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https://github.com/Ellpeck/ExtremelySimpleLogger.git
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added LogWriter class
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2 changed files with 89 additions and 1 deletions
82
ExtremelySimpleLogger/LogWriter.cs
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82
ExtremelySimpleLogger/LogWriter.cs
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using System;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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namespace ExtremelySimpleLogger {
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/// <summary>
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/// Implementation of a <see cref="TextWriter"/> that writes to a <see cref="Logger"/>.
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/// </summary>
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public class LogWriter : TextWriter {
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/// <summary>
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/// The log level that this log writer should write with.
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/// </summary>
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public LogLevel Level {
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get {
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lock (this.logger)
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return this.level;
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}
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set {
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lock (this.logger)
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this.level = value;
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}
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}
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/// <inheritdoc />
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public override Encoding Encoding => Encoding.UTF8;
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private readonly StringBuilder line = new StringBuilder();
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private readonly Logger logger;
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private LogLevel level;
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/// <summary>
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/// Creates a new log writer with the given settings.
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/// </summary>
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/// <param name="logger">The logger to write to.</param>
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/// <param name="level">The log level to write with.</param>
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public LogWriter(Logger logger, LogLevel level = LogLevel.Info) {
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this.logger = logger;
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this.level = level;
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}
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/// <inheritdoc />
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public override void Write(char value) {
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lock (this.logger)
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this.line.Append(value);
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}
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/// <inheritdoc />
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public override void Write(char[] buffer, int index, int count) {
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lock (this.logger)
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this.line.Append(buffer, index, count);
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}
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/// <inheritdoc />
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public override void Write(string value) {
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lock (this.logger)
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this.line.Append(value);
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}
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/// <inheritdoc />
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public override void WriteLine(string value) {
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this.Write(value);
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this.WriteLine();
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}
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/// <inheritdoc />
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public override void WriteLine() {
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this.Flush();
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}
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/// <inheritdoc />
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public override void Flush() {
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lock (this.logger) {
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this.logger.Log(this.level, this.line);
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this.line.Clear();
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}
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}
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}
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}
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@ -39,6 +39,12 @@ namespace Sample {
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logger.Log(LogLevel.Trace, "This is a message that only the file sink will receive, since its minimum level is lower.");
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logger.Log(LogLevel.Info, "The program finished.");
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// we can also use a writer to write to the log
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Console.SetError(new LogWriter(logger, LogLevel.Warn));
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Console.Error.WriteLine("This is an error written through serr! Oh no!");
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Console.Error.Write("This is another error, but ");
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Console.Error.WriteLine("written in multiple parts!");
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// Once we're done using the logger, we can dispose it so that our FileSink instances free their files
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logger.Dispose();
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}
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