readme info and nuget spec

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Ellpeck 2020-07-23 02:58:25 +02:00
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<PropertyGroup>
<Authors>Ellpeck</Authors>
<Description>A very simple logger for .NET programs</Description>
<PackageTags>logging logger utility debug trace output file</PackageTags>
<PackageProjectUrl>https://github.com/Ellpeck/ExtremelySimpleLogger</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ellpeck/ExtremelySimpleLogger</RepositoryUrl>
<PackageLicenseUrl>https://github.com/Ellpeck/ExtremelySimpleLogger/blob/master/LICENSE</PackageLicenseUrl>
<VersionPrefix>1.0.0</VersionPrefix>
</PropertyGroup>
</Project>

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README.md Normal file
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# ExtremelySimpleLogger
**A very simple logger for .NET programs.**
To set up an extremely simple logger, you have to create an instance of the `Logger` class:
```cs
var logger = new Logger {
Name = "My Logger",
Sinks = {
new FileSink("Log.txt", append: true),
new ConsoleSink()
}
};
```
Since there are multiple ways for logging data to be processed, the logger needs to receive a set of `Sink` instances. By default, the following sinks are available:
- `FileSink`, which outputs logging data to a file
- `ConsoleSink`, which outputs logging data to the default console
There are multiple ways to easily log messages with your newly created logger:
```cs
// Logging info
logger.Log(LogLevel.Info, "Some information");
logger.Info("Some information, but shorter");
// Logging exceptions
try {
// some dangerous code
} catch (Exception e) {
logger.Error("An exception was thrown", e);
}
```

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@ -7,7 +7,7 @@ namespace Sample {
private static void Main() {
var logger = new Logger {
Name = "Test Logger",
Name = "Example Logger",
Sinks = {
new FileSink("Log.txt", true) {MinimumLevel = LogLevel.Trace},
new ConsoleSink()