using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Coroutine {
///
/// A reference to a currently running coroutine.
/// This is returned by .
///
public class ActiveCoroutine {
private readonly IEnumerator enumerator;
private readonly Stopwatch stopwatch;
private Wait current;
///
/// This property stores whether or not this active coroutine is finished.
/// A coroutine is finished if all of its waits have passed, or if it .
///
public bool IsFinished { get; private set; }
///
/// This property stores whether or not this active coroutine was cancelled using .
///
public bool WasCanceled { get; private set; }
///
/// The total amount of time that took.
/// This is the amount of time that this active coroutine took for the entirety of its "steps", or yield statements.
///
public TimeSpan TotalMoveNextTime { get; private set; }
///
/// The total amount of times that was invoked.
/// This is the amount of "steps" in your coroutine, or the amount of yield statements.
///
public int MoveNextCount { get; private set; }
///
/// The maximum amount of time that took.
/// This is the maximum amount of time that each "step", or each yield statement, of this coroutine took to execute.
///
public TimeSpan MaxMoveNextTime { get; private set; }
///
/// The average amount of time that took.
/// This is the average amount of time that each "step", or each yield statement, of this coroutine took to execute.
///
public TimeSpan AverageMoveNextTime => new TimeSpan(this.TotalMoveNextTime.Ticks / this.MoveNextCount);
///
/// An event that gets fired when this active coroutine finishes or gets cancelled.
/// When this event is called, is always true.
///
public event FinishCallback OnFinished;
///
/// The name of this coroutine.
/// When not specified on startup of this coroutine, the name defaults to an empty string.
///
public readonly string Name;
internal ActiveCoroutine(IEnumerator enumerator, string name, Stopwatch stopwatch) {
this.enumerator = enumerator;
this.stopwatch = stopwatch;
this.Name = name;
}
///
/// Cancels this coroutine, causing all subsequent s and any code in between to be skipped.
///
/// Whether the cancellation was successful, or this coroutine was already cancelled or finished
public bool Cancel() {
if (this.IsFinished || this.WasCanceled)
return false;
this.WasCanceled = true;
this.IsFinished = true;
this.OnFinished?.Invoke(this);
return true;
}
internal bool Tick(double deltaSeconds) {
if (!this.WasCanceled) {
if (this.current.Tick(deltaSeconds))
this.MoveNext();
}
return this.IsFinished;
}
internal bool OnEvent(Event evt) {
if (!this.WasCanceled) {
if (this.current.OnEvent(evt))
this.MoveNext();
}
return this.IsFinished;
}
internal bool MoveNext() {
this.stopwatch.Restart();
var result = this.enumerator.MoveNext();
this.stopwatch.Stop();
this.TotalMoveNextTime += this.stopwatch.Elapsed;
if (this.stopwatch.Elapsed > this.MaxMoveNextTime)
{
this.MaxMoveNextTime = this.stopwatch.Elapsed;
}
this.MoveNextCount++;
if (!result) {
this.IsFinished = true;
this.OnFinished?.Invoke(this);
return false;
}
this.current = this.enumerator.Current;
return true;
}
internal bool IsWaitingForEvent() {
return this.current.IsWaitingForEvent();
}
///
/// A delegate method used by .
///
/// The coroutine that finished
public delegate void FinishCallback(ActiveCoroutine coroutine);
}
}