipeline project so you don't have to use their horrible interface.

How to use

Clone this repository or download its Build folder which contains a build of Contentless. Then, add Contentless to your build process by adding the following task to your .csproj file. Note that you might have to change the paths to fit your project's setup.

<Target Name="BeforeBuild">
    <Exec Command="..\..\Contentless\Build\Contentless.exe Content/Content.mgcb" />
</Target>

Contentless will now automatically add any content files from your Content directory and subdirectories (excluding bin and obj) to your Content.mgcb file if they haven't already been added either manually or by Contentless. No existing items' configurations will be overridden, so you can still use the Content Pipeline tool to modify any settings as well.